Page 10 of 13
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:18 pm
by Telen
Grobbok wrote:
why we must be forced to pvp
Its called welfare dependence and why players xrealm for easy gear or move zones when theres a fight. Mythic made the playerbase that way over years as long as they kept paying. Now we dont pay but have to work for out shinnies. We can break the cycle of welfare dependence and make war great again.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:23 pm
by Azarael
Grobbok wrote:on old game, there was empty keeps, empty altdorfs/IC sieges, and if no GW/EA close it, old war will gonna enjoy us for now
why we must be forced to pvp, if some ppl wanna greed, some sc, some zerging and some ganking in premades that zerg, it's ok, let they do what they enjoy
so many options, and why now we forced to all time fight
Oh god, I can't believe I'm reading this.
If you don't want to fight,
you won't get anything! Working as intended! Don't like it, go! Stop trying to use the flaws that killed the game as justification for your easymode!
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:31 pm
by Theseus
Azarael wrote:
] Working as intended!
Azarael I wont argue with you about those fight avoiders... that should be punished, so far the wipe is a good thing.
But, with no incentivs given to capture a keep, this game wont work like intended. Like it or dont like it, but the whole world only revolves around incentivs, so you wont see much of a fight around the keeps with that system, that is simply a fact.
Nothing more, nothing less.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:32 pm
by Azarael
I'm just going to make a big post about all of these issues, because I'm tired of having to repeat myself.
The present RvR system is a stopgap. It's not what we intend to use, and any fixes we make to it are just to keep it from making things too easy.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:33 pm
by Telen
Theseus wrote:
Azarael I wont argue with you about those fight avoiders... that should be punished, so far the wipe is a good thing.
But, with no incentivs given to capture a keep, this game wont work like intended. Like it or dont like it, but the whole world only revolves around incentivs, so you wont see much of a fight around the keeps with that system, that is simply a fact.
Nothing more, nothing less.
When the best gear requires you push forts and city keeps will fall. Until then people will have to fight for their gear.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:34 pm
by Luth
Grobbok wrote:on old game, there was empty keeps, empty altdorfs/IC sieges, and if no GW/EA close it, old war will gonna enjoy us for now
why we must be forced to pvp, if some ppl wanna greed, some sc, some zerging and some ganking in premades that zerg, it's ok, let they do what they enjoy
so many options, and why now we forced to all time fight
No worries! I found a nice game for you:
Edit: Btw, no one forces you to PvP; Just do PQs, quests, grind mobs and when instances work, farm them over and over.
PvP rewards are for people who PvP though; Sound logic, doesn't it?
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:40 pm
by Theseus
Telen wrote:Theseus wrote:
Azarael I wont argue with you about those fight avoiders... that should be punished, so far the wipe is a good thing.
But, with no incentivs given to capture a keep, this game wont work like intended. Like it or dont like it, but the whole world only revolves around incentivs, so you wont see much of a fight around the keeps with that system, that is simply a fact.
Nothing more, nothing less.
When the best gear requires you push forts and city keeps will fall. Until then people will have to fight for their gear.
Hm I begin to have the feeling that some of you dont get the point, or dont want to get it anyway. I dont argue aggainst fighting. I agrue, that the people will choose the more incentive way to fight via sc or pq (pq is pve i know) so you wont have a good fight in the openrvr as it just doesnt pay enough.
You dont have to like it, but the world ist all about incentives, nothing other.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:45 pm
by Grobbok
oki eeeeeeeeee
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:46 pm
by Bozzax
No one is forcing you to fight you can role play or pve or what you like

Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 12:47 pm
by Azarael
Grobbok wrote:Azarael wrote:
If you don't want to fight, you won't get anything! Working as intended! Don't like it, go! Stop trying to use the flaws that killed the game as justification for your easymode!
I just don't understand why You form beginning of this project forced ppl to fight, why You so care about that
always fight, fight,
why ppl can't have free choice?
Because you don't deserve a damn thing for doing nothing but running around zerging empty keeps.
The viewpoint of this staff is that you will have to put effort in to get your gear. That the current system is flawed (and I'm going to repeat it again: it's temporary and not what we intend to use) does not change this fact and it's not a point upon which you can rely. If you can't reconcile yourself with the idea that actual effort, rather than mindless zerg, will be required to get gear, then go, because your serial whining will not be listened to.