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Re: Overarching balance changes

Posted: Sun Jul 24, 2016 1:10 am
by Crymoor
Jaycub wrote:
Bozzax wrote:
Jaycub wrote: >Improved Heavy Armor 3 = Increases Armor by 900 and costs 15 Renown points.

WOAH MAMA
Not sure I ever saw that in game. I recall having Reinforcement I, II, III (Increases Armor by 3% each) though
I always thought flat armor tallies favored lighter armor classes too much and should be changed to % based increases.
Speaking of overarching balance changes, this is a great idea.

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 11:35 am
by roadkillrobin
No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 12:06 pm
by tomato
roadkillrobin wrote:No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.
That must be the reason healers stack armor and tanks don't.

Wait...

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 12:25 pm
by jojomen
How did "guard" apper in vote? - threse is players that didnt like how it works? too powerful or weak?


(someone said to halve reductions for 2h tanks to 50% of original guard - so only SnB tanks would be normal "Guards")
For me its not so bad idea - sick of DPS tanks defenders in each Vid.

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 12:31 pm
by tomato
jojomen wrote:How did "guard" apper in vote? - threse is players that didnt like how it works? too powerful or weak?


(someone said to halve reductions for 2h tanks to 50% of original guard - so only SnB tanks would be normal "Guards")
For me its not so bad idea - sick of DPS tanks defenders in each Vid.
If you want 2 hand tanks to be completly useless yes.

The only tank which is better played 2 hand than snb is the sm, so I have no idea why you think 2 hand tanks are dominant.

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 1:07 pm
by roadkillrobin
tomato wrote:
roadkillrobin wrote:No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.
That must be the reason healers stack armor and tanks don't.

Wait...
Tanks stack armor. It was kinda pointless to do it in t3 due to gear gap. But right now its very profiteble. And reasons healers do it its coz its the moast damage reducing stat in the game. Just do the math

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 1:37 pm
by TenTonHammer
tomato wrote: The only tank which is better played 2 hand than snb is the sm
Ironbreaker? Well...not better but is equally viable atleast?

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 1:44 pm
by bloodi
TenTonHammer wrote:Ironbreaker? Well...not better but is equally viable atleast?
One of this days you gotta try playing one.

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 2:55 pm
by grumcajs
TenTonHammer wrote:
tomato wrote: The only tank which is better played 2 hand than snb is the sm
Ironbreaker? Well...not better but is equally viable atleast?
it is.

IB can definitely run with balanced 2h build and get to high parry rate to avoid guard dmg. though no idea how its for 40/40. I think you can get most of this build when u get to 40/60

Re: Overarching balance changes

Posted: Sun Jul 24, 2016 6:59 pm
by tomato
roadkillrobin wrote:
tomato wrote:
roadkillrobin wrote:No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.
That must be the reason healers stack armor and tanks don't.

Wait...
Tanks stack armor. It was kinda pointless to do it in t3 due to gear gap. But right now its very profiteble. And reasons healers do it its coz its the moast damage reducing stat in the game. Just do the math
Mostly bad tanks stack armor. :)