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Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 9:29 pm
by Skullgrin
Nice, will have to check this out!
Having to mouse click on morales has always made them feel clunky and annoying to me. Thanks to you both for the suggestion!

Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 9:31 pm
by rocc
Sulorie wrote: Sat Jan 12, 2019 5:52 pm
rocc wrote: Sat Jan 12, 2019 5:01 pm
ReturnOfReckoning wrote: Sat Jan 12, 2019 4:12 pm
[Morale Abilities]
- Raze is now a level 3 morale.
- Distracting Bellow is now a level 2 morale.
You could use your many abilities and support your group.
A BG is not a chosen (we have not aura) and often we can to support only on member to follow as a shadow but it's not the objet of the path.
Skullgrin wrote: Sat Jan 12, 2019 8:00 pmWould have much preferred to see Impenetrable Armor swapped for Raze, as it sits now I'll probably not be using a M2 very often and just hoping I survive long enough to get to M3 .
Idem, now i don't use any M2.
Also, the chaos tank are not made to do damage just to die.
Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 9:32 pm
by Warblorc
Sulorie wrote: Sat Jan 12, 2019 9:24 pm
Warblorc wrote: Sat Jan 12, 2019 9:17 pm
Sulorie wrote: Sat Jan 12, 2019 9:14 pm
Yes, was changed on the fly.
What was changed exactly and why? I do not see any official update in patches.
Thanks again.
Both 25% dmg tactics can't be used together.
Ah, so no point in even putting this change in. GG
Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 9:33 pm
by Manatikik
Skullgrin wrote: Sat Jan 12, 2019 9:29 pm
Nice, will have to check this out!
Having to mouse click on morales has always made them feel clunky and annoying to me. Thanks to you both for the suggestion!
Well you do know there are hotkey buttons for morales right? Mine are set F1-F4 which is default iirc.
Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 9:38 pm
by Sulorie
Skullgrin wrote: Sat Jan 12, 2019 9:29 pm
Having to mouse click on morales has always made them feel clunky and annoying to me. Thanks to you both for the suggestion!
Why don't you put a hotkey on your morals?
Check your keybinds.
Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 10:02 pm
by Ridduk
M0rw47h wrote: Sat Jan 12, 2019 4:47 pm
Not in patchnotes, but: no more renown for healing? ;s
Brilliant!

Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 10:14 pm
by Aerogath
Ridduk wrote: Sat Jan 12, 2019 10:02 pm
M0rw47h wrote: Sat Jan 12, 2019 4:47 pm
Not in patchnotes, but: no more renown for healing? ;s
Brilliant!
So nobody ever will play healer i heard ?

Re: Patch Notes 12/01/2019
Posted: Sat Jan 12, 2019 11:58 pm
by Aurandilaz
Why not give WE/WH the 9 target Slice/Razor tactic back? I mean, it almost allowed them to perform in warbands (and made them decent for PvE dungeons - now they just hinder their party due to lack of any AoE spammer due to dungeons requiring 90% of time being spent on grinding mobs). A random morale drain/party gain where you hit one AoE ability every 10 second doesn't exactly count as "aoe pressure" which is something dps classes have to do if they want to be decent for warband gameplay. Mara still outperforms as morale drainer, and also has AoE pressure and decent dmg + other utility.
Instead you buff Sorc/Engi, already decent Warband dps class picks, with new AoE M2s.
Good WB classes, Sorc/Engi are made even better. Awful WB classes, WE/WH/SW/WL/SH - well they remain in their "weird and kinda useless" category.
From premade/organized warband perspective these changes don't really make much sense - so the alternative has to be considered, are these implemented with pug vs pug warbands in mind - something that goes against the rules of Balance Discussion forums when it comes to making new proposals?
Re: Patch Notes 12/01/2019
Posted: Sun Jan 13, 2019 12:39 am
by GodlessCrom
Torquemadra wrote: Sun Jan 13, 2019 12:03 am
Aurandilaz wrote: Sat Jan 12, 2019 11:58 pm
Why not give WE/WH the 9 target Slice/Razor tactic back? I mean, it almost allowed them to perform in warbands (and made them decent for PvE dungeons - now they just hinder their party due to lack of any AoE spammer due to dungeons requiring 90% of time being spent on grinding mobs). A random morale drain/party gain where you hit one AoE ability every 10 second doesn't exactly count as "aoe pressure" which is something dps classes have to do if they want to be decent for warband gameplay. Mara still outperforms as morale drainer, and also has AoE pressure and decent dmg + other utility.
Instead you buff Sorc/Engi, already decent Warband dps class picks, with new AoE M2s.
Good WB classes, Sorc/Engi are made even better. Awful WB classes, WE/WH/SW/WL/SH - well they remain in their "weird and kinda useless" category.
From premade/organized warband perspective these changes don't really make much sense - so the alternative has to be considered, are these implemented with pug vs pug warbands in mind - something that goes against the rules of Balance Discussion forums when it comes to making new proposals?
no, you can forget "aoe wh/we"
Why?
Re: Patch Notes 12/01/2019
Posted: Sun Jan 13, 2019 1:13 am
by GodlessCrom
Fill all the roles? Where are the tank and heal specced WHs?