Look, i hate Gw2 as much as a sane person can hate it, from the skill design to gear itemization passing throughh the whole implementation of pve in it.
But one thing they got right is the logistics part of RvR, maybe the only thing they got right in RvR, i cant say i participated much on the organization aspect, i just roamed around on my necro/thief but people seemed to really enjoy it and as someone who never was really into the whole lets play for the campaign in Retail War it made me realize the aspects those kind of players seek in a game.
The aspect of having limited resources, getting a hold of recource generators to increase your income, use that increased income to take control of keeps so you can get a hhold of more resource generators and so on is imo, the aspect a lot of people enjoy, organizing groups to defend, attack, patrol around and designing tactics to not lose that control and/or seize what the other faction controls is, at least i think so, what let Gw2 rvr surivive for so long considering how **** terrible it was.
So seeing no mention of it while its similar to the concepts you want to implement, i suggest taking a look at it for things to "steal".
bloodi wrote:PartizanRUS wrote:But this is not RTS and there is no point to convert mmorpg into rts where every coordination is limited to text chat that many ignore.
I guess the concept of using the strategy parts of the Real Time Strategy games is too hard to grasp for you?
I've completed every part of Dawn of War games. Most of rts parts won't work here. Only siege machines could work, even you can imagine hype around Orcapults.
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So yes, it its too hard to grasp for you.