We agree on splitting the zerg via BO control, that's a start.Nameless wrote: So what. Let them lock, there always be advantages for over populated realm but instead of creating lagfest at only important boject at the lake spread them around the BOs.
By your logic if one of the realms got 100 ppl into the lake and other 25. To cover all BOs overpopulated realm will put let say 25 ppl per BO, that way underpopulated side will got equal fight at one BO. Yea they may lost that fight, and prolly other side will lock but who care the most important thing is the fair fight not the carrot at the end of the stick.
Taking the situation you mention it works out like this.
400% aao means the underdog needs to hold the BO for 30 sec, then it is save for 15 min and might generate points for a possible secondary win condition at a increased rate. BO of the zerging side take 3 min to cap and are never save and generate point at a reduced rate.
The underdog has the choice to pick any BO and fight against equal numbers or they just pick the BO with the least defenders.
Wiping all defenders gives an attack reward, when all are dead. Same goes for defenders, when they are successful.
When the underdog BO unlocks, strong npc guards are spawned. Attacking underdog BOs with a bigger force to overcome player and npc defenders leaves other BOs with less protection.