Page 9 of 11

Re: WE and WHs changes made the game booring any fixes?

Posted: Fri Feb 06, 2026 9:12 pm
by fatelvis
Sever1n wrote: Fri Feb 06, 2026 7:51 pm If next patches will be as this one, its total casino what will became with ranged dps.
Well with the logic applied on the WE patch I assume Magus is gonna see a big buff. :lol:

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 8:15 am
by Pahakukka
fatelvis wrote: Fri Feb 06, 2026 9:12 pm
Sever1n wrote: Fri Feb 06, 2026 7:51 pm If next patches will be as this one, its total casino what will became with ranged dps.
Well with the logic applied on the WE patch I assume Magus is gonna see a big buff. :lol:
magus and engi deserves all the love they get

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 9:35 am
by saupreusse
Pahakukka wrote: Sat Feb 07, 2026 8:15 am
fatelvis wrote: Fri Feb 06, 2026 9:12 pm
Sever1n wrote: Fri Feb 06, 2026 7:51 pm If next patches will be as this one, its total casino what will became with ranged dps.
Well with the logic applied on the WE patch I assume Magus is gonna see a big buff. :lol:
magus and engi deserves all the love they get
I feel like they should get some really hard hitting corp damage dot with additional crit chance while also getting stealth and have a gap closer with a slow that can be reset upon restealthing in addition to their current toolkit.

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 9:57 am
by Farrul
Pahakukka wrote: Sat Feb 07, 2026 8:15 am
fatelvis wrote: Fri Feb 06, 2026 9:12 pm
Sever1n wrote: Fri Feb 06, 2026 7:51 pm If next patches will be as this one, its total casino what will became with ranged dps.
Well with the logic applied on the WE patch I assume Magus is gonna see a big buff. :lol:
magus and engi deserves all the love they get
Define "love". Magus is really overtuned ST roamer with sick CC toolkit and should not recieve any buff except for WB aoe play. Engineer ST can be buffed a bit.

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 10:23 am
by Wichelfa
I read everything above with some confusion. I'll add a personal comment. So... to all those Witch Hunters complaining about balance, why don't you switch to the imbalanced WEs? (That's a joke, of course.) Now to the point: Neither Witch Hunter nor Elven Witch is imbalanced in the sense described here. Each has its own drawbacks depending on the enemies they face. WH has above-average armor, while WE has its own damage output (it has no repel). The claim that RoR is a team game and that those who don't play in a team must suffer doesn't hold water, since the dead ranked scenarios are a clear example of the beloved team game. All team players actually prefer to win by numbers, not skill, and that's not even taking into account the number of bonuses a player receives in this game when playing in a group. Hence the cry when such an amateur gets killed 1v1. Without solo players, the game would instantly lose its appeal, since most players in this game don't want a challenge; they're looking for easy wins, as the ranked scenes confirm. And to confirm my opinion that WH and WE aren't imbalanced, I'm ready to prove it to ANY WH or WE player in ANY spec during duels.
I don't think there will be any proposals because people who crying about unbalanced classes usually don't play these classes and therefore don't see their difficulties.

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 10:46 am
by lumpi33
Wichelfa wrote: Sat Feb 07, 2026 10:23 am Now to the point: Neither Witch Hunter nor Elven Witch is imbalanced in the sense described here.
bahaha, says the "Wichelfa". :lol:

I don't know what the devs were thinking when giving them all that additional tools. They are soo high above any other class when it comes to controlling the fight with pounce, snares, knock downs, heal debuffs, armor pierces, stealth, instant disappears, high damage, absorbs, stagger, procs, charge that it is not even close to anything other classes can get.

They are on steroids right now. It's very bad for the little skirmishes going on and if you have a couple of good ones in a scenario they will shred you into pieces.

WEs were fine before, why did you make an already strong class that overpowered?

