you want me to make you look like a retard? k, there we go.
Highest HP Debuff ingame no, and provided by tank, this is not 1V1 game
MRD TB = 100 - VIABLE
CH BW = 75 - VIABLE
SL Devastate = 100 - NOT VIABLE
KOBS AS = 100 - NOT VIABLE
BG = 120 (no mastery scaling therefor < mrd) - NOT VIABLE
Highest Armor Debuff ingame yes, I'll come back on this
where?
Best incoming Heal Debuff ingame best in terms of survavibility, but not strongest, 1 tactic slot
is not affected by wp's group purge therefor and for his heal leech it's the best incoming HD ingame. oh oh tactic slot? that means he can't go for bruteforce. SUCH A WASTE!
Heal Leech (including Overheal, Pots, Damage Heal) will be reduced
still unique and a useful survivability tool on a medium armor class which has the highest defense of any mdps classes.
Toughness Debuff provided by tank
Corruption will still be higher since you mainly spec into savagery.
Toughness and Str Buff same as above and this is not 1V1 game
would force your chosen to run both of those auras the whole time, not sure if that's what you really want
AP Drain 1 tactic slot and 1 mastery point
depending on what you're aiming for, totally worth the point but i know you'd rather go for wrecking ball.
AP Increase provided in a much more efficient way by tank.
choking fury and draining swipe, they both stack and choking fury is affected by WP group purge, DS not. i don't see any advantage just a decent synergy.
Immunity to Armor Penetration please, are you the same guy who mentionned risk vs reward? There is no reward at all in staying in monstro sec, proc from throw axe may help.
please, are you the same guy who cried about a 65 feet skill on a 100 feet range dps class? go get gud! if you need monstro, it's 1 click and throw axe doesn't help since nobody with half a brain would start throwing axes mid combat.
Selfheal same as above
same as above
Damage Modifier which doesn't have any requirements here falls the mirror of vengeance of nagarythe. 1 mastery point and triggers gcd iirc
the mirror is called Primal Fury. go get your infos.
Piercing Bite 1 tactic slot
outstanding point you made, what a waste. should go for warped flash.
Self Crit Tactic 1 tactic slot, we don't know yet about the salfdebuff part.
outstanding point you made, what a waste. should go for riposte.
Crit Damage Tactic w/o requirements 1 tactic slot
outstanding point you made, what a waste. should go for rend tactic.
Crit Increase for Group 1 tactic slot, crit increase for group are vastly better on order side
order biased. outstanding point you made, what a waste. should never consider to have it.
Wave of Terror which is THE best ability in any large scale fight mmmmh, do you mean "wave of HORROR"? Its the same as "submission", and they are the ****.
go get your info's together you *insert flame here* Wave of Terror is a skill.
Highest tooltip damage ingame just no.
might be a bit too hard to understand for you but compared to mdps classes he has the highest tooltip dmg values, go make your homework
AP Tactic 1 tactic slot again.
ffs i'm aware of the tactic slot, your tactic slot point gets boring due to the fact that there is always the possibility to swap tactics!
Core AoE Interrupt Others have it, it's cone shaped and wl can spec to a better one.
WL can spec it, marauder is core. Marauder has a front cone which makes it superior. also it doesn't require to spec into the maybe wrong tree.
Unpurgable Snare "fixed"
get your infos, it can't be fixed. l2english and read what azarael said.
Superior Fetch compared to WL really depends of the situation and pet pathing
yep or on the enemy, if i play against a squig who has your positioning, every fetch works. every half brained player can avoid it buy jumping or kiting the pet.
So basically marauder has an armor debuf and high survavibility thanks to heal leech. Maybe you have 6 tactic slots on your mara but everybody else has to carefully choose between all the "cool stuff" because we can't have everything at once. The "cool stuff" is here to compensate the absence of real burst damage and lack of aoe.
having 4/6 insanely strong tactics all the time and the possibility to swap them should be already enough. having all the stuff i mentioned at the same time would be even more dumb than your posting.
sw<sh
fixed that for you.
Marauder is here to counter that, or at least that I have been told for years when I asked why kotbs/sw/am, etc are allowed to be so OP. So here we are: EA poor attempt at balance.
told by SilverWF, Tesq, Morfee, Euan and some more acknowledged forum legends of warhammer. great source
ps: i'm done here it's pointless to discuss with you guys. so enjoy the following 20 pages of shitstorm unless one of you trolls will complain about something different and you move on to the next topic.