Re: 2h Tank guard
Posted: Sat Jan 09, 2021 4:24 pm
Thank you for clarifying. What would be the point of an SM slotting Impeccable Reactions and have 200%+ parry if the cap was 75%. I have had plenty combat logs showing constant chains of 10+ consecutively defended guard damage with a 2h.Aurandilaz wrote: ↑Sat Jan 09, 2021 4:35 pm There is no cap for avoidances, source; Dalen, whom I asked about this just 2-3months ago after some people were spreading fake news about some mysterious cap of 75 for avoidances, which they probably confused with the previous, now removed 75% efficiency for toughness mitigation and the still existing 75% physical dmg mitigation cap (after all calculations via debuffs + arm ignore/pen have been taken into account)
Anyway, the reason people want to run 2handers is because some ABILITIES ARE LOCKED BEHIND 2H REQUIREMENTS so it's not really "your choice" when changes done in ROR, by our previous/current devs, have resulted in forcing people to play 2hander specs if they want access to abilities/tactics that are in demand (BG debuffs, KOTB debuffs, BO dmg channel, etc)
The change is warranted. Tanks need to be tanky and not be leaning towards mdps-like damage without paying a penalty other than not having access to certain abilities. If you want to be tanky still you won't need end game gear to have high defences as a 2H tank, and at least you don't have to spend points into block and can spread it over more valuable renown rank buffs.wargnidalulz wrote: ↑Sat Jan 09, 2021 5:09 pm I am glad OP made this topic, but it should be renamed to "Guard change" because it affects all play styles. Maybe then it would be seen for what it is: an unneeded(unintended?) change to an archetype defining ability.
This change weakened tanks, it weakened their ability to perform the archetype intended role.
If players weren't so busy arguing differences between SnB vs 2h they would realize that you now need more avoidance to counter guard damage regardless of weapon choice and most importantly you now need to spread it to 3 or 4 avoidance types instead of two.
Before a tank would spec to avoid as much guard damage as possible and then focus on your own defenses with what was left, depending on class/gear and spec/renown.
Tanks need to be tanky on both of the receiving ends, soaking up damage and guard damage at the same time(gearing/speccing for it is what makes a tank class effective). The difference now being that before you wanted to avoid damage from melee guard + melee damage, physical and magic ranged attacks directed at you or from aoe or you had the option of choice(focus on rdps avoidance or forgo it in favor of self defense in the more broad aspect(crit reduction, more toughness, wounds, initiative, etc)). Now you need to avoid(soak up) melee, physical and magic ranged damage + melee guard damage, physical ranged guard and magical guard damage.
This is overkill to perform the archetype intended role.
I hope this change is unintended and we get some clarification from the staff on this matter.
You keep commenting with the notion that 2h DEFENSIVE tanks dont exist.detrap wrote: ↑Sat Jan 09, 2021 5:32 pm The change is warranted. Tanks need to be tanky and not be leaning towards mdps-like damage without paying a penalty other than not having access to certain abilities. If you want to be tanky still you won't need end game gear to have high defences as a 2H tank, and at least you don't have to spend points into block and can spread it over more valuable renown rank buffs.
This coupled with the option of choice. Re-read what Aurandilaz wrote.Aurandilaz wrote: ↑Sat Jan 09, 2021 4:35 pm Anyway, the reason people want to run 2handers is because some ABILITIES ARE LOCKED BEHIND 2H REQUIREMENTS so it's not really "your choice" when changes done in ROR, by our previous/current devs, have resulted in forcing people to play 2hander specs if they want access to abilities/tactics that are in demand (BG debuffs, KOTB debuffs, BO dmg channel, etc)
Even tho you are not a primary target there's still AoE damage that you need to soak up. Do you know the amount of spam that Engie and SW can bring up?detrap wrote: ↑Sat Jan 09, 2021 3:15 pmThe direct damage you take as 2h has not changed yes. But you are not a primary target in city fights or small scale, and unless you are an SM you have no place face tanking multiple warbands in orvr without a shield.Ysaran wrote: ↑Sat Jan 09, 2021 2:19 pmI know you were talking about guard damage, but my point is: it doesn't exist only guard damage. Block help you with all three avoidences, parry with melee attacks and guard damage and dodge/disrupt with ranged attacks. The downside of being 2h is that you don't have block to mitigate ranged damege, since you can't increase you dodge/disrupt with tactics or abilities.detrap wrote: ↑Sat Jan 09, 2021 1:30 pm
I am talking about the guard damage changes. You only needed parry to avoid all the guard damage before the patch was implemented.
Again I've been talking about guard damage mitigation this entire time. Please read. You always melted faster in 2h spec unless you were an SM, that hasn't changed, but the way you receive guard damage has.
PS: There is no 75% cap on defences, explain how Shield Wall works then?
The game is designed to have lower dodge/disrupt rate. You get very few dodge/disrupt from gear, you get no dodge by tactic and there are only two tactics that give disrupt. In terms of RP, you pay both dodge/disrupt the same as parry, even thought you get 2 avoidences at the price of one. HTL gives you huge amount ofboth dodge/disrupt, but no parry or block. All this, because tanks were designed to rely on parry and block mainly.
Block, Parry, Dodge and Disrupt are capped at 75%. HTL gives 45% Dodge and Disrupt to you, and 15% Dodge and Disrupt to those behinde your back. The 15% bonus can stack up to 3 times by receiving HTL from 3 different tanks.
Before patch you needed only parry to mitigate guard damage as 2h, but this wasn't making you as hard as a SnB. You always have traded survivability (and skills locked behinde shield )for utility (better punt and skills locked behinde 2h). Irt was a fair trade, but now is only bs.