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SW Nerf

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Genisaurus
Former Staff
Posts: 1054

Re: SW Nerf

Post#81 » Tue Dec 22, 2015 11:22 pm

Koha wrote:Why not keep the game as it was on live ? We all came back to play THIS game, not a new one...
We all missed this game so much, I don't see the point in changing it to deeply.
Moreover trying to balance things like that before testing the T4, is a bad start. Makes me fear the worst for the futur.

If the rules change too much it won't be the same game anymore.
Because we are not here to recreate what WAR was. WAR was a miserable failure of a game, and it died for many good reasons. There's not a single aspect of the game that anyone could say, "I liked that," that they could not also point to and say, "...but they could have done it a lot better, and it's disappointing that they never tried too hard." It bled away players steadily every month for years, until it couldn't make enough money to cover the costs of renewing the IP. Nostalgia is a drug, and we're not here to fuel your addiction.

Do you honestly think that we would spend years developing this project from scratch, paying for it out of our own pockets, listening to entitled whining every day, just to look at what we built and say, "Oh yeah, that's why I quit. Now I remember why it was shut down." Nah, we're here to make the game WAR could have been, had the developers listened to concerns and responded in time, or at all; had the developers been willing to make people angry for a few weeks, to improve the quality of the game for years.
Koha wrote:Why not keep the game as it was on live ?
If this is a question you actually have to ask, this might not be the place for you.

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Toldavf
Posts: 1586

Re: SW Nerf

Post#82 » Tue Dec 22, 2015 11:46 pm

Woe betide any class should ever be forced to assist instead of just one shotting things.

TBH this change was asked for for ages on live and I really like the direction the devs are taking the game. Atm im mostly playing a mara and at some point that class is going to be looked at and tweaked like the SW was here because it is a very strong class in comparison to some of the others and I really hope as a community member I can be involved in the process.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Azarael
Posts: 5332

Re: SW Nerf

Post#83 » Tue Dec 22, 2015 11:53 pm

Koha wrote:Why not keep the game as it was on live ? We all came back to play THIS game, not a new one...
We all missed this game so much, I don't see the point in changing it to deeply.
Moreover trying to balance things like that before testing the T4, is a bad start. Makes me fear the worst for the futur.

If the rules change too much it won't be the same game anymore.
While Genisaurus already explained the core reasons pretty succinctly, I'd like to point out another flaw in your argument: unless you came back to this game with the intention of exploiting its balance flaws to feel awesome, a balanced WAR IS STILL WAR. The core design and concept is the same, the skills are overwhelmingly the same, it plays like WAR did (or hopefully better than the original did). Nobody is making a new game, they're improving and balancing the existing one.

It's. The. Same. Game. All of us came back here because there was something about the original that we liked, and none of us has the intention to warp the game into something it's not. So if your concern is truly that the game is going to be warped and ruined, you can relax. If your concern is that you're going to lose something overpowered that you wanted to exploit, well... I have plenty more words for you, all of which will remain unsaid and none of which are printable.

The ideal here is very simple: a world where each class is viable, none of them are stupid, and preferably where multiple specs can be used. More variety and more balance. I will not tolerate objections to that based on unexplained conservatism.

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Koha
Posts: 178

Re: SW Nerf

Post#84 » Wed Dec 23, 2015 12:16 am

Hell is paved with good intentions.
I don't think SW are exploiting things to feel awesome, at least not more than any other class. I just felt like this was not a main issue back to the old T4 balance. I can understand it's not balanced in T3.

@azarael : I thank you for your answers Azarael. Your goal is balance and everybody wants all classes to be viable. As you say, I'll relax and keep confindence in the good work of the ROR team.
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Aquilon
Posts: 203

Re: SW Nerf

Post#85 » Wed Dec 23, 2015 1:10 am

Azarael wrote: The ideal here is very simple: a world where each class is viable, none of them are stupid, and preferably where multiple specs can be used. More variety and more balance.
Don't know what the future plans are, but SW nerf seems like a step in the opposite direction, even,though, it might be a right thing to do. But most concerning,that destro posters here rejoyce too much and take it as a victory. So, they're sure now, that crying is effective.