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 10:50 am
by Wichelfa
lumpi33 wrote: Sat Feb 07, 2026 10:46 am
Wichelfa wrote: Sat Feb 07, 2026 10:23 am Now to the point: Neither Witch Hunter nor Elven Witch is imbalanced in the sense described here.
bahaha, says the "Wichelfa". :lol:

I don't know what the devs were thinking when giving them all that additional tools. They are soo high above any other class when it comes to controlling the fight with pounce, snares, knock downs, heal debuffs, armor pierces, stealth, instant disappears, high damage, absorbs, stagger, procs, charge that it is not even close to anything other classes can get.

They are on steroids right now. It's very bad for the little skirmishes going on.

WEs were fine before, why did you make an already strong class that overpowered?
Just prove me right in a duel, bro. Everyone has their own arguments on the forum. Show everyone how an overly powerful WE can easily and gracefully defeat my character under your control.
And yes, the nickname was chosen intentionally. Among my characters, there is WE, who, judging by my feelings, is far from a top character at the moment.

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 10:56 am
by Culexus
Illuminati wrote: Fri Feb 06, 2026 7:34 pm The playerbase and team hopefully changes the tone on small game / 1v1 play. It happens all the time and is the primary media used to gain new players. Nobody watches a blob v blob video and thinks, "I want to play that!", they see the 1v1 videos, cool looking characters and combat data that doesn't visually overload them and give the game a try.

This is true, but it is because there is no media for them to consume that shows them the team-oriented side of the game. As they only ever see solo-roam vids, they think this is what the game is all about, rather than the brutal, unforgiving, endgame playstyle that it actually is.

If there were content creators who created 6-man/WB content, players would be brought to the game for that gameplay, just as they are now with solo-roam videos. Imagine videos on how to play in a 6-man in the same vein as Daewuur's solo roam vids, with instructions on how and why things are happening.

Large-scale PvP is the selling point for the game, but there is strangely very little media where it's shown.

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 10:59 am
by lumpi33
Wichelfa wrote: Sat Feb 07, 2026 10:50 am Just prove me right in a duel, bro. Everyone has their own arguments on the forum. Show everyone how an overly powerful WE can easily and gracefully defeat my character under your control.
You seem to forget that in skirmishes they can pick their fights and leave whenever they want to. That alone is a very unfair thing.

You seem to forget what other stuff destro is having to make WEs in groups absolute beasts. Like the 250 toughness hot from the shaman or the 20s group attack haste from the choppa or procs from dok/sorcs.

Played right they control any small scale fights and turn into monsters in groups. No doubt about that.

PS: weapon procs have always been broken in this game. The faster you hit the more procs you can get. WE is pretty much the fastest hitter...
PPS: knock downs on order side got nerfed hard. Like the SWs one who had its range reduced, needs the 20% ability, needs the correct stance and has to give up their snare for a 2s kd. Or BWs you have to give up a lot to even get the kd and it got reduced to 2s as well. Then look at WEs... 3s. ez pz. Or mara. Aoe kd and still 2s like the single target while order doesn't even have that on a mdps. You can't tell me that this is fair in any way.
PPPS: how many abilities does destro have to knock back without giving immunity? how many does order have? tell me.

Re: WE and WHs changes made the game booring any fixes?

Posted: Sat Feb 07, 2026 11:08 am
by Wichelfa
lumpi33 wrote: Sat Feb 07, 2026 10:59 am
Wichelfa wrote: Sat Feb 07, 2026 10:50 am Just prove me right in a duel, bro. Everyone has their own arguments on the forum. Show everyone how an overly powerful WE can easily and gracefully defeat my character under your control.
You seem to forget that in skirmishes they can pick their fights and leave whenever they want to. That alone is a very unfair thing.

You seem to forget what other stuff destro is having to make WEs in groups absolute beasts. Like the 250 toughness hot from the shaman or the 20s group attack haste from the choppa or procs from dok/sorcs.

Played right they control any small scale fights and turn into monsters in groups. No doubt about that.

PS: weapon procs have always been broken in this game. The faster you hit the more procs you can get. WE is pretty much the fastest hitter...
You either ignore my statement that everyone who talks about the imbalance of a certain class has no experience playing that class, or you are afraid of losing in a duel while controlling an imbalanced class.
PS: My point is that I kill literally any WE on the server and I don't have any problems with it.
PPS:So maybe the problem is not in WE but in you.