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Tesq
Posts: 5713

Re: Proc meta

Post#91 » Mon Oct 10, 2016 5:00 pm

One way would be instead apply an ICD to just make only 1 proc get apply and not 3, if all would proc the server apply the higer just ow is doing for 2 kind of same buff, create proc type buff and make only the higer from more than 1 proc to be applied, if only 1 proc regardless which one get apply, every class that have or give 1 proc benefith to still give 1 proc to party comp with out the need of ppl include or exclude some classes due to form proc composition party only, if all have it or just 1 have it it's still 1 proc that get apply, be it bw/sorc at least you can balance it around it, if it's hight probable that with 3-4 proc at least 1 will proc every hit then you can be sure that it's easier to balance for the future that apply an ICD or leave all of em randomly proc all togheter or not.
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zumos2
Posts: 441

Re: Proc meta

Post#92 » Mon Oct 10, 2016 5:05 pm

Caffeine wrote:I think at any given time there will always be "The One" group composition that is more efficient than others. The question on everyone's mind now is wether proc meta is the new status quo. So far the only people who appear in favor of the idea are members of D&D who are arguing their best to keep things the way they are in an obvious attempt to stay relevant.
You are turning this completely around. It is mostly KappaPride and Dureal whining about the procs on the forums and suddenly everyone is against it? You know this whole thing made me completely lose my respect for KappaPride and give a lot of respect to LoB who are actually actively trying to figure out how they can beat it, even with success. So don't act like it's the world against us and maybe try to be inventive yourself. It's also pretty funny how they want melee train to be the "to go" setup, while there was always a lot of people complaining that melee trains are too strong in the past. And obviously melee train is their favored setup. Currently all setups are viable, from melee train to kite groups.
Caffeine wrote:I think at any given time there will always be "The One" group composition that is more efficient than others. The question on everyone's mind now is wether proc meta is the new status quo. So far the only people who appear in favor of the idea are members of D&D who are arguing their best to keep things the way they are in an obvious attempt to stay relevant.
Ye we are so sh it without procs you know ...
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

sanii
Posts: 193

Re: Proc meta

Post#93 » Mon Oct 10, 2016 5:08 pm

Tesq wrote:One way would be instead apply an ICD to just make only 1 proc get apply and not 3, if all would proc the server apply the higer just ow is doing for 2 kind of same buff, create proc type buff and make only the higer from more than 1 proc to be applied, if only 1 proc regardless which one get apply, every class that have or give 1 proc benefith to still give 1 proc to party comp with out the need of ppl include or exclude some classes due to form proc composition party only, if all have it or just 1 have it it's still 1 proc that get apply, be it bw/sorc at least you can balance it around it, if it's hight probable that with 3-4 proc at least 1 will proc every hit then you can be sure that it's easier to balance for the future that apply an ICD or leave all of em randomly proc all togheter or not.
Which would be extremely biased towards the side with 1 high damaging proc (FoR in this case) vs the side that compensates for it with having 3 lower dmg ones (ft+2 covenants with proc tactics)

Also before this goes into further discussion into how it should be change/if , someone should make a proposal instead of posting it here to prevent unnecessary double posts.
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Tesq
Posts: 5713

Re: Proc meta

Post#94 » Mon Oct 10, 2016 5:29 pm

Spoiler:
sanii wrote:
Tesq wrote:One way would be instead apply an ICD to just make only 1 proc get apply and not 3, if all would proc the server apply the higer just ow is doing for 2 kind of same buff, create proc type buff and make only the higer from more than 1 proc to be applied, if only 1 proc regardless which one get apply, every class that have or give 1 proc benefith to still give 1 proc to party comp with out the need of ppl include or exclude some classes due to form proc composition party only, if all have it or just 1 have it it's still 1 proc that get apply, be it bw/sorc at least you can balance it around it, if it's hight probable that with 3-4 proc at least 1 will proc every hit then you can be sure that it's easier to balance for the future that apply an ICD or leave all of em randomly proc all togheter or not.
Which would be extremely biased towards the side with 1 high damaging proc (FoR in this case) vs the side that compensates for it with having 3 lower dmg ones (ft+2 covenants with proc tactics)

