Read one of Folts previous statements in regards to positioining. And positioning is much more important than armor or toughness stacking. Other than that stack enough wounds not to get oneshotted by WH/WE or m2 SW/SH and you're ok.Gachimuchi wrote:Care to back that up? I can do the same thing: "I stack wounds on my shaman and never die but I heal the same if not more than healers who stack willpower because they're too busy running back from spawn"Foltestik wrote: im playing my full WP DoK and i die like each another full defftards DoK / Wp but i heal more
Armour vs Toughness, which is best? ( Healers )
Re: Armour vs Toughness, which is best? ( Healers )
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- Gachimuchi
- Posts: 525
Re: Armour vs Toughness, which is best? ( Healers )
And? Nobody said positioning doesn't help a great deal, or detaunts for that matter. It won't save you vs any half-coordinated group. I'm sure it works just fine vs pugs that don't assist or anything of the sort.mickeye wrote: Read one of Folts previous statements in regards to positioining. And positioning is much more important than armor or toughness stacking. Other than that stack enough wounds not to get oneshotted by WH/WE or m2 SW/SH and you're ok.
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Re: Armour vs Toughness, which is best? ( Healers )
Tbh Futile Strikes are no different from the Trivial blows or Hardy Concessions, that are lameass mythics band-aids implemented to fix the RR80+ outrageous scaling and their poor design flaws.Gachimuchi wrote:They do, and why exactly shouldn't they?Scrilian wrote:Does Futile Strikes work here at all? I thought is was the same for the Trivial Blows. I really dont think either should.

That again I've barely played past the rat patch on live and cant comment much on it, but heard enough about the dreaded "defensive meta".
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Re: Armour vs Toughness, which is best? ( Healers )
that's not true about hardly concession,Scrilian wrote:Tbh Futile Strikes are no different from the Trivial blows or Hardy Concessions, that are lameass mythics band-aids implemented to fix the RR80+ outrageous scaling and their poor design flaws.Gachimuchi wrote:They do, and why exactly shouldn't they?Scrilian wrote:Does Futile Strikes work here at all? I thought is was the same for the Trivial Blows. I really dont think either should.![]()
That again I've barely played past the rat patch on live and cant comment much on it, but heard enough about the dreaded "defensive meta".
hardly concession was chaged from armor and resistences from the old renown builder. You need not only to spend renown but you also get heal and damge reduction. the tradeoff it's totally fine.

Re: Armour vs Toughness, which is best? ( Healers )
But there is no counterplay in the renown builder for Hardy Concessions.
Atleast you can try to overcome the Futile Strikes with Opportunist/Sure Shot/Focused Power, even though just partialy.
FS maxed easily at just 34points(-24%) would still provide -10% more crit over the Opportunist maxed at 45points(+14%). If anything Futile Strikes should be brought down to -14% crit for 34points.
Hardy Concessions benefit defensive tanks too much, boosting well timed guard swaps to ridiculous levels and making 1-3-2 RDPS setups obsolete in the long run.
In my opinion both of these should be altered if not now, but at least once t4 is open.
Atleast you can try to overcome the Futile Strikes with Opportunist/Sure Shot/Focused Power, even though just partialy.
FS maxed easily at just 34points(-24%) would still provide -10% more crit over the Opportunist maxed at 45points(+14%). If anything Futile Strikes should be brought down to -14% crit for 34points.
Hardy Concessions benefit defensive tanks too much, boosting well timed guard swaps to ridiculous levels and making 1-3-2 RDPS setups obsolete in the long run.
In my opinion both of these should be altered if not now, but at least once t4 is open.
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- roadkillrobin
- Posts: 2773
Re: Armour vs Toughness, which is best? ( Healers )
¨Scrilian wrote:But there is no counterplay in the renown builder for Hardy Concessions.
Atleast you can try to overcome the Futile Strikes with Opportunist/Sure Shot/Focused Power, even though just partialy.
FS maxed easily at just 34points(-24%) would still provide -10% more crit over the Opportunist maxed at 45points(+14%). If anything Futile Strikes should be brought down to -14% crit for 34points.
Hardy Concessions benefit defensive tanks too much, boosting well timed guard swaps to ridiculous levels and making 1-3-2 RDPS setups obsolete in the long run.
In my opinion both of these should be altered if not now, but at least once t4 is open.
Hardly Concessions isn't even that good, It costs alot, gains little and strips away little. It's not worth it imo.
And Futile Strikes are probobly higher then the crit portions coz of 1: The avreege base chance of getting crit is probobly around 15 and 2: There's tons of more gear with flat crit increase then there are with flat crit reduction.

- noisestorm
- Posts: 1727
Re: Armour vs Toughness, which is best? ( Healers )
>boosting well timed guard swaps to ridiculous levels
And why would it boost guard exactly?
And why would it boost guard exactly?

- roadkillrobin
- Posts: 2773
Re: Armour vs Toughness, which is best? ( Healers )
I think he means coz tanks stays up longer, but they do that anyway so....

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- satanicomoderno
- Posts: 131
Re: Armour vs Toughness, which is best? ( Healers )
If you are a dps wp, str and ws
If you are a healer spec wp will and toughness
Parry and disrupt is also welcome.
Dps wp can melt mdps and tanks, with some challenge for wes. Rdps can be killed easily except if you're facing a good kiter.
If you are a healer spec wp will and toughness
Parry and disrupt is also welcome.
Dps wp can melt mdps and tanks, with some challenge for wes. Rdps can be killed easily except if you're facing a good kiter.
Re: Armour vs Toughness, which is best? ( Healers )
Melt a tank on a warrior priest did I read that right?satanicomoderno wrote:If you are a dps wp, str and ws
If you are a healer spec wp will and toughness
Parry and disrupt is also welcome.
Dps wp can melt mdps and tanks, with some challenge for wes. Rdps can be killed easily except if you're facing a good kiter.
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