yes, but how does that fit into BO theme/lore if it is to be mirrored? BO isn't exactly the type of thing you would see fighting alongside casters :^)[/quote]
Yeah that theme would be problematic for Bo lore/theme
Poll: BOs and SMs
- Silvertusk
- Posts: 41
Re: Poll: BOs and SMs
-Tsoglanaras Black Orc
-Silvertusk -Drakalim DELETED
<Knocked Down Noobz>
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-Silvertusk -Drakalim DELETED
<Knocked Down Noobz>
Months before live shutdown videos - https://www.youtube.com/watch?v=RAdrkLs ... 9vZMTdFKml
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Re: Poll: BOs and SMs
Yeah that theme would be problematic for Bo lore/theme[/quote]Silvertusk wrote:yes, but how does that fit into BO theme/lore if it is to be mirrored? BO isn't exactly the type of thing you would see fighting alongside casters :^)
Do you really think lore would pose a problem when balancing?
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Re: Poll: BOs and SMs
Yes. muh immersion!feefy1 wrote:
Do you really think lore would pose a problem when balancing?
If I play a black orc i want to delve into their deep lore and become on all levels except for physical a badass ork warrior :^)
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Re: Poll: BOs and SMs
give then the last patch as planed on live.
also, its hard to compared BO to SM. yes they have the same mechanic. but BO is pure defense, SM is pure offence. specing any other is only a hybrid.
also, its hard to compared BO to SM. yes they have the same mechanic. but BO is pure defense, SM is pure offence. specing any other is only a hybrid.
Re: Poll: BOs and SMs
I would love to see just for the SM a reliable 2hd defense buff. Since they are based on swordmasters of hoeth.
I would start with The sword enchantments ; phantoms blade and heaven's blade. Turn them into group buffs, maybe nerve the numbers a bit. Also since the lore is about them using 2HD something in the way of adding block chances to parry so that we aren't forced to use snb. but that's just a brainfart and really pushing the lore. On the offensive I always focused on dealing spirit damage, but it never felt reliable in being a good continues form of dmg and it never scaled with weaponskill.
My personal experience with the BO isn't significant enough to really give a cent on him. They always did feel more like a mirror to the IB more than a mirror of the sm.
So I keep my hands off them and leave that to the BO players
I would start with The sword enchantments ; phantoms blade and heaven's blade. Turn them into group buffs, maybe nerve the numbers a bit. Also since the lore is about them using 2HD something in the way of adding block chances to parry so that we aren't forced to use snb. but that's just a brainfart and really pushing the lore. On the offensive I always focused on dealing spirit damage, but it never felt reliable in being a good continues form of dmg and it never scaled with weaponskill.
My personal experience with the BO isn't significant enough to really give a cent on him. They always did feel more like a mirror to the IB more than a mirror of the sm.
So I keep my hands off them and leave that to the BO players
Re: Poll: BOs and SMs
Ok heres some suggestions that ill throw out here and see what yall like; I know nothing really of sm so ill stick to BlOrc suggestions:
Tuffer N Nails buffs all grp mates armor or atleasts buffs defensive targets armor as well
Allow Da greenest to increase all resistances on hit, additionally allow it to (either 1):
A. while active reduce the critical dmg you and your grp mates take is reduced/or have reduced chance to be critically hit
B. Allow it to unlike chosen resist aura stack with other resists like chosen aura, and morks buffer
3. Rock Ard should also affect your defensive target or your whole grp
4. Mor Hardcore should be changed to a super punt tied to YMM cause the cd on that is 20s like most other super punts in the game
5. WAAGH should either debuff all resists or debuff spiritual and stacks with other resist debuffs, could also tie reduced cit mechanic here like suggested
6.We Iz Bigger changed to buff grp mates or defensive targets (pick one, or some):
A.Str
B.Ws
C.Block
D.Parry
E.Iniative
F.Chance to crit
G.Reduced chance to be crit/or amount of critical dmg
I. Toughness ( allow that to stack with m2 )
7.You Missed Me can now be proc’d with either block or parry
Tuffer N Nails buffs all grp mates armor or atleasts buffs defensive targets armor as well
Allow Da greenest to increase all resistances on hit, additionally allow it to (either 1):
A. while active reduce the critical dmg you and your grp mates take is reduced/or have reduced chance to be critically hit
B. Allow it to unlike chosen resist aura stack with other resists like chosen aura, and morks buffer
3. Rock Ard should also affect your defensive target or your whole grp
4. Mor Hardcore should be changed to a super punt tied to YMM cause the cd on that is 20s like most other super punts in the game
5. WAAGH should either debuff all resists or debuff spiritual and stacks with other resist debuffs, could also tie reduced cit mechanic here like suggested
6.We Iz Bigger changed to buff grp mates or defensive targets (pick one, or some):
A.Str
B.Ws
C.Block
D.Parry
E.Iniative
F.Chance to crit
G.Reduced chance to be crit/or amount of critical dmg
I. Toughness ( allow that to stack with m2 )
7.You Missed Me can now be proc’d with either block or parry

Re: Poll: BOs and SMs
36 players want a buff
18 say both classes are fine
2 want a nerf
18 say both classes are fine
2 want a nerf
Re: Poll: BOs and SMs
Without someone comming and stating why they feel the classes are fine or need a nerf I can't take those votes seriously, especially the nerf votes
Should have put an explain next to the fine and nerf votes pen
Should have put an explain next to the fine and nerf votes pen

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Re: Poll: BOs and SMs
I voted nerf
Spoiler:
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Re: Poll: BOs and SMs
Nerf has an "explain".Coryphaus wrote:Without someone comming and stating why they feel the classes are fine or need a nerf I can't take those votes seriously, especially the nerf votes
Should have put an explain next to the fine and nerf votes pen
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