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Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 7:05 am
by Scedion
Good job on making a detailed post on the classes I can see you put alot of effort into it

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 3:58 pm
by Zxul
Azarael you might want to change zealot (and rp) status.

Harbinger of Doom (and Rune of Breaking for rp), are the zealot/rp mechanic. Atime, since they do not work, on my zealot for example I am missing 1/3 of my intelligence or wisdom.

In addition, Mark of Vortex (and rp version thereof) not working means I'm missing 1/3 to 1/2 of my resists, depending on type.

Basically, the classes ain't 100% broken atime only cause of Flesh of Chaos/Grungni's gift spam, but since both classes are missing dmg/heal mechanics and core defensive buffs, they ain't good for much else.

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 4:32 pm
by Azarael
Updated the Marauder entry to explain how the gamebreaking bug that Nervz is currently exploiting in scenarios is accomplished. I didn't really want to make it public, but if he's going to exploit it brazenly and say that anyone complaining about 227 auto attack damage and every attack hitting him for 1 is "crying", then I will.

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 6:19 pm
by fixer2050
I was waiting for you to post it. Devs can check logs and my chat. I was farming in IC with my zealot friend to both get 10 and noticed when i dance stance the stats are stacking. Yes when we hit 10 we joined SC and noticed how game breaking it was and if you noticed i charged you to your camp and then i stopped atking and then log out to loose the stats and yes you are crying like always with your ignorant behavior.
Anyway, i like how you bitching about me when so many ppl exploiting some classes's broken mechanics. But afterall i am the one whos pissing you off when i try to explain you how to guard.

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 6:27 pm
by Azarael
You don't need to excuse your actions. I've already checked and exploiting isn't punished here. That said, you can retract the lie that you ceased attacking after your exploit was called - both Griznog and I called you on it and you killed us up until the very moment I said I was recording you.

Btw, I thought you weren't Furious? OK then.

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 6:33 pm
by fixer2050
I logged out after that SC. I do not need to prove to you nothing. I don't care if you recorded me or not. Yes you were my main target and you know the reason very well. I am not continue this here if you got problems with me just pm me.

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 6:53 pm
by Azarael
I fully admit it. I saw absolutely no problem with using it to force rerolling of BW/Sorc who had bugged critical damage. Sad that Magus/Zealot were also affected by the issue, but one is rare and the other is a healer. Other players on Destruction side were warned not to do it and continued to, so I see no point in being a martyr in an environment which does not punish exploiting and I don't view it as compromising my principles in any way. In fact, it balanced the game by forcing BW/Sorc to log physical damage classes, against whom Prismatic Shield did nothing - also helpfully removing the Archmage/Shaman OP itself and resulting in balance. :)

I don't apologise for it and I don't think it is comparable to an exploit which allows you to two-shot any class while being invulnerable to all sources of damage. Using the Mara exploit in PvP serves no purpose but to ruin the game completely for the entire enemy faction. You will also note that Celestica, my Archmage, is listed in my signature. I have nothing to hide.

But whatever gives you a cheap attack against me, I guess.

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 7:50 pm
by Azarael
Nice ad hominem and my congratulations on failing to address a single point I made in my post. Remember that I don't need to convince you of anything, I only need to present my case to the neutral audience. If you think they will be convinced by "lol I'm going to ignore your post and repeat my original accusation, owned, deal with it", then it's no surprise that you're terrified by the idea of debate producing class balance changes. :)

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 8:18 pm
by Luth
Image

Re: [Pending Update]Current State of Classes and Abilities (

Posted: Mon Nov 24, 2014 11:00 pm
by Tesq
add this: chosen taunt is spam-able probably all tank taunt in game, it last 15 sec or it stack for strange ammount like x189, it give you the 30% damage increase and do not fade after 3 hit.
Hold the line work while moving but buff only itself, show value and tooltip are incorrect but it should buff for the correct value, but i didn't test it a lot.
Even if AP get reduced to zero hold the line last until channelling have finished.