Saving Scenarios (the endangered species part of WAR)

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Dabbart
Posts: 2251

Re: Saving Scenarios (the endangered species part of WAR)

Post#91 » Wed Jun 29, 2016 5:09 am

Spoiler:
TenTonHammer wrote:BiS armor? BiS weapons? Are you for real?

How many times in lower tiers did we see purple weapons out class the sc emblem weapons? And last I checked these scenario weapons couldn't compare to the stuff we get down the line from dungons and seiges


Likewise SC armor sets are not BiS, they are sets designed for particular playstyles


Meaning if I want a def tank set and not the dps oriented SC set, then I need to grind out emblems in the RvR lakes irregardless of wether I like oRvR or not

I don't know what your going on about but rvr IS about keep seiges because that is how you achive "zone domination"

I.e locking a zone

You can have fun blocking off all the routes and Bo's and stuff if you want but at the end of the day, the faction that locks the keep controls the zone
1. Correct me if I am wrong, but all those purp weapons that where more powerful either had incorrect stats, or where actually from a higher tier... What purp weapon has better stats than it's SC lvl partner?

2. Obviously BiS is subjective based upon build. I personally consider merc/anni both BiS since they have the same stat numbers value. Yes, the individual stats are different, but the item value is the same(or should be).

3. Or you can farm Ruin. Which I am sure you have an argument for that it is a broken roll system, takes far too long to farm, etc etc.

Yea. It's not always fun to farm. And 99% of my alts will never have full anni/jewel set unless the new ORvR system dramatically changes things. Oh well. Not every one of my toons will be the absolute BiS that they possibly could be. Because I am not willing to put in the time and effort to equip them via ORvR. That's on me, not some fault of game design or an imbalance in the state of the world.(not directly targeted at you)
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Ads
User avatar
peterthepan3
Posts: 6509

Re: Saving Scenarios (the endangered species part of WAR)

Post#92 » Wed Jun 29, 2016 12:54 pm

roadkillrobin wrote: I don't know many ORVR players who are really exited about keep seiges But it seems you think this is what ORVR is all about. It's not. It's about zone domination and beatng the other realm.
...in the guise of sieges and taking your enemy's keeps so that you can dominate the zone. That is what ORVR is, ultimately, about; the endgoal being city domination.
Image

User avatar
TenTonHammer
Posts: 3806

Re: Saving Scenarios (the endangered species part of WAR)

Post#93 » Wed Jun 29, 2016 1:23 pm

Dabbart wrote:
1. Correct me if I am wrong, but all those purp weapons that where more powerful either had incorrect stats, or where actually from a higher tier... What purp weapon has better stats than it's SC lvl partner?

2. Obviously BiS is subjective based upon build. I personally consider merc/anni both BiS since they have the same stat numbers value. Yes, the individual stats are different, but the item value is the same(or should be).

3. Or you can farm Ruin. Which I am sure you have an argument for that it is a broken roll system, takes far too long to farm, etc etc.

Yea. It's not always fun to farm. And 99% of my alts will never have full anni/jewel set unless the new ORvR system dramatically changes things. Oh well. Not every one of my toons will be the absolute BiS that they possibly could be. Because I am not willing to put in the time and effort to equip them via ORvR. That's on me, not some fault of game design or an imbalance in the state of the world.(not directly targeted at you)
T3 epic quest weapons were better than sentry/titan weapons and im fairly certain that greenskin T4 RvR inf weapons are better than SC weapons (the sc 2H weapon has like 65 dps and the bad moon 2h has ike 70+ dps iirc)


Its not the stats its the bonuses like inc block, parry heal crit etc

And while it is "subjectve" on my choppa ive always used def sets having 50%+ parry has saved my ass more times
than i can count hence why i said its not BiS, its designed for specific playstyles

if i want to def tank, an offensive set that gives str and melee crit and taunt wont do me as much good as a set that inc block chance and stuff
Image

User avatar
Eathisword
Posts: 808

Re: Saving Scenarios (the endangered species part of WAR)

Post#94 » Wed Jun 29, 2016 2:39 pm

peterthepan3 wrote:
roadkillrobin wrote: I don't know many ORVR players who are really exited about keep seiges But it seems you think this is what ORVR is all about. It's not. It's about zone domination and beatng the other realm.
...in the guise of sieges and taking your enemy's keeps so that you can dominate the zone. That is what ORVR is, ultimately, about; the endgoal being city domination.
This is the same as saying that the goal of Caledor Woods is capping the middle flag to outscore your opponent. Surely this is your main objective when you queue for that. That is what scenario are, ultimately, about; the endgoal being outscoring your opponent to 500 points.

Is it this hard to conceive that a good chunk of RvRers, me first, don't give a rats ass about who caps what keep ? I just wanna go in, find some people and smash them with my hammer.
Farfadet, RR72 shaman
Volgograd, RR80 IB
Video thread here.

labotimy
Posts: 101

Re: Saving Scenarios (the endangered species part of WAR)

Post#95 » Wed Jun 29, 2016 4:42 pm

TenTonHammer wrote:
Ninepaces wrote:
No. Every scenario boils to simply rolling over the other team. You kill first, and cap the blag/bo/pick up ball when they're dead. Its how its always done. Only the noob plebs run around ghost capping while the other team farms them (and end up losing anyways).
Every instance of oRvR is the same, simply roll over the other smaller zerg, you kill first and cap what ever irrelevant BO when they're dead or retreating to another zone to cap empty keeps.

Its always how its done

Only noob plebs run around trying to ghost cap bo's while the other zergs or gank groups farm them (and end up losing anyways).


Generalizations is fun
Taking a page out of my book, I see. Kappa.