Cheers.
Last edited by Aquilon on Wed Dec 23, 2015 1:44 am, edited 1 time in total.
Means determine end.

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Azarael
Posts: 5332

Re: SW Nerf

Post#86 » Wed Dec 23, 2015 1:15 am

Correlation is not causation. In other words, that Festerbomb was complained about on the forum and that it was tweaked does not mean there is any link between the two. The decision regarding Festerbomb was taken after many internal, bipartisan discussions.

Anyone believing they can cry their way to balance changes is in for a rude awakening. Some, I'd wager, have already had it.

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Aquilon
Posts: 203

Re: SW Nerf

Post#87 » Wed Dec 23, 2015 1:20 am

Azarael wrote:The decision regarding Festerbomb was taken after many internal, bipartisan discussions.
Good to know. Thanks.
Means determine end.

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TenTonHammer
Posts: 3806

Re: SW Nerf

Post#88 » Wed Dec 23, 2015 1:31 am

Aquilon wrote: Don't know what the future plans are, but SW nerf seems like a step in the opposite direction, even,though, it might be a right thing to do. But most concerning,that destro posters here rejoice too much and take it as a victory. So, they're sure now, that crying is effective.

Cheers.
there are no "destro posters" really everyone here has atleast one or 2 toons on both sides, even the devs (yes even az with all his order bias) play both sides, the reason people are celebrating is an end to one shot cheesery that no place in any game, this change only reduces the abilites dmg by 20% so its still one of the hardest hitting abilites in the game
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Aquilon
Posts: 203

Re: SW Nerf

Post#89 » Wed Dec 23, 2015 3:11 am

TenTonHammer wrote: there are no "destro posters"
This is more like a state of mind, than a set of twinks.

PS. Aza is not Order biased enough. :lol:
Means determine end.

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drmordread
Suspended
Posts: 916

Re: SW Nerf

Post#90 » Wed Dec 23, 2015 4:45 am

magter3001 wrote:
drmordread wrote:
magter3001 wrote:Order still has pounce and SW still can spec into Fester and do more than an SH who specs Poison Arrer...

Are SWs really not viable anymore because they do a little bit less damage on a 5 second ability (this sounds familiar)?
And destro has Pull from both Mara and Chop as well as the zealot triple punt. Your point? Oh I get it.... how dare Order have an ability that can kill a destro player right? Every time a destro dies in RvR there are five posts asking for Order to be nerfed. Every time I play destro I just hide the chat channel because all i see is QQ about dying. Most destro players really need to learn to play.
Also love how you are comparing the SH to the SW on straight up damage. Conveniently you have excluded all damage from the squig and the fact that SH's have up to 25 foot more range than the SW. But those dont count right?
Are SW's still viable? Sure they are. But why nerf them? In the 5 seconds that it takes an SW to do a FB, a SH can do the equal damage with 2 dots and a squig. But we dont need to nerf the SH right? Only the SW!
Order thank every Choppa that specs lol pull, in the worst tree possible for that class. WLs also have pulls... that couldn't be parried or blocked for the longest time while Maras could be disrupted. :lol: Mythic was funny in their cruel ways.

Also, only one SH pet does good damage and that's the spike squig. All the other ones don't do jack for damage. If you have a spike squig out, your armor is next to nothing while if you have a gas squig out, your damage is next to nothing. :cry:

Also, where did you get that SH have 25ft more range than a SW? Both of their attacks are at max 110% with SH needing a lol-horned pet to achieve while SW get to be in a stance that increases their Ballistics by a set amount. ;)

Why are you complaining about SH doing a lot of damage when SW do the same amount of damage and don't have to bother with a pet dying, or running out of range, or attacking the same target as you. :?
1- Unless you spec for it your attacks have 85 foot range on the SW. Even specced the FB is only 85 foot range.

2- Spike Squig = bad armor for SH? NO PROBLEM...with a spike squig out you can sit in spawn and still get kills without ever seeing an Order player neer you.
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