wargrimnir wrote: Thu Aug 29, 2019 6:53 pm
peterthepan3 wrote: Thu Aug 29, 2019 5:12 pm
wargrimnir wrote: Wed Aug 28, 2019 9:48 pm
Getting your **** kicked in repeatedly in a single play session is kind of a **** system. In a small community where you know before you get to the first objective how this is all going to play out reflects badly on the small community that perpetuates this problem.
It's indicative of poor and/or unorganised players losing vs better and/or organised players -
nothing more. If people are getting their **** kicked in on the regular then perhaps we should be asking them why they are seemingly so content to let it happen? Masochism? Some form of BDSM? I mean, there are some very easy steps (won't bore everyone regurgitating the same **** we should all know by now) to take to alleviate these daily ass-poundings, so why are we not encouraging people to take these steps?
The only segment of the community that it reflects badly on is the side who keep queuing, expecting things to change miraculously. The people doing the ass-pounding (as a direct result of getting organised, synergising comps, often going on comms, using the /assist function, using their Guards properly, healing, etc.) are just playing the game, as far as I'm concerned. Getting your ass beaten is a normal occurrence in PvP games: the question, however, then becomes whether you're actually gonna do something about it (finetune your spec, make friends, get better, stop queuing for all SC as as solo player, etc.), or are you gonna cry to the Heavens instead.
Let's start calling out people for expecting miraculous results for sloppy/unorganised play.
People are not content with getting their **** kicked in. They want a fair fight. The scenario matchmaking can only go so far on it's own while keeping the speed of pops reasonable.
They continue coming back because, like everyone else still here that aren't masochists, they enjoy the game as a whole, despite the **** they have to endure.
Acknowledgement that being farmed 500-0 as a really bad thing for player enjoyment paints the picture why we're getting code in to deal with it.
How well a player is organized or geared is up to them. If
you are so geared and organized that you can cause sadistic misery on a wide enough scale that people would rage quit as a realm, congratulations, you've won. You can stop playing now. Mission accomplished. Ride off into the sunset knowing that you beat the game.
Of course, if you're so organized and competent, you might realize that incessantly beating people into the sand repeatedly who stand no real chance at matching your epic gear and elite skills, does not actually encourage most people to tryhard. A few, maybe, and we've heard that feedback for sure. But playerbases are not elitist in large amounts, they're casual. Even the niche PvP games.
We would rather have the community grow in population, skill will come in time, and you have your own playground to show off how big **** you are. Maybe we disable domination there and let you have your safe space.
It's absolutely astounding that you actually put the blame for such curbstomp SC on the people doing the winning and putting in the effort
to win, instead of those who don't want to put in a modicum of work whatsoever.
I've already spammed how to incentivise tryhard play 100 times in a way that would benefit both tryhards (encouraging them to queue vs other premades, wanting to better themselves, an actual carrot) and casuals (by getting tryhards out of casual pugfarm routine in SC). That aside, there is absolutely
nothing wrong in one side destroying the other side if there is a huge disparity between the two in terms of skill, organisation, and commitment: it's a PvP game, SC have equal numbers of players on each side, therefore you really need to fix up and look sharp if you want to come out on top. Pretty standard in every other PvP MMO I've played; you don't expect to win in fast-paced smallscale encounters without putting some elbow grease into it.
If 5+ years' worth of SC on RoR has told me anything, it is that skill will
not come in time - particularly when all we seem to be encouraging is an environment that is pure carebear, and not about taking responsibility and fixing up your gameplay: you can't tell people that how organised they are is 'up to them', yet in the same breath expect them to experience evenly-matched SC versus tryhard premades. Similarly, if people are not content with getting their **** packed in every SC, and want a fair SC, then you either: a) force grouping, b) incentivise the tryhard SC to such a degree that they don't want to farm pugs anymore, or c) just ban premades from queuing altogether - just to appease those who don't want to put in any work whatsoever.
It's about time that we stop putting the blame on people who are playing the game to the best of their abilities, and it's nonsensical to suggest that people who are dominating others in a PvP game -
through PvP - are the issue. Besides, if people getting their **** packed in on a regular basis is
such an issue, then why are they not queuing for the dedicated PUG SC? I mean, isn't that what it was made for?
It's saddening to see that you seemingly have nothing but utter contempt towards any semblance of organised PvP (equating
actually winning the majority of your PvP battles to 'causing sadistic misery on a wide scale' sorta gives it away), but you might want to take more measures not to betray this so often, as it may give off the impression that you are not impartial in how you view this.