Recent Topics

Ads

[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
nocturnalguest
Posts: 981

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#81 » Fri Jul 24, 2026 1:12 pm

nat3s wrote: Fri Jul 24, 2026 12:47 pm With that said though, are you actually on the balance team? Given you're a zerger right, that does raise a question... Is the team represented by a depth of knowledge e.g. solo, duo, 6man - rather than just WB blobbers?
Comedy gold

You yourself said he is lmao

I actually cant decide whats more funny, Teefz part or "Depth of knowledge in solo". Hard choice :D

Seriously, you are around for quite sometime and it shouldnt be any issue for anyone who's around since 2015 to figure how its organised, not a big secret FYI

Ads
User avatar
M0rw47h
Posts: 1109

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#82 » Fri Jul 24, 2026 1:17 pm

Akalukz wrote: Fri Jul 24, 2026 1:11 pm as normal Crickets from Any Dev / Balance team members as to why they are making changes like this. Who even is on the balance team, who makes these changes. All i can see is a revert back to things that were initially changed for balance. It's like you guys forgot what it was like before some of those changes. Talk to the old times on some of these changes, and why they were made before you revert things from a balanced to unbalanced.

Why take sorc bomb M2, but leave BW bomb M2 + give them an optional group purge.

Why nerf stealth to 30 sec, it didn't work before, wont' work now. All they needed to do was add the knockout of stealth with x aoe hits, and nerf some regen.

Why no balance to DPS zealots / Rps in an Rdps patch, but hit mele instead

The game has already evolved into an RDPS heavy meta, kite teams, kiting wbs, aoe bombin with Rdps. But in the mdps patch it was all nerf, hell you broke one class so badly that no one even plays it.
I was surprised at rDPS balance direction, was expecting heavy ranged ST nerfs and some small AoE buffs.
I guess oRvR smallscale is supposed to remain Counter Strike.

User avatar
salazarn
Posts: 332

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#83 » Fri Jul 24, 2026 1:43 pm

sven85z wrote: Fri Jul 24, 2026 12:41 pm No changes to runepriest or shaman dps spec?
These 2 classes have way to much surviability for the damage they do.
I am happy about the nerf to deff witch elfs.
this. If you are handling welf wh then zealot runie need looking at

rorswar
Posts: 125

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#84 » Fri Jul 24, 2026 1:45 pm

salazarn wrote: Fri Jul 24, 2026 1:43 pm I am happy about the nerf to deff witch elfs.
this. If you are handling welf wh then zealot runie need looking at
[/quote]

Guess we’ll have to wait for the usual WE suspects to make lots of QQ threads about DPS RP/Zealot on the forum.

/sarcasm off

Yeah, rDPS healers in general need a nerf. And I got a 87 AM that’s BiS in both heal and DPs gear.

FeelFreeToDie
Posts: 29

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#85 » Fri Jul 24, 2026 1:51 pm

Stealth nerf is too much, SS armor.pen should be like that from the start and snare should be 1 second per combopoint. aSW changes looks very interesting :>

coldhunter
Posts: 42

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#86 » Fri Jul 24, 2026 2:10 pm

Absorb tactic nerfed too much. If you making 6 sec CD - make it at least proc from ANY crit, not only from direct abilitys, and rise absorb to 700, or it will be another dead tactic on WE, which they already have a lot...

abezverkhiy
Posts: 633

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#87 » Fri Jul 24, 2026 2:15 pm

as someone who fights WEs every day I agree this change to Sacrifices Rewarded is a bit too much. reduce damage absorb to 375 as Emperor Ward to put it on par.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

Narfii
Posts: 65

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#88 » Fri Jul 24, 2026 2:22 pm

Yikes

Ads
coldhunter
Posts: 42

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#89 » Fri Jul 24, 2026 2:30 pm

abezverkhiy wrote: Fri Jul 24, 2026 2:15 pm as someone who fights WEs every day I agree this change to Sacrifices Rewarded is a bit too much. reduce damage absorb to 375 as Emperor Ward to put it on par.
You forget that human/chaos racial absorbs can proc from any dmg, and Sacrifices Rewarded only from crits of direct abilities. But still it will be better then 6s cd.

User avatar
M0rw47h
Posts: 1109

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#90 » Fri Jul 24, 2026 2:34 pm

Why not replace nonsense 1v1 gank tactics with something that brings utility to group/WB play.

E.G.
Sacrifices Rewarded renamed into Empowered Elixirs
Empowered Elixir give minor buffs to your group when used, but Elixirs share CDs now:
- Elixir of Insane Power increases run speed of other group members by 30% for 7s or until they use ability.
- Elixir of the Cauldron reduces damage taken from magic sources by group members by 30% for 7s.
- Elixir of Shadows reduces damage taken by group members from AoE attacks by 20% for 7s.

or...

Sacrifices Rewarded
Slice deals Spirit damage now.
On Your Knees additionaly reduces Spirit resistance by 240.
Last edited by M0rw47h on Fri Jul 24, 2026 3:02 pm, edited 3 times in total.

Who is online

Users browsing this forum: gersy, Scopteripop, Zerkberk and 12 guests