Hmmm so maybe it is more of a meta problem after all? DPS Runepriests aren't able to get their full spec so that is always a very good thing. DPS AM's seem to be the class a lot of people jump on when the player base is down b/c it's a fun IDGAF spec. Grace WP whether you want to admit it or not can heal pretty damn well with any melee in the group. In SC's where I have 2 tanks, 1 healer, 2 dps, I easily keep up with salvation WP's. If I didn't get wounds buff and spec'd more into salv rather than 5 in wrath for init debuff, I could probably throw on some more willpower and easily trump a salv WP. Sure its a lot more skill/management involved. Sure it requires tanks to guard, melee to be real melee but it is not out of the question at all. Anyone who specs full wrath is well "special"
But if you guys really hate Melee Healers including DoK's (well the heal debuff sorta makes everyone love them) or Grace WP - you should probably think again. Realize it takes a lot more skill than your current class, and rather than hating on the guy, realize that it is way more burst healing than you can do if he is protected as divine assault can heal massive amounts. And he gives everyone a solid amount of crit if you remind him to use init debuff on the targets you are assisting on (also remind your party to assist) be it a button or just clicking/tabbing to the same target.
I wonder what it would take to lure some order into playing ib's and sm's with a shield? sure the specs are there and especially IB can be amaaaaaazing with a Grace WP. I think I've over 50% disrupt with one and nearing 40% parry. But that duo rarely happens. Would some cool transmutes maybe persuade people into it? I know T4 is coming but some cooler looking shields might actually warrant the people who like to look good (me

) to want to use them. Sure it is a lame excuse to use a shield, but hey if it works it works.
I have seen slayers change the game entirely. I have been apart of 2 slayers, 2 knights, grace wp, salv wp parties that ROFLSTOMPED full SC's with ease. But fewer tanks = more slayers saying f that DPS AM here I come! so it seems like a butterfly effect.
Anyone have any ideas to create more of an incentive against RDPS without hurting it, and to MDPS firstly tanks to then warrant more MDPS like slayers and WL's (yah I said it, there are very very very few of them granted 1 good one in a good party can make you hate the world it seems).
Example. People love DoK/WP healers. You play destro get 1 Healing DoK and 1 DPS/Grace DoK heal debuffing everyone, and you essentially nullify a grace WP and your MDPS is like holy crap this is amazeballs. Hence why Melee DoK's who are any good are absolutely amazeballs not to mention they are pretty freaking cool looking.
Example 2. - People love WP salv specs. The majority hate Melee Grace/Wrath combos. Reason being those people youtubed melee WP and saw some pretty sweet videos from live. Not taking into consideration the insane power creep on live, that those WP were nearly max geared and most had more skill than the WP's who are determined to be them. But if you get a grace WP who realizes his position in the game and that he can take a lot of the HOT pressure off RP's and AM's and Salvs and allow them to focus more on their bigger longer casting heals, it can be really really nice.
- So again, any ideas as to HOW to create an incentive for more order tanks/MDPS? I mean hell if transmutes would do it and destro was given some as well so they didn't nerd rage out... I would say why not? It seems like a waste of time, but the less order (me) on the forums making sarcastic passive aggressive threads the better

.