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Patch Notes 6/8/2026

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Rubius
Developer
Posts: 535

Re: Patch Notes 6/8/2026

Post#81 » Sat Aug 08, 2026 11:39 pm

Nameless wrote: Sat Aug 08, 2026 8:26 pm
Rubius wrote: Thu Aug 06, 2026 10:56 pm
Nameless wrote: Thu Aug 06, 2026 8:54 pm I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl
Thanks for spotting and reporting! This was a bug, and fix should already be live for it.
No idea if fix is live but check reikland factory, just had 18v18 which is pretty zergy at that map
It should be live, yes. Reikland Factory is max of 12v12, so there should not be any 18v18s popping if the fix is in.

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arEntropic
Posts: 16

Re: Patch Notes 6/8/2026

Post#82 » Sun Aug 09, 2026 4:53 am

Rydiak wrote: Sat Aug 08, 2026 3:52 pm
arEntropic wrote: Sat Aug 08, 2026 10:45 am Not sure if it's intended or not, but SW's grim slash ability doesn't make your next range attack undefendable, it just gives you 100% dodge strikethrough, so half of enemy's dodge still can't be bypassed. I assume the idea was to make Shadow Sting apply guaranteed after the grim slash, but then it doesn't really work. You still spam it in melee range like a fool getting two dodges in a row, ruining a go.
Per the balance team, this is intended. Notice how it says the "chance of being defended is reduced" instead of "becomes undefendable."
Thx for figuring it out with balance team. It does say that it reduces the chance. But it also says that it reduces it by 100%, so an average player would assume that it becomes pretty much undefendable, and only the insane people who know all the math behind the game would question it. Even the most experiences players I talked with were assuming it would become undefendable. It must be missleading for most of players I think, maybe making it undefendable would be a good change. Aside from concealment m1 probably.
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Demonito
Posts: 129

Re: Patch Notes 6/8/2026

Post#83 » Sun Aug 09, 2026 7:48 am

- Ambush: Reworked to: Buff. Rank 2 morale. Self. Instant. 60s CD. - You become invisible and gain a barrier absorbing up to 1800 damage over 10 seconds. You remain invisible until the barrier is broken or removed. Using any ability while invisible consumes the barrier and makes your next attack within 5 seconds deal an additional 1200 damage.


Image


Please add better abilities for sorc too
At least Dhar Wind on the move, so you can kite without killing yourself
Shades of Death is also worse (slower and harder proc conditions)
Magus is a god now
Only sad that screamer is on Havoc and not on the Daemonology spec (m4 Firewyrm could get a boost)
Would really like if SH could summon his base squig on the move, w/o armor as pets despawn a lot
And finally, please restore Cut Ya!

Sc weekly is a great idea
Also really cool to have new weapons skins / stats, thanks
ImageImage

Peijakas
Posts: 9

Re: Patch Notes 6/8/2026

Post#84 » Sun Aug 09, 2026 11:24 am

ppagli74 wrote: Fri Aug 07, 2026 5:56 pm
kpihuss wrote: Fri Aug 07, 2026 4:32 pm
wardfan220 wrote: Fri Aug 07, 2026 4:26 pm This Magus and SH buff is absolutely disgusting. Tell me you had a SH and Magus on your balancing team without telling me you had them...
I died today like 10 times on solo versus magus. I had not chances to win any fight.

On the last fight i was solo fighting with a magus on TM... 2 AM DPS appears.

3vs1. We was not able to kill him. He was faster than us and almost he scape

He finally killed me, i was cleaning and healing my self on CD (1,5-2k heals per tick on divine assault)

Skill issue by me? Maybe :lol:

They're way too overpowered right now.

They can shoot while moving, they can run, they have disarm, they have pets, and they can teleport.

I sincerely hope they balance them a bit in the next patch.

Even after the PTS changes on July 29th, the magus 3 second burst still hovers around 9000. Once they apply Withered Soul, Baleful Transmogrification and Mutating Blue Fire - you are going to die horribly if they are able to cast their 25% quicker Bolt of Change.

You basically get timestamped by three DoT ticks + Bolt of Change + the first tick of Indigo Fire of Change channel all hitting you at once. The scary part is this rotation can be repeated every 10 seconds. The magus should have been tweaked more before the patch went live.
Not much has changed, but now according to order players magus are somehow "gods" doing nearly twice the dmg and burst than before. The math doesn't add up and adding a gcd after MBF to reduce bolt cast by 0.7 seconds makes no sense.

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aa91837
Posts: 125

Re: Patch Notes 6/8/2026

Post#85 » Sun Aug 09, 2026 12:31 pm

kpihuss wrote: Fri Aug 07, 2026 4:32 pm
wardfan220 wrote: Fri Aug 07, 2026 4:26 pm This Magus and SH buff is absolutely disgusting. Tell me you had a SH and Magus on your balancing team without telling me you had them...
I died today like 10 times on solo versus magus. I had not chances to win any fight.

On the last fight i was solo fighting with a magus on TM... 2 AM DPS appears.

3vs1. We was not able to kill him. He was faster than us and almost he scape

He finally killed me, i was cleaning and healing my self on CD (1,5-2k heals per tick on divine assault)

Skill issue by me? Maybe :lol:

They're way too overpowered right now.

They can shoot while moving, they can run, they have disarm, they have pets, and they can teleport.

