I'm more than a little confused by the concern some players are displaying for recently created characters getting "owned" in RvR / SCs:
- With fixed Bolster, if you have level-appropriate gear at low levels from which to bolster, your stats will be fine compared to a rank 15 (even better, actually, because of the formula in use). If getting this gear is a problem, then we can just bias the drops at low ranks because the utility of that gear is fleeting anyway.
- It does not take a long time to level in either SCs or PvE.
- Nobody seems to care when players have an advantage through superior leveling or gear - except now, for some reason...
- There will be a mix of levels on both sides, and nobody is playing alone.
- The situation has been far worse for MONTHS with the 12 cap than it would be under a 15 cap with fixed Bolster - because Bolster has never worked properly on the live server and still doesn't.
I'm sorry, but this is a complete and total non-issue.
A stopgap to handle the item loss issue.
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Re: A stopgap to handle the item loss issue.
T1 was next to the old T4 the most imbalanced tier, as certain items were only available at certain ranks, e.g. cloaks, helms and shoulders or not available at all after the redesign of loottables.PartizanRUS wrote: How about ranks 5-8 ? You know you don't have exploits now to level up faster like before. There is no T2 so all lvl 14 will be permanently running in T1 wrecking all who don't have gear of their level. Its obvious you just don't want to see that.
A bolster does not work, when you miss items, as there are no stats to increase. When using white items only armor is increased with bolster.
Having low lvl items with talisman slot helps extremely well, WHEN talismans are working. You can easily overcap offensive stats, only with bolster and talismans.
On the other hand, leveling in T1 goes fast, making it easier to get the required ranks.
To answer your first question, rank 5 needs talismans to overcome the lacking items, no question. Currently we have no talismans.
Rank 8 already got the first moral and most important skills, only lacking the career defining skills like guard or res.
Bolster is most effective with added talismans but you need to get the right perspective why something might be imbalanced. Because of missing features and not rank differences.

Dying is no option.
Re: A stopgap to handle the item loss issue.
The more i read this thread, the more im in all this way to see it. I just dont understand whats written in this thread. So far only 4 persons, from which 2 are Developers, are in-topic. The rest of u are guessing things that just makes me wonder if u readed at all the name of the thread or the OpeningPost of it.Azarael wrote:I'm more than a little confused by the concern some players are displaying for recently created characters getting "owned" in RvR / SCs:
- With fixed Bolster, if you have level-appropriate gear at low levels from which to bolster, your stats will be fine compared to a rank 15 (even better, actually, because of the formula in use). If getting this gear is a problem, then we can just bias the drops at low ranks because the utility of that gear is fleeting anyway.
- It does not take a long time to level in either SCs or PvE.
- Nobody seems to care when players have an advantage through superior leveling or gear - except now, for some reason...
- There will be a mix of levels on both sides, and nobody is playing alone.
- The situation has been far worse for MONTHS with the 12 cap than it would be under a 15 cap with fixed Bolster - because Bolster has never worked properly on the live server and still doesn't.
I'm sorry, but this is a complete and total non-issue.
Spoiler:
Re: A stopgap to handle the item loss issue.
Fixed it for you!Sulorie wrote: You have absolutely no clue what rank 40 (Edit 26) chars can do in T4 (Edit T3).
Yes if you play long enough you become max rankSulorie wrote: All your points are valid for r40 rr80 chars as well, as it is only a matter of time to become max rank.
You could have veterans, who play like retarded, who never ask for help and never learn. Exactly what is your point and how does this affect tiering?Sulorie wrote: You could have newbies, who don't play like retarded, who ask for help and learn fast.
So what is the problem with RvR in T4?Sulorie wrote: Furthermore you should be aware that the vast majority of players here played WAR at some point and aren't totally inexperienced ...
T1s problems came from endless trial twinks that could stay in T1 forever and therefore was significantly better equipped. They tried to fix this with some shitty loot table fixes but failedSulorie wrote: T1 was next to the old T4 the most imbalanced tier, as certain items were only available at certain ranks, e.g. cloaks, helms and shoulders or not available at all after the redesign of loottables.
Original T4 wasn't imbalanced it was end game RvR with fresh conscripts and maxed out veterans. The EPIC 1.4 patch made T4 imbalanced and broken, pre bolster fixes and pre MDPS self heal nerf, it was horrible. The "new tiers" was yet another fail fix as it ruined the PVE content and killed diversity. Subscriptions probably was 30-40% of pre 1.4 patch and going down by the hour so they just did whatever they could to save subs
Last edited by Bozzax on Sun May 31, 2015 2:59 pm, edited 4 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: A stopgap to handle the item loss issue.
exactly with the fixes az mentioned i dont understand why anyone would oppose this , do yall want to stay in t1, lvl 12 forever ?Ototo wrote:The more i read this thread, the more im in all this way to see it. I just dont understand whats written in this thread. So far only 4 persons, from which 2 are Developers, are in-topic. The rest of u are guessing things that just makes me wonder if u readed at all the name of the thread or the OpeningPost of it.Azarael wrote:I'm more than a little confused by the concern some players are displaying for recently created characters getting "owned" in RvR / SCs:
- With fixed Bolster, if you have level-appropriate gear at low levels from which to bolster, your stats will be fine compared to a rank 15 (even better, actually, because of the formula in use). If getting this gear is a problem, then we can just bias the drops at low ranks because the utility of that gear is fleeting anyway.
- It does not take a long time to level in either SCs or PvE.
- Nobody seems to care when players have an advantage through superior leveling or gear - except now, for some reason...
- There will be a mix of levels on both sides, and nobody is playing alone.
- The situation has been far worse for MONTHS with the 12 cap than it would be under a 15 cap with fixed Bolster - because Bolster has never worked properly on the live server and still doesn't.
I'm sorry, but this is a complete and total non-issue.


