Sometimes winning isn't necessarily a function of a person or a "sides" skill or effort, but a function of what guilds or group of friends can produce a dominant force at any given time. Sometimes this span of time can run the course of several hours.Tiggo wrote:so rewards should be balanced around what side can win or not??
What I propose is rewarding effort as well as rewarding whatever side can produce the ROFLstomp pre-mades. Rewarding (1) emblem for every 250 points will add layers of goals to both sides. Currently to win an emblem you just have to win the SC. That implies that the dominant side is only required to put in the minimum effort to win. With the 250 point system, if the weaker side can manage to score 250 points, they receive an emblem as well. This could motivate the dominant side to increase their effort level to deny the losers an emblem. It would also incentivize maximum effort from the side that is obviously going to lose.