I sincerely hope they balance them a bit in the next patch.
cool story bro
Nobody on the broken noob class

Farrul
Posts: 905

Re: Patch Notes 6/8/2026

Post#86 » Sun Aug 09, 2026 1:15 pm

For the Price of 1000 x war crest 3 Champ marks and 100 gold the 25 talismans is never going to be worth it.

+ 8 stat boost is insignificant and nobody will notice any performance difference on their characters. That's after spending 8000 x war crests 24 champ marks and 800 gold.

@Devs i do not mean any offence, however you were too conservative and wanted to appease all those who object to people who invest in their characters having an advantage crowd?

Please do the right thing and boost these so they do not look like a joke(sorry). For this price I would suggest 28-30 stat talismans ( to heck with the ''we dont want to grind crowd'' in an MMO). Which is still not going to do much difference but at least they wont look like a bad joke.

Otherwise, this is just like walking past a very expensive item in a store—unable for the life of you to figure out what makes it special or pricey—until you realize it’s exactly the same item as the much cheaper item to the left, just with a tricky price tag.

Alubert
Posts: 815

Re: Patch Notes 6/8/2026

Post#87 » Sun Aug 09, 2026 3:31 pm

Farrul wrote: Sun Aug 09, 2026 1:15 pm For the Price of 1000 x war crest 3 Champ marks and 100 gold the 25 talismans is never going to be worth it.

+ 8 stat boost is insignificant and nobody will notice any performance difference on their characters. That's after spending 8000 x war crests 24 champ marks and 800 gold.

@Devs i do not mean any offence, however you were too conservative and wanted to appease all those who object to people who invest in their characters having an advantage crowd?

Please do the right thing and boost these so they do not look like a joke(sorry). For this price I would suggest 28-30 stat talismans ( to heck with the ''we dont want to grind crowd'' in an MMO). Which is still not going to do much difference but at least they wont look like a bad joke.

Otherwise, this is just like walking past a very expensive item in a store—unable for the life of you to figure out what makes it special or pricey—until you realize it’s exactly the same item as the much cheaper item to the left, just with a tricky price tag.
And in my opinion, that's exactly the point.
A few points don’t change anything. In other words, they don’t widen the gap, especially between fresh Level 40s and those who’ve been grinding.
But they do give others who need some kind of goal in the game an extra reason to play—or simply an additional activity beyond killing opponents.
The cost of talismans isn’t excessive at all.
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coldhunter
Posts: 76

Re: Patch Notes 6/8/2026

Post#88 » Sun Aug 09, 2026 4:09 pm

Farrul wrote: Sun Aug 09, 2026 1:15 pm For the Price of 1000 x war crest 3 Champ marks and 100 gold the 25 talismans is never going to be worth it.
Alubert wrote: Sun Aug 09, 2026 3:31 pm The cost of talismans isn’t excessive at all.
You see, there are many players, who played this game for years. They have tons of gold, tons of crests and all set items, which they can get... So this talis is just a little fun for this guys, who, finally, have something to grind (at least for few weeks). You sayed that this talis dont affect gameplay? Well, i guess thats the reason why they disignet like that, so old and rich players will not get some advantage vs other player base.

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Farrul
Posts: 905

Re: Patch Notes 6/8/2026

Post#89 » Sun Aug 09, 2026 4:23 pm

Alubert wrote: Sun Aug 09, 2026 3:31 pmAnd in my opinion, that's exactly the point.
A few points don’t change anything. In other words, they don’t widen the gap, especially between fresh Level 40s and those who’ve been grinding.
But they do give others who need some kind of goal in the game an extra reason to play—or simply an additional activity beyond killing opponents.
The cost of talismans isn’t excessive at all.
Why would anyone need +1 stat and set it as a goal? :)

In practice it is useless over a 24 talisman but COSTS a fortune. A reasonable talisman that makes sense for this cost would be 28 stats if we're going to be modest( i vote 30).

The problem with your opinion is that they shouldn't appease to the fresh lvl 40's if it happens at the expense of logical in-game decisions, like having an Insane overpriced item that literally brings no benefit to the character, then claiming it to be a goal, when literally nobody needs this in practice. A contradiction.

If they are so afraid of the ''casual fun police '' crowd, then I would have preferred Pure cosmetic items in that case ( that we talked a lot about in the past, to expand them for endgame toons) over a pointless item, at least those cosmetics wouldn't look like a late Aprils fools joke at the NPC window.

Sadly the only real vibe this sends to the playerbase, is that the progression and effort put into Acquiring this talisman is not to be taken seriously.

Farrul
Posts: 905

Re: Patch Notes 6/8/2026

Post#90 » Sun Aug 09, 2026 5:28 pm

coldhunter wrote: Sun Aug 09, 2026 4:09 pmWell, i guess thats the reason why they disignet like that, so old and rich players will not get some advantage vs other player base.
The advantage would be so minor, it is hardly noticeable anyways. But at least it would make sense and respect itself.

The real problem is that they sacrificed any integrity of the item to appease the most conservatory anti progress crowd.

Again if they're so afraid of the anti MMO/RPG mindset crowd in here, then make pure cosmetic items instead, those of us who have multiple rr 85+ toons are dying for new fresh fashion! I become very jealous when i look at those Guard NPC standing in Karaz a Karak etc.

This item however is just pointless and sends the wrong vibe to the playerbase.

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