Also before this goes into further discussion into how it should be change/if , someone should make a proposal instead of posting it here to prevent unnecessary double posts.
would be really less biased if the proc are taken into account when balancing stuff rather than do not cos there are too many and it can became an "all or nothing" in my opinion but i get there are class difference but still something should be actually find ; procs gona just get worse the more ppl get on the server and the more orvr will expand.

to make it simple it this is something that also bother 6vs6 ppl then it need to be touch due the fact that it was a common problem on live too for rvr and a common problem here for rvr.
If it is not then they should not complain about improve the rvr experience if something escalate too bad on Orvr where wb vs wb clash and where my backlash can probably proc on enemy procs make again a good fight into something with the one that have more proc win.--> why? because some ppl alredy throw "that" motivation ->they are not much of an important meta and if they create a problem in another field of the game then they desrve to be look upon it. Even more cuz look they are on bw/sorc dok/wp the most used rdps and healer inside the RVR lake.
It's really stupid try to assert that something dosen't matter because is not relevant , put it as it's something that do get used and then try to defend it with all your teeth.

Remind me of slayers vs mara discussion from live as hit for the same mara damage st but instead aoe was not to nerf lol

i disagree it's rather usefull keep speak here rather than make a proposal cuz no one have really and idea on how these proc should be touch and instead of make an hard to check balance thread of 30+ page it's better just throw random idea and consideration here before finalyze the proposal so that it can have a larger consensus later on and it's harder to debunk; also it would be better that now that this problem finally got some attention, it get look into for a bit of time before any proposal.
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Bozzax
Posts: 2647

Re: Proc meta

Post#95 » Mon Oct 10, 2016 5:43 pm

Only allow proc from used abilities and AA. No ID or DE procs, no offhand procs which also makes 2h more attractive

Normalise damage so haste or rapid channels don't benefit more. If something hits often it needs to be procing weaker damge.

Pretty much makes a Slayer proc as much damage as WH, Engie or even a Channeling 2h SM. Exception being class specific procs.

Either that or limit the procs by ICDs which achieves pretty much the same except some classes still get higher average proc damage then others because of many more attacks (attempts).
Last edited by Bozzax on Mon Oct 10, 2016 7:12 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: Proc meta

Post#96 » Mon Oct 10, 2016 6:03 pm

Bozzax wrote:Only allow proc from used abilities and AA. No ID or DE procs, no offhand procs that procs which makes 2h more attractive

Normalise damage so haste or quick channels don't benefit more. If something hits often it needs to be hitting weaker.
To put it in a better form: Only allow proc from single direct damage abilities (with no other damage effect over the time or with conditions like for exemple move etc) and main hand AA.

I could like this box but it still not solve the problem with the AOE
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Bozzax
Posts: 2647

Re: Proc meta

Post#97 » Mon Oct 10, 2016 6:05 pm

AOE and procs are 0 problem

Btw I'm not even sure I fancy such a change myself and the whine it will create will be insane :P
Last edited by Bozzax on Mon Oct 10, 2016 7:14 pm, edited 3 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: Proc meta

Post#98 » Mon Oct 10, 2016 6:06 pm

Bozzax wrote:AOE and procs are 0 problem
they are not belive me and it will go even worst in future.
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peterthepan3
Posts: 6509

Re: Proc meta

Post#99 » Mon Oct 10, 2016 6:14 pm

Certain procs just need an internal cooldown - simple. Anyone who purports to support competitive PvP and who thinks procs are fine as they are is simply putting on a facade to hide the fact that they are reliant on said procs to - as Viny said - 'stay relevant'. There is nothing inherently skillful about having defensive tanks do **** tonnes of damages by merit of having 3000 procs going off at the same time.
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Bozzax
Posts: 2647

Re: Proc meta

Post#100 » Mon Oct 10, 2016 6:16 pm

BO "tons of damage" is already fixed.
Last edited by Bozzax on Mon Oct 10, 2016 7:14 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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