- Keep 2/3 zones open at once
- Remove scenarios from the VP calculations (probably increase the point cap from RvR to compensate)
- Reduce the value of some rewards, and only share capture rewards within range of an objective.
To that end, what if the VP cap method was supplemented by another old system? If, and only if, a faction has <=55% population, they can automatically lock a zone by holding every objective (Keeps and BOs) for a period of time, but losing a single objective resets that timer.
This does two things. First, it allows one faction to continue to cap a zone even if the enemy refuses to fight back, and thereby deny the RvR VPs which would otherwise be required. Second, it still prevents the enemy from crossrealming over to the winning faction at the last minute just to ride a "free" zone lock. If one faction does massively outnumber the other, they can still lock a zone by accumulating enough VP through RvR.
If there is enough support for this, or alternative suggestions, I can amend the proposal on the first page. Incidentally, the poll is setup to allow changing of votes if the above changes make the system more or less agreeable to the community.