Re: State stabilization.
Posted: Wed Jan 25, 2017 3:18 pm
The graph won me over.
Honestly, 9 pages after that initial post and my attention span couldn't handle much more anyway - but one of the most immediate replies said, which i was thinking as i read:
If crit stacking (as a stat example) is a problem for balacing inparticular, soft/hard cap it..
...With a very low cap if need be. (As someone who doesn't play mdps much yet.. i'm not bothered by this yet
- But same to any other stats.)
Also, the above post about gear improvemements exponentially 'falling off' as they progress would be a good ethos for set balancing...
Infact, if it wasn't a major pain in the arse i'd suggest toning back all stats on all gear through the game to the point where gear gives a negligable power boost overall compared to the inherant stats that come from levelling your class.. but it might make the game very 'bland' and is probably too much work to consider anyway, just to see if its worth it...
So.. Pass xD
Honestly, 9 pages after that initial post and my attention span couldn't handle much more anyway - but one of the most immediate replies said, which i was thinking as i read:
If crit stacking (as a stat example) is a problem for balacing inparticular, soft/hard cap it..
...With a very low cap if need be. (As someone who doesn't play mdps much yet.. i'm not bothered by this yet

Also, the above post about gear improvemements exponentially 'falling off' as they progress would be a good ethos for set balancing...
Infact, if it wasn't a major pain in the arse i'd suggest toning back all stats on all gear through the game to the point where gear gives a negligable power boost overall compared to the inherant stats that come from levelling your class.. but it might make the game very 'bland' and is probably too much work to consider anyway, just to see if its worth it...
So.. Pass xD