Re: A stopgap to handle the item loss issue.
I assume they are new to the game or never player in those truly gap situation, also as you said the lack of itiem/talisman etc can be solve just scaling more the bolster.....so no reason to still talk about it.Azarael wrote:I'm more than a little confused by the concern some players are displaying for recently created characters getting "owned" in RvR / SCs:
- With fixed Bolster, if you have level-appropriate gear at low levels from which to bolster, your stats will be fine compared to a rank 15 (even better, actually, because of the formula in use). If getting this gear is a problem, then we can just bias the drops at low ranks because the utility of that gear is fleeting anyway.
- It does not take a long time to level in either SCs or PvE.
- Nobody seems to care when players have an advantage through superior leveling or gear - except now, for some reason...
- There will be a mix of levels on both sides, and nobody is playing alone.
- The situation has been far worse for MONTHS with the 12 cap than it would be under a 15 cap with fixed Bolster - because Bolster has never worked properly on the live server and still doesn't.
I'm sorry, but this is a complete and total non-issue.
There were far worst situation in game in past.
Just to be honest a little of gap is even common, not like at lv 1 you need to be competitive vs rank 15 player :/
Progression is required,i dont want play a gw2 style game anymore. :/
Also it's a temp solution that will last until t2 relase and renow, and talisman are not in game atm.
Btw what's the other dev tough about this (exept sigmar priest that alredy said his)?
Last edited by Tesq on Sun May 31, 2015 2:41 pm, edited 2 times in total.

Re: A stopgap to handle the item loss issue.
Amen brother !Tesq wrote: Progression is required,i dont want play a gw2 style game anymore.§
Furthermore. I don't see an issue with the gap. There IS always a gap if the element of progress exists.

Reggaewaldo - Rune Priest | Yvlandir - White Lion | Marleyzimo- Knight of the Blazing Sun
Ex Database team member. Blackguard @ Live: Emnir
Re: A stopgap to handle the item loss issue.
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Re: A stopgap to handle the item loss issue.
There is one option missing - renown skills. Since at some point the system will need to be implemented it doesn't involve diverting resources needlessly. It's the best option for making characters more durable in RvR.
Not really so keen on venders, it doesn't move the game forward one inch. Also at some point in the future tokens will be acquired from RvR for gear that will be of superior quality. Sure farming is a source of great frustration now, but we chose to be here in the early stages of development and knew it would be more rough than smooth; a year from now players will have a very different experience of T1 than we are having right now.
It's inevitable that every-time changes are made and new content is added that more bugs will crop up and need squished, that's why we are all here, to help find them and make the Dev team aware of them. I'm not expecting any kind of reward for missing gear caused by bugs, it's a hell of a lot less stressful than actually coding the game, I'm certain of that.
Not really so keen on venders, it doesn't move the game forward one inch. Also at some point in the future tokens will be acquired from RvR for gear that will be of superior quality. Sure farming is a source of great frustration now, but we chose to be here in the early stages of development and knew it would be more rough than smooth; a year from now players will have a very different experience of T1 than we are having right now.
It's inevitable that every-time changes are made and new content is added that more bugs will crop up and need squished, that's why we are all here, to help find them and make the Dev team aware of them. I'm not expecting any kind of reward for missing gear caused by bugs, it's a hell of a lot less stressful than actually coding the game, I'm certain of that.
Re: A stopgap to handle the item loss issue.
Just for info:
order have lvl 15 gear from PVE.
destro don't. only 13.
Azarael check my PM, there is something private You might wanna know)
order have lvl 15 gear from PVE.
destro don't. only 13.
Azarael check my PM, there is something private You might wanna know)
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