Weaponskill parry can be ignored by high strength.footpatrol2 wrote:I dunno i put in i think +10 or 14 weaponskill tali's on all slots
paper doll addon i was usin said it was parry 5% gain ish maybe 6 % gain. Maybe the addon is wrong? Maybe weaponskill works differently in RoR. I dunno. I know i should use .getstats
Overarching balance changes
Re: Overarching balance changes
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- peterthepan3
- Posts: 6509
Re: Overarching balance changes
No. 2h tank does not mean DPS tank. DPS tank means DPS tank.jojomen wrote:Any tank with 2H- can and must be considered as dpser, and when you saying its OKAY to let dpser to do tank job (GUARDING)- on same lvl as real one "tank" didnt you greedy to much? Dps(WP-DOK) cant heal just theirs heal specs do couz its all point of chosing your main role TANK or DD, Healer or DD you cant be both on top lvl in same time.tomato wrote:The only tank which is better played 2 hand than snb is the sm

Re: Overarching balance changes
^^^^
You can run a very defensive 2h tank, or a SnB DPS tank. Some groups used to switch it up like that to get people to ignore the wrong tank...
And there really isn't a "better" way. It's down to too many variables to say out-right.
You can run a very defensive 2h tank, or a SnB DPS tank. Some groups used to switch it up like that to get people to ignore the wrong tank...
And there really isn't a "better" way. It's down to too many variables to say out-right.
- footpatrol2
- Posts: 1093
Re: Overarching balance changes
Your taking the parry for the guard damage. Not for attacks against you. Thats the idea at least.
Re: Overarching balance changes
can you share your math please?roadkillrobin wrote:No it actually makes alot of sence to stack armor as a tank if you do the math on it.tomato wrote:
Mostly bad tanks stack armor.

Re: Overarching balance changes
This. It happens more often than not that my SnB SM outright does more damage than other 2h tanks (dps, not dmg per se).Dabbart wrote:^^^^
You can run a very defensive 2h tank, or a SnB DPS tank. Some groups used to switch it up like that to get people to ignore the wrong tank...
And there really isn't a "better" way. It's down to too many variables to say out-right.
Also regarding toughness and armor for tanks; it depends on the opposition really, one night in RvR I wish I would have stacked armor tallies, the next toughness. Sadly, I slot neither

So I guess I will keep on wishing.
- roadkillrobin
- Posts: 2773
Re: Overarching balance changes
No not with you....Bretin wrote:can you share your math please?roadkillrobin wrote:No it actually makes alot of sence to stack armor as a tank if you do the math on it.tomato wrote:
Mostly bad tanks stack armor.

Re: Overarching balance changes
Aside from 2h SM/BO (even SnB) which are dealing pretty damn close to MDPS levels, the choice of 2H and shield is not of choosing to tank or DPS, but rather choosing what utlity they need to run.jojomen wrote:Any tank with 2H- can and must be considered as dpser, and when you saying its OKAY to let dpser to do tank job (GUARDING)- on same lvl as real one "tank" didnt you greedy to much? Dps(WP-DOK) cant heal just theirs heal specs do couz its all point of choosing your main role TANK or DD, Healer or DD you cant be both on top lvl in same time.tomato wrote:The only tank which is better played 2 hand than snb is the sm
Like has been said before in the thread, getting defensive levels necessary on a 2H tank to become a non target is pretty easy. You dont NEED a shied to perform the tank role in this game.
As an example, if we look at the BG the choice being made between 2H and SnB is of of...
2H
>10% crit debuff with 100% uptime tied to an AoE cone attack
SnB
>5 sec KD
>HtL
>50% block channel
The choice is pretty obvious here... The damage increase of the 2h is negligible as I think it's been pointed out before that the difference in defense lost and dps gained is counteracted pretty much between the 2 styles, if not favoring shields a bit more.
You are just making a choice of utility that you bring to the party, and like the BG many tanks suffer from one playstyle drastically out performing the other with SnB being king on all classes save for SM.
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Re: Overarching balance changes
Oh, server has been online for a few days now. This thread can now be closed, it served its purpose 

Re: Overarching balance changes
forums are boring and same problems from before in game :^)
It's more fun shitposting than waiting 15 minutes for sc pops in NA :^)
It's more fun shitposting than waiting 15 minutes for sc pops in NA :^)
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