No it actually makes alot of sence to stack armor as a tank if you do the math on it.tomato wrote:
Mostly bad tanks stack armor.
Overarching balance changes
- roadkillrobin
- Posts: 2773
Re: Overarching balance changes

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Re: Overarching balance changes
There is 0 reason to stack armor on a tank outside of 1v1 dueling maybe. You have naturally high avoidance and armor, and are rarely focused. Avoidance and wounds are the only stats that matter for mitigating guard damage etc...roadkillrobin wrote:No it actually makes alot of sence to stack armor as a tank if you do the math on it.tomato wrote:
Mostly bad tanks stack armor.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
- roadkillrobin
- Posts: 2773
Re: Overarching balance changes
You can't stack Avoidance with talismans (well you can but 8 talisslot of ws would probobly give you 2% parry)Jaycub wrote:There is 0 reason to stack armor on a tank outside of 1v1 dueling maybe. You have naturally high avoidance and armor, and are rarely focused. Avoidance and wounds are the only stats that matter for mitigating guard damage etc...roadkillrobin wrote:No it actually makes alot of sence to stack armor as a tank if you do the math on it.tomato wrote:
Mostly bad tanks stack armor.
And i'm all pro wounds for organized ORVR. But for SC/Small scale it's either Armor or Toughneess. And pretty much all tests i've done with armor vs toughness talismans. Armor have higher effeciveness. Toughness gives around 8-9% dmg reduction while armor around 15-20%. The only time toughness is better then armor for this scale is when all dps sources is magic dmg.

Re: Overarching balance changes
no armor as tank
Last edited by Bozzax on Sun Jul 24, 2016 10:10 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- roadkillrobin
- Posts: 2773
Re: Overarching balance changes
Have you tried to?Bozzax wrote:Just trust us you never slot armour tallies as a tank

- footpatrol2
- Posts: 1093
Re: Overarching balance changes
Actually you can get about 5% parry with full weaponskill tali's. Thats with cheapo tali's also. I dunno how much you get with good tali's.
Last edited by footpatrol2 on Sun Jul 24, 2016 10:12 pm, edited 1 time in total.
Re: Overarching balance changes
I think it's probably gear-dependent to some extent. With proper sets I'd agree there are usually better alternatives, but when my IB was still in green gear, I'm sure my base armour value was pretty crap (can't remember the value though unfortunately).
That's more of an intuitive thing though tbh.
Edit: I meant that's more based on my intuition, I haven't done any calculations or anything.
Edit 2:
That's more of an intuitive thing though tbh.
Edit: I meant that's more based on my intuition, I haven't done any calculations or anything.
Edit 2:
If I haven't messed up the arithmetic, your opponent would need to have only 288 strength for 8 * 24 WS talis to increase your parry by 5%. Against someone who's softcapped (1025), it'd increase your parry rate by 1.4%.footpatrol2 wrote:Actually you can get about 5% parry with full weaponskill tali's. Thats with cheapo tali's also. I dunno how much you get with good tali's.
Aetir
- roadkillrobin
- Posts: 2773
Re: Overarching balance changes
The thing is, even with base armor with Ruin/Ann set and no weaponskill boost (20% armor pen) you are taking dmg thats lower then sofcap. around 70-72% mitigration If that attacker have 40-45% armor pen instead your mitigration is around 50-55% damage. Thats 20-25% more incomming dmg then you have to take. You can slot toughness talisman to mitigrate some of it instead of armor sure. But it's only gonna give you between 9-12% mitigration. While stacking armor up to a point were it's almoast always 75% physical dmg mitigration.

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Re: Overarching balance changes
Any tank with 2H- can and must be considered as dpser, and when you saying its OKAY to let dpser to do tank job (GUARDING)- on same lvl as real one "tank" didnt you greedy to much? Dps(WP-DOK) cant heal just theirs heal specs do couz its all point of chosing your main role TANK or DD, Healer or DD you cant be both on top lvl in same time.tomato wrote:The only tank which is better played 2 hand than snb is the sm
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
- footpatrol2
- Posts: 1093
Re: Overarching balance changes
I dunno i put in i think +10 or 14 weaponskill tali's on all slots
paper doll addon i was usin said it was parry 5% gain ish maybe 6 % gain. Maybe the addon is wrong? Maybe weaponskill works differently in RoR. I dunno. I know i should use .getstats
paper doll addon i was usin said it was parry 5% gain ish maybe 6 % gain. Maybe the addon is wrong? Maybe weaponskill works differently in RoR. I dunno. I know i should use .getstats
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