The Problem with this system is: If there are now(or just a handfull players) online from the opposite Realm you are doomed. Its not fun for both sides. Because with 5 ppl vs 30ppl you cant do anything and its not even funny to get blown up in 1 second at contact. (if you are defending with 5ppl) Also its boring because the 30 ppl attacking do PvE because noone here to fight with. So rewards are kinda broken in my opinion. (This is Mostly concerning T2+T3)
I have no solution for this, because it is a Community-Problem. EU-Players play mostly Order- Us mostly Destruction. They have different timezones. I believe thats the reason for the unbalance at certain times. Especially on weekend I saw a extreme increase of Order players. As long als this is not evened out, as long I guess, that the devs cant do anything constructive here.
Because if they turn some knobs players are going to abuse it (for example running circles at BO's without fullcontact) X-Realming etc.
Hope they can still figure out some way to make T2-3 more rewarding, even if there are not so many players online at 1 fraction.
State of the Realms (A Community Discussion with the Devs)
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Re: State of the Realms (A Community Discussion with the Dev
We are totally aware about T2 and T3 issues and we will focus on, when T4 system will be finished.
These 2 tiers have always been a several issue, even on official server.
Sadly, we can't work on many front in the same time.
These 2 tiers have always been a several issue, even on official server.
Sadly, we can't work on many front in the same time.
Re: State of the Realms (A Community Discussion with the Dev
what!? there is obviously something wrong if it punts you through the floor into the top of the keep lolTorquemadra wrote:I'm happy where it is.NoRKaLKiLLa wrote: Any way to scale down the severity of the lords AOE punt?
Re: State of the Realms (A Community Discussion with the Dev
There are still some issues with the z axis and LoS
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Re: State of the Realms (A Community Discussion with the Dev
dont mind me, i actually think its quite hilarious ;p especially since people tend to run the lord around the outside of the 2nd floor kiting him. always laugh when someone trips up and everyone tossed off the keep.Yaliskah wrote:There are still some issues with the z axis and LoS.
Re: State of the Realms (A Community Discussion with the Dev
Is kiting him the intended way to deal with him? I seen various tactics on order with various grades of failure.
I guess the point is to wait for morale 4 on tanks and cycle it but i have seen destro just kite him around.
We tried crossguarding tanks and morales but if there is any defense it just is very prone to fail, any misstiming is a definite wipe.
I dont mind the punt but the aoe is a bit too crazy at the moment.
I guess the point is to wait for morale 4 on tanks and cycle it but i have seen destro just kite him around.
We tried crossguarding tanks and morales but if there is any defense it just is very prone to fail, any misstiming is a definite wipe.
I dont mind the punt but the aoe is a bit too crazy at the moment.
Re: State of the Realms (A Community Discussion with the Dev
Its a bit complicated at the moment to test properly because there is quite a few issues of how the lord handles.
For one, he outright ignores walls, if you go through the outside ramp, he will aggro on anyone who puts a step on the outside terrace and kill him, often triggering either his punt, making a lot of people get kicked outside the keep or the aoe on people who are just not ready, which often leads to them all just dieing.
Also, the aoe seems to bypass any defense checks, my tank was getting hit for 1750 + 875 from my guard and i didnt parry a single one of them, while it may be a case of extreme rng and i was on a 2h ib my 50% parry should at least ate some of it yet it didnt.
That paired with how the punt sometimes handles in extreme weird fashion and the fact that there is often defense already there, makes it a bit too crazy at the moment to try to seize a keep unless you greatly outnumber the enemy.
For one, he outright ignores walls, if you go through the outside ramp, he will aggro on anyone who puts a step on the outside terrace and kill him, often triggering either his punt, making a lot of people get kicked outside the keep or the aoe on people who are just not ready, which often leads to them all just dieing.
Also, the aoe seems to bypass any defense checks, my tank was getting hit for 1750 + 875 from my guard and i didnt parry a single one of them, while it may be a case of extreme rng and i was on a 2h ib my 50% parry should at least ate some of it yet it didnt.
That paired with how the punt sometimes handles in extreme weird fashion and the fact that there is often defense already there, makes it a bit too crazy at the moment to try to seize a keep unless you greatly outnumber the enemy.
Re: State of the Realms (A Community Discussion with the Dev
I would love to but I cannot seem to even get to a Keep Lord attempt in a Non Zerg situation.Torquemadra wrote:If you are trying it properly then your feedback is important as opposed to those just zerging it down, its not a complicated fight but there are mechanisms, theres a new sequencer next patch which puts the abilities in a more formulaic progression over the more... random choice as it is now.bloodi wrote:Is kiting him the intended way to deal with him? I seen various tactics on order with various grades of failure.
I guess the point is to wait for morale 4 on tanks and cycle it but i have seen destro just kite him around.
We tried crossguarding tanks and morales but if there is any defense it just is very prone to fail, any misstiming is a definite wipe.
I dont mind the punt but the aoe is a bit too crazy at the moment.
Its a little sad to me no one has started a real deconstruction of what the abilities are or what they do as that would help hugely in formulating an approach.
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Re: State of the Realms (A Community Discussion with the Dev
The few times I was in a def, the Lord simply was overrun by Destro, making his entire skills useless, since he was down in like 20-30 seconds. Hard to get a grab on his abilities, if the best way to deal with him yet is another 'Throw more numbers at him, then he is easy'.Torquemadra wrote:If you are trying it properly then your feedback is important as opposed to those just zerging it down, its not a complicated fight but there are mechanisms, theres a new sequencer next patch which puts the abilities in a more formulaic progression over the more... random choice as it is now.
Its a little sad to me no one has started a real deconstruction of what the abilities are or what they do as that would help hugely in formulating an approach.
Guess that will get better if he does sequence his skills, instead of using them semi-random. Then smaller groups can learn how to deal with him, instead of waiting for more numbers to just zerg him down.
It as well might be the issue of the time. The ones, most serious about RvR are playing during EU-peak I guess. If they head out, others will follow, leading to a zerg. Once they reach enough numbers, there is no need to learn the Lord's skills, since he is down, before you need to deal with that stuff.
And during Non-EU, guess you find less numbers of hardcore-player. So less ppl to actually care enough about the Lord to check their recorded footage, along with their battle-log to actually work on strategies.
- NoRKaLKiLLa
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Re: State of the Realms (A Community Discussion with the Dev
If we could get a sound or a say attached to the abilities, it would help- as currently it's impossible to even see the lord if theres more than 10 people Melee'ing him.

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