Re: Degradation of average player skill: why the Scenario system rework is urgently needed
Posted: Fri Aug 22, 2025 12:28 pm
this, but same for Riekland Hills as well. Get rid of twisting whateversuck it is.Aethilmar wrote: Tue Aug 19, 2025 4:48 pm +1 as well.
My $0.02 (again) are the queue system is the least of the problems with scenarios. The folks working on them previously had a "hard core" approach to SCs that moved that made them into murder box simulators. This was, I suspect, a by-product of the ranked scene.
The original designers of the game had the right idea and the current custodians need to revert the changes from recent years.
1. Bring back all camp guards to make spawn camping potentially dangerous for the opponent. Also reward the team for guard kills. Yeah there will be some "rope-a-dope" players but it still promoted some kind of fighting at least.
2. Remove any barriers that might still exist. I honestly don't know if they are still there on things like Serpent's Passage as it was so bad I stopped doing that one months ago.
3. Revert the flag cap changes to Thunder Valley and Blood of the Black Cairn. Originally these SCs were, in particular, newbie friendly and it was possible for an out-matched side to score points if the other team refused to split up their uber six man.
Bottom line is stop listening to the "elite" PUG farmers who "just want a fight" and focus back on making SCs fun and approachable for all players. There will still be stomps but, in my experience, folks want to fight as long as they have some opportunity to make progress/score points.