Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

User avatar
Crymoor
Banned
Posts: 34

Re: Overarching balance changes

Post#841 » Sun Jul 24, 2016 1:10 am

Jaycub wrote:
Bozzax wrote:
Jaycub wrote: >Improved Heavy Armor 3 = Increases Armor by 900 and costs 15 Renown points.

WOAH MAMA
Not sure I ever saw that in game. I recall having Reinforcement I, II, III (Increases Armor by 3% each) though
I always thought flat armor tallies favored lighter armor classes too much and should be changed to % based increases.
Speaking of overarching balance changes, this is a great idea.
I was almost funny once.

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roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#842 » Sun Jul 24, 2016 11:35 am

No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.
Image

tomato
Posts: 403

Re: Overarching balance changes

Post#843 » Sun Jul 24, 2016 12:06 pm

roadkillrobin wrote:No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.
That must be the reason healers stack armor and tanks don't.

Wait...

User avatar
jojomen
Posts: 143

Re: Overarching balance changes

Post#844 » Sun Jul 24, 2016 12:25 pm

How did "guard" apper in vote? - threse is players that didnt like how it works? too powerful or weak?


(someone said to halve reductions for 2h tanks to 50% of original guard - so only SnB tanks would be normal "Guards")
For me its not so bad idea - sick of DPS tanks defenders in each Vid.
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.

tomato
Posts: 403

Re: Overarching balance changes

Post#845 » Sun Jul 24, 2016 12:31 pm

jojomen wrote:How did "guard" apper in vote? - threse is players that didnt like how it works? too powerful or weak?


(someone said to halve reductions for 2h tanks to 50% of original guard - so only SnB tanks would be normal "Guards")
For me its not so bad idea - sick of DPS tanks defenders in each Vid.
If you want 2 hand tanks to be completly useless yes.

The only tank which is better played 2 hand than snb is the sm, so I have no idea why you think 2 hand tanks are dominant.

User avatar
roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#846 » Sun Jul 24, 2016 1:07 pm

tomato wrote:
roadkillrobin wrote:No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.
That must be the reason healers stack armor and tanks don't.

Wait...
Tanks stack armor. It was kinda pointless to do it in t3 due to gear gap. But right now its very profiteble. And reasons healers do it its coz its the moast damage reducing stat in the game. Just do the math
Image

User avatar
TenTonHammer
Posts: 3806

Re: Overarching balance changes

Post#847 » Sun Jul 24, 2016 1:37 pm

tomato wrote: The only tank which is better played 2 hand than snb is the sm
Ironbreaker? Well...not better but is equally viable atleast?
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bloodi
Suspended
Posts: 1725

Re: Overarching balance changes

Post#848 » Sun Jul 24, 2016 1:44 pm

TenTonHammer wrote:Ironbreaker? Well...not better but is equally viable atleast?
One of this days you gotta try playing one.

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grumcajs
Posts: 378

Re: Overarching balance changes

Post#849 » Sun Jul 24, 2016 2:55 pm

TenTonHammer wrote:
tomato wrote: The only tank which is better played 2 hand than snb is the sm
Ironbreaker? Well...not better but is equally viable atleast?
it is.

IB can definitely run with balanced 2h build and get to high parry rate to avoid guard dmg. though no idea how its for 40/40. I think you can get most of this build when u get to 40/60

tomato
Posts: 403

Re: Overarching balance changes

Post#850 » Sun Jul 24, 2016 6:59 pm

roadkillrobin wrote:
tomato wrote:
roadkillrobin wrote:No. Armor gets better in practice the higher armor class you have. The only way to get full vallue of stacking armor is actually on a tank. You have to take weaponskill into concideration. And when you do you see that it ballance out.
That must be the reason healers stack armor and tanks don't.

Wait...
Tanks stack armor. It was kinda pointless to do it in t3 due to gear gap. But right now its very profiteble. And reasons healers do it its coz its the moast damage reducing stat in the game. Just do the math
Mostly bad tanks stack armor. :)

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