Dmg is too strong in this game and u nerf def?
There is no TB, CW, RD, Odjira and now nerfed armor talismans.. ehh
Re: Patch Notes 26/02/2021
Posted: Fri Feb 26, 2021 7:36 pm
by retekelek
Spoiler:
deadlyhat wrote: ↑Fri Feb 26, 2021 6:53 pm
I agree with the armour tali change and this is coming from a 80-Dok who has spent the time and money on them.
BUT........
I definitely do not agree with the reasoning behind the change, this is just a clear nerf to the RP/Zeal and AM/Sham who Rely on those armour tali's to even stay alive, armour talis being so meta is not a choice by the players, it is a reflection on the fact that the Light armour healers NEED these to even be a competent member of a WB.
You think people are willing to pay well north of 400G a talisman because it is just 25% more effective than other talisman options?
It is because without them they are getting rolled over in all the content in your game, you can scream 'git gud' position better all you want at people who complain about the change but the fact is, to even feel effective as a light armour healer without BIS gear you need to have these talismans, otherwise any mediocre ST DPS can roll over you without much thought or counter play and that's not fun to play.
All in all I agree that armour talismans are too powerful compared to other options and need to be brought down so we can have room for more build diversity, BUT you first need to address the problem with the TTK on Light armour healers because at the moment it is too quick, a light armour healer with no guard should not just be a free kill.
Pretty much aggre, good mele trains will eat up cloth healrs, swiching the meta to double dok/wp which still will have some decent surviability. Dont seems a good change to narrow down more in the variety, since cloth healers pretty much relied on that extra protection against mele. i guess its time to put shamy in the bag and gear out the choppa.
Greenbeast wrote: ↑Fri Feb 26, 2021 6:21 pm
I think this is a very bad change in the long term.
With this change you are pushing light armor healers even more from meta.
You can already see 6-7 WP/DOKs setups in rvr.
Instead of punishing light armor classes even more you should look at AOE detuants and medium armor healers instead.
This change is a huge buff to every MDPS in the game especially to order setups with slayers and whs.
It sounds to me like more of a light armor issue, than armor talisman issue. Talismans are avaialable to everyone, letting medium and heavy armor classes reach absolutely unreasonable levels of armor
I would rather see a slight increase in base armor to robe and light classes if thats really an issue for them
As for who benefits from it - thinking it benefits classes that already build for heavy armor pen is mistake, it will benefit classes that rely on flat debuffs much more than us.
When im having like 60-70% armorpen the armor loss from the talisman change becomes pretty negligible, like below 100.
I think that what are you talking about is whisful thinking.
We've got what we've got - flat nerf of armor for everybody who doens't have acsess to any other secondery mitingation stats. For example Zealot that have base 300 tgh in sov, same for RP. Shaman can go for tgh build but it limits the build variation shamans can bring to wb.
This nerf has absolutely no impact on tanks and doks/wps.
There is no equalization with tgh because the majority of cloth classes don't have acsess to tgh and since you can respec renow/spec in the city the majority of players will go for the most universal build.
It is a very bad change to the game.
Re: Patch Notes 26/02/2021
Posted: Fri Feb 26, 2021 7:40 pm
by CountTalabecland
Thank you for the armor nerf. This will help diversify defense strategy other than armor pot+talis.
Re: Patch Notes 26/02/2021
Posted: Fri Feb 26, 2021 7:41 pm
by Fenris78
I did some maths and obviously it's hardly a nerf for light armored classes, considering pretty much every physical dps running with 75% arpen (50% at worst).
So let say you have endgear light armor of 2000, with heavy reliance on armor tali, let's say 6 x (out of the 7 or 8 you can fit), and you are hit by a 50% to 75% arpen enemy (choppa/slayer, Mara, SH/SW, WH/WE can easily achieve those values) :
Before :
2000 + (6*180) = 3080 armor
3080 * 0.25 = 770 armor left = 17.5% mitigation.
3080 * 0.5 = 1540 armor left = 35% mitigation.
Now :
2000 + (6*136) = 2816 armor
2816 * 0.25 = 704 armor left = 16% mitigation.
2816 * 0.5 = 1408 armor left = 32% mitigation.
The difference is about 3% less mitigation against the baseline arpen values, and 1.5% against max arpen. That will hardly makes any difference in survival for light-armored classes.
Mitigation difference is exactly the same for medium armored (around 3400 base) and Heavy armors (around 4800 base) = about 1.5% to 3% for 6 slotted talismans, against 75% and 50% arpen respectively.
Plus the talisman "nerf" will not change other bonuses (tactics, potions and buffs), and definately not affect armor debuffs efficiency since they are flat amounts.
Not really a big deal at the end, IMO.
You forget slayer with +50% auto attack speed under rampage buff. Try dev modification before crying...
SHs have +50% auto attack speed tactic for them AND the pet, permanently. Try again...
...and they don't use it.
Try again...
Re: Patch Notes 26/02/2021
Posted: Fri Feb 26, 2021 7:47 pm
by oaliaen
No more immortal healers .. thank devs.
Re: Patch Notes 26/02/2021
Posted: Fri Feb 26, 2021 7:51 pm
by Twohandernoob
This armour nerf is grape !
Witch Hunting time mo fos
Re: Patch Notes 26/02/2021
Posted: Fri Feb 26, 2021 7:59 pm
by Krima
Witch Hunters burn amor (990) even stronger now.
Re: Patch Notes 26/02/2021
Posted: Fri Feb 26, 2021 8:06 pm
by Tyrex2017
I think that what are you talking about is whisful thinking.
We've got what we've got - flat nerf of armor for everybody who doens't have acsess to any other secondery mitingation stats. For example Zealot that have base 300 tgh in sov, same for RP. Shaman can go for tgh build but it limits the build variation shamans can bring to wb.
This nerf has absolutely no impact on tanks and doks/wps.
There is no equalization with tgh because the majority of cloth classes don't have acsess to tgh and since you can respec renow/spec in the city the majority of players will go for the most universal build.
It is a very bad change to the game.
Agreed here. If you nerf armor, give a buff in toughness. How this change is implemeted is a direct nerf to healers class. I dont think it was expected from dev. If it s intented, well time to park cloth armor healer.
Disagreed about not impact on DOK/WP. Whit 5 tali 180, it s drop of 7% armor penetration. Basically, this nerf removed the + 6% reduction armor penetration form sovereign set. For to keep my stats around what it was (but still a nerf), I need to wear a bis sov/invader now. It s a downgrade in gearing. No point at all to wear a full set of sovereign now. Really a bad move from devs.