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Re: Overarching balance changes
Posted: Mon Jul 18, 2016 9:35 pm
by roadkillrobin
grumcajs wrote:I cant even remember what was on that old renown spec build anymore...
I have a feeling you had to spend X points in order to get to other goodies? Hell...it seems like eternity

Way back you could buy renown tactics that boosted morale gain for every certain race in your group, for example if all groupmembers were Greeenskins you would gain 6% more Morale. for tier 1, 12% for tier 2 etz.
I can't remember how they all exactly worked tho. I think you had 2 spots for renown tactics and you could buy and aswell as passive stat upgrades and gold and xp icrease etz.
This is the only reference i can really find:
http://www.alteredgamer.com/warhammer-o ... ints-pt-3/
(People who's been laughing at footpatrol2's racial warband ballance stuffs gonna find alot of clues and hints that he's actually got some points if you can find the original RVR tactics list and renown abillties)
Later this was redesigned to a version that looks very much like the one we have now. It didn't have many of the activated abillties like Cleansing Winds or Improved Flee. But it did have Resolute Defence.
And later we got basicly the same list we have now.
Many if those activate abillties didn't unlock until lvl 20 however wich i think was removed aswell later
Re: Overarching balance changes
Posted: Mon Jul 18, 2016 9:41 pm
by TenTonHammer
roadkillrobin wrote:
Many if those activate abillties didn't unlock until lvl 20 however wich i think was removed aswell later
Resolute Defense is integral to the T1 meta as its the only real counter to IB's KD
Re: Overarching balance changes
Posted: Mon Jul 18, 2016 10:01 pm
by roadkillrobin
TenTonHammer wrote:roadkillrobin wrote:
Many if those activate abillties didn't unlock until lvl 20 however wich i think was removed aswell later
Resolute Defense is integral to the T1 meta as its the only real counter to IB's KD
I'm pretty sure you couldn't even buy RD until r20 for some time in the game.
Re: Overarching balance changes
Posted: Mon Jul 18, 2016 10:12 pm
by TenTonHammer
roadkillrobin wrote:
I'm pretty sure you couldn't even buy RD until r20 for some time in the game.
Yeah your right, i remember RD for sure and also CW i think, both having that requirement
Re: Overarching balance changes
Posted: Tue Jul 19, 2016 2:14 pm
by Bozzax
grumcajs wrote:CC system is actually good. Players should understand you cannot use CC like idiots if you want it to be effective.
Yep! The only thing that buggs me a bit is "soft" disables (disarm and silence) giving the same duration of CC immunity as a "real" disable ( 10 x duration seconds ), makes no sense
Stun/KD (4/4)
- Movement: affected
Use item: affected
Cast: affected
Melee: affected
Silence (1/4)
- Movement: n/a
Use item: n/a
Cast: affected
Melee: n/a
Disarm (1/4)
- Movement: n/a
Use item: n/a
Cast: n/a
Melee: affected
Re: Overarching balance changes
Posted: Tue Jul 19, 2016 3:27 pm
by Bozzax
roadkillrobin wrote:
I can't remember how they all exactly worked tho. I think you had 2 spots for renown tactics and you could buy and aswell as passive stat upgrades and gold and xp icrease etz.
Yep 2 slots for renown and 1 fore tome and Resolute Defense came in 1.30b
(Grants immunity to crowd control effects for a short duration. This ability is available through Renown training)
Name;Renown Cost;Renown Req;;Faction;Description
Acumen I;1;0;;Both;
Acumen II;3;0;;Both;
... Full listing - Enjoy!

Re: Overarching balance changes
Posted: Tue Jul 19, 2016 5:17 pm
by Jaycub
roadkillrobin wrote:
Way back you could buy renown tactics that boosted morale gain for every certain race in your group, for example if all groupmembers were Greeenskins you would gain 6% more Morale. for tier 1, 12% for tier 2 etz.
I can't remember how they all exactly worked tho. I think you had 2 spots for renown tactics and you could buy and aswell as passive stat upgrades and gold and xp icrease etz.
This is the only reference i can really find:
http://www.alteredgamer.com/warhammer-o ... ints-pt-3/
(People who's been laughing at footpatrol2's racial warband ballance stuffs gonna find alot of clues and hints that he's actually got some points if you can find the original RVR tactics list and renown abillties)
Later this was redesigned to a version that looks very much like the one we have now. It didn't have many of the activated abillties like Cleansing Winds or Improved Flee. But it did have Resolute Defence.
And later we got basicly the same list we have now.
Many if those activate abillties didn't unlock until lvl 20 however wich i think was removed aswell later
>Improved Heavy Armor 3 = Increases Armor by 900 and costs 15 Renown points.
WOAH MAMA
Re: Overarching balance changes
Posted: Tue Jul 19, 2016 5:40 pm
by roadkillrobin
1 lvl 38 Purple Armor talisman was 320 Armor back then aswell.
Re: Overarching balance changes
Posted: Tue Jul 19, 2016 6:11 pm
by Bozzax
Jaycub wrote:
>Improved Heavy Armor 3 = Increases Armor by 900 and costs 15 Renown points.
WOAH MAMA
Not sure I ever saw that in game. I recall having Reinforcement I, II, III (Increases Armor by 3% each) though
Re: Overarching balance changes
Posted: Sat Jul 23, 2016 11:29 pm
by Jaycub
Bozzax wrote:Jaycub wrote:
>Improved Heavy Armor 3 = Increases Armor by 900 and costs 15 Renown points.
WOAH MAMA
Not sure I ever saw that in game. I recall having Reinforcement I, II, III (Increases Armor by 3% each) though
I always thought flat armor tallies favored lighter armor classes too much and should be changed to % based increases.