User avatar
peterthepan3
Posts: 6509

Re: Saving Scenarios (the endangered species part of WAR)

Post#96 » Wed Jun 29, 2016 4:51 pm

Eathisword wrote:
peterthepan3 wrote:
roadkillrobin wrote: I don't know many ORVR players who are really exited about keep seiges But it seems you think this is what ORVR is all about. It's not. It's about zone domination and beatng the other realm.
...in the guise of sieges and taking your enemy's keeps so that you can dominate the zone. That is what ORVR is, ultimately, about; the endgoal being city domination.
This is the same as saying that the goal of Caledor Woods is capping the middle flag to outscore your opponent. Surely this is your main objective when you queue for that. That is what scenario are, ultimately, about; the endgoal being outscoring your opponent to 500 points.

Is it this hard to conceive that a good chunk of RvRers, me first, don't give a rats ass about who caps what keep ? I just wanna go in, find some people and smash them with my hammer.
Difference being caledor woods was never -really- a 6v6 scenario, and was added in as a 6v6 scenario here on RoR to appease the 6v6 bunch until a better alternative (EC, for example) comes, which is why 90% of 6mans queuing for it don't do the objective as that would defeat the point of it being a 6v6 battle.

I get what you're saying, and when I do rvr I'm of the same mindset as you in that regard. I was talking about what RVR's end goal is.
Image

User avatar
th3gatekeeper
Posts: 952

Re: Saving Scenarios (the endangered species part of WAR)

Post#97 » Wed Jun 29, 2016 6:57 pm

Eathisword wrote:Is it this hard to conceive that a good chunk of RvRers, me first, don't give a rats ass about who caps what keep ? I just wanna go in, find some people and smash them with my hammer.
Yeah this is the current issue with RVR and why its boring. Also, SCs are dying because they dont offer good enough rewards.

So on one hand, you can do boring RvR and have a chance at good rewards but most of the time get frustrated with the bad coordination of Warbands not working together and if attacking - get farmed.

On the other you can do SCs, but if you have your gear... whats the point... The renown rewards are too small and the gain is too painful for it to really go anywhere.


Ive posted many times about the RvR system and what I think would make it more fun and appeal to people like you -
Make the focus be about BOs and not as much about keeps. Frankly, when the fight hits the keep, it should be very difficult to defend a keep and the attackers should have every advantage. The real RvR should be fighting over control of BOs. This is accomplished by:

- removing the 3:00 until 'lock' feature on BOs. Once a BO is capped, it is locked immediately for 3-5:00 after which it becomes open however the NPCs spawn when it changes to open. This makes BOs much easier to contest and much easier to roam around to BOs to cap them and fight more people in RVR areas.

- Each BO provides significant zone wide buffs/debuffs. Some examples: 1 BO might reduce the enemy's outer door HP by 100% (in half). Another BO might increase siege weapons HP by 50%+, another might increase siege weapons damage by 30%, another would impact the inner door, etc. Things like this so that when a zone holds all of the BOs the combination of benefits makes it difficult to post behind a door and do Oil. This coupled with a "siege tower" - that they have already said is in the works, will make defending keeps a pretty hard task to do, the "better" defense will be around re-capturing BOs since they are not locked for very long. Making capping a zone and defending a zone much more centered around the BOs than anything else.

- Then you will inevitably need to increase the rewards for SCs and RvR will be abundant and rewarding making SCs obsolete. Frankly, the best thing I can think of here, is make a new item in the vendor where you can take Emblems and BUY "renown vouchers". Something to allow you to use Emblems you get from wins, to buy renown - so now you have a choice, you want emblems + renown - you get it but its split. If you ONLY want renown, you can take emblems and convert them to renown. I dont have a good ratio, but I would think something like 10 = 1000? Or 100 = 10,000? Maybe thats not a good ratio but I think something like that would be fair.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

User avatar
Gerv
Banned
Posts: 811

Re: Saving Scenarios (the endangered species part of WAR)

Post#98 » Wed Jun 29, 2016 8:23 pm

The fact that the system is in a state of flux means all we can do is wait and see what Az has in store for us. Or look through his posts and read the hints.

In time is will come and I have all the faith that once completely implemented will be a hip and happening system. However let's not derail this thread. Its about discussing the place of scenarios. RvR can be put in another thread if of needs to be said again
Sia - DoK - Lords
Boyd - WP - O.S.

Ads
Penril
Posts: 4441

Re: Saving Scenarios (the endangered species part of WAR)

Post#99 » Thu Jun 30, 2016 2:11 pm

peterthepan3 wrote:
Difference being caledor woods was never -really- a 6v6 scenario, and was added in as a 6v6 scenario here on RoR to appease the 6v6 bunch until a better alternative (EC, for example) comes, which is why 90% of 6mans queuing for it don't do the objective as that would defeat the point of it being a 6v6 battle.

I get what you're saying, and when I do rvr I'm of the same mindset as you in that regard. I was talking about what RVR's end goal is.
Incorrect. CW was changed to 6v6 on live as well. I think it was on 1.4.5 (Gates of Ekrund too).

http://warhammeronline.wikia.com/wiki/Game_Update_1.4.5

OT: SC's aren't dying. They were popping non-stop for us last night (NA). I can only guess it is even better on Euro times.

User avatar
roadkillrobin
Posts: 2773

Re: Saving Scenarios (the endangered species part of WAR)

Post#100 » Thu Jun 30, 2016 2:29 pm

The topic is about a player wanting same rewards for Scenarios as ORVR on top of the rewards he allready getting for it. I've allready explained the logic why ORVR needs better rewards then scenarios and why SC's allready have better rewards then it deserves.
Image

Who is online

Users browsing this forum: No registered users and 3 guests