Eathisword wrote:Is it this hard to conceive that a good chunk of RvRers, me first, don't give a rats ass about who caps what keep ? I just wanna go in, find some people and smash them with my hammer.
Yeah this is the current issue with RVR and why its boring. Also, SCs are dying because they dont offer good enough rewards.
So on one hand, you can do boring RvR and have a chance at good rewards but most of the time get frustrated with the bad coordination of Warbands not working together and if attacking - get farmed.
On the other you can do SCs, but if you have your gear... whats the point... The renown rewards are too small and the gain is too painful for it to really go anywhere.
Ive posted many times about the RvR system and what I think would make it more fun and appeal to people like you -
Make the focus be about BOs and not as much about keeps. Frankly, when the fight hits the keep, it should be very difficult to defend a keep and the attackers should have every advantage. The real RvR should be fighting over control of BOs. This is accomplished by:
- removing the 3:00 until 'lock' feature on BOs. Once a BO is capped, it is locked immediately for 3-5:00 after which it becomes open however the NPCs spawn when it changes to open. This makes BOs much easier to contest and much easier to roam around to BOs to cap them and fight more people in RVR areas.
- Each BO provides significant zone wide buffs/debuffs. Some examples: 1 BO might reduce the enemy's outer door HP by 100% (in half). Another BO might increase siege weapons HP by 50%+, another might increase siege weapons damage by 30%, another would impact the inner door, etc. Things like this so that when a zone holds all of the BOs the combination of benefits makes it difficult to post behind a door and do Oil. This coupled with a "siege tower" - that they have already said is in the works, will make defending keeps a pretty hard task to do, the "better" defense will be around re-capturing BOs since they are not locked for very long. Making capping a zone and defending a zone much more centered around the BOs than anything else.
- Then you will inevitably need to increase the rewards for SCs and RvR will be abundant and rewarding making SCs obsolete. Frankly, the best thing I can think of here, is make a new item in the vendor where you can take Emblems and BUY "renown vouchers". Something to allow you to use Emblems you get from wins, to buy renown - so now you have a choice, you want emblems + renown - you get it but its split. If you ONLY want renown, you can take emblems and convert them to renown. I dont have a good ratio, but I would think something like 10 = 1000? Or 100 = 10,000? Maybe thats not a good ratio but I think something like that would be fair.