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Patch Notes 03/12/2020

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knick
Posts: 209

Re: Patch Notes 03/12/2020

Post#81 » Thu Dec 03, 2020 6:40 pm

BelligerentBob wrote: Thu Dec 03, 2020 6:30 pm
knick wrote: Thu Dec 03, 2020 6:27 pm
BelligerentBob wrote: Thu Dec 03, 2020 6:21 pm

You're thinking of the tactic which actually breaks on ability use, the ability Run Away! does not break on ability use.
as far as i know the tactic Run Away! and the ability charge dont break from the SH. Not sure if the charge ability got fixed but the tactic dont break. not on live not here
You're thinking of the Speed Boost you get from Squig Leap. Maybe you should try playing a Squig Herder.
noronn wrote: Thu Dec 03, 2020 6:33 pm To all the pepegas crying about Run Away!

Squig has 1 tactic that is called Run Away! and procs on direct dmg hit and increases movement speed by 30% for 5 seconds. Doesnt break on ability usage and never did on live either.

Squig also has 1 ability called Run Away! which requires an active pet and increases your run speed by 30% upon activation with 10 second duration and 45 seconds cooldown. Doesnt break on ability usage and never did on live either.

Before the SH rework you would spec this ability in every single spec you would run on a SH. The fact you clowns just realize that abiity existsts now and suddenly think its a problem is hilarious.

Please continue with the whine and entertain us further!
i pretty sure i got it right. read think repeat.

and you noronn should reconsider you language. if your only possible way to answer in a forum by insulting people you should step out.
Knick WL RR85+
Knickli Mara RR80+

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Ugle
Posts: 590

Re: Patch Notes 03/12/2020

Post#82 » Thu Dec 03, 2020 6:41 pm

SH looks damn strong with these changes. Nice change to rkd. Please consider same treatment to SW rkd.

#MakeSWkiteagain
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Sundowner
Posts: 468

Re: Patch Notes 03/12/2020

Post#83 » Thu Dec 03, 2020 6:41 pm

Jastojan wrote: Thu Dec 03, 2020 6:38 pm
Sundowner wrote: Thu Dec 03, 2020 6:29 pm
Jastojan wrote: Thu Dec 03, 2020 6:25 pm

What about no?
and chosen's -25% crit chance tactic was not broken, sure sure :mrgreen: :mrgreen: :mrgreen:
You can write what you want but I am not a friend of nerfs - I wrote it XY times... nerf will be followed by another nerf (on other side -order this time) and will make this game less and less fun to play. If u ask for nerf for one class there will start to appear more and more players asking for a nerf for opposite fraction class. I can ensure you that this time it could be SH, ok. Another time it will by WL, slayer? I do not know what do you expect guys? What about to start asking for buffs? I have no problem with BW to get some runaway spell or something like that for runie to have it.
Yeah never ending circle of nerfs and in the end we will get just everyone autoattacking each other :mrgreen: stop justifying broken tactic dude, grow up. RUN AWAY! is straight up broken without breaking on using spell

noronn
Posts: 45

Re: Patch Notes 03/12/2020

Post#84 » Thu Dec 03, 2020 6:44 pm

[/quote]

and you noronn should reconsider you language. if your only possible way to answer in a forum by insulting people you should step out.
[/quote]

ok

Collision
Posts: 127

Re: Patch Notes 03/12/2020

Post#85 » Thu Dec 03, 2020 6:47 pm

Bring back SoR without population information ! it is just like before now.

Thanks for the renown respeccing cost.

Snowhawk
Posts: 145

Re: Patch Notes 03/12/2020

Post#86 » Thu Dec 03, 2020 6:51 pm

Nervs again -_-

- Explodin’ Arrer : This ability can now be obtained 5 steps into the Path of Big Shootin'. This ability is no longer a ground target ability and has 2 seconds cast time.

CASTTIME? OMG... THX for nothing -_-

- Not So Fast : This ability can now be obtained 5 steps into the Path of Quick Shootin'. The range of this ability has been lowered to 65 feet, and it can be casted on the move. The initiative debuff has been removed from it.

Orly... No 110 ft stun? Thats so stupid.

The Devs are Gits... :twisted:
Last edited by Snowhawk on Thu Dec 03, 2020 7:10 pm, edited 7 times in total.

Robuhr
Posts: 3

Re: Patch Notes 03/12/2020

Post#87 » Thu Dec 03, 2020 6:55 pm

Hello everybody,
very interesting patch. I like the adding of older sets to the tome. Maybe the lower scenario sets too soon?
However, a second page has now started. Would it be possible to start a second column because you can no longer see the parts overview?!

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https://ibb.co/C5ZS8QP

(Turn the page often bugged !)
Last edited by Robuhr on Thu Dec 03, 2020 7:04 pm, edited 2 times in total.

Jastojan
Posts: 221

Re: Patch Notes 03/12/2020

Post#88 » Thu Dec 03, 2020 6:56 pm

Sundowner wrote: Thu Dec 03, 2020 6:41 pm
Jastojan wrote: Thu Dec 03, 2020 6:38 pm
Sundowner wrote: Thu Dec 03, 2020 6:29 pm

and chosen's -25% crit chance tactic was not broken, sure sure :mrgreen: :mrgreen: :mrgreen:
You can write what you want but I am not a friend of nerfs - I wrote it XY times... nerf will be followed by another nerf (on other side -order this time) and will make this game less and less fun to play. If u ask for nerf for one class there will start to appear more and more players asking for a nerf for opposite fraction class. I can ensure you that this time it could be SH, ok. Another time it will by WL, slayer? I do not know what do you expect guys? What about to start asking for buffs? I have no problem with BW to get some runaway spell or something like that for runie to have it.
Yeah never ending circle of nerfs and in the end we will get just everyone autoattacking each other :mrgreen: stop justifying broken tactic dude, grow up. RUN AWAY! is straight up broken without breaking on using spell
When it comes to "tactic" I have no problem with breaking on using spell. Lets do it. But the idea of my reply is not about it.

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Nishka
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Posts: 1057

Re: Patch Notes 03/12/2020

Post#89 » Thu Dec 03, 2020 7:06 pm

I'm severely disappointed that SH hasn't received a pull this patch. Destros need to cry more.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

jennahazee
Posts: 19

Re: Patch Notes 03/12/2020

Post#90 » Thu Dec 03, 2020 7:31 pm

It's sooooo annoying with new Yer bleeding cooldown. If the target dodges/block it, you stuck with no Rotten arrer for next 5 seconds.

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