soliticks wrote: Mon Aug 27, 2018 3:18 am
Ummagumma wrote: Mon Aug 27, 2018 2:43 am
Sanao wrote: Mon Aug 27, 2018 2:29 am
You should consider looking in to what Agonizing Wound does.
Well sure, let's see...
Agonizing Wounds...it says here that it does 177 damage at a cost of 35 ap, 5 foot range, and it ignores armor if behind the target.
Now, Torment...177 damage at a cost of 35 ap, 5 foot range, and it ignores armor if behind the target.
That looks like it does the same thing. That's weird considering the amount of crying I'm seeing over witch elves while no one is mentioning witch hunters. Is Order trying to open up a salt mine? It looks that way.
Perhaps you should consider looking into what Torment does.
I'll explain to you why that is. First let's start with mechanics. A Witch Hunter must use a finisher to proc his blessings. A Witch Elf simply has to attack to proc his Kisses. You can imagine how often one will hit vs the other. Now let's look at the mechanics of the two. A Witch Hunter builds up accusations and spends them on finishers (such as Burn Away Lies). Now here is where the two become so different. While a Witch Hunter is forced to use finishers to proc his blessings, a Witch elf has no need to do that. So basically, a Witch elf never has to use a finishing ability if she doesn't want to. This is where the two classes diverge so heavily. Most Witch Elves slot a tactic that gives them extra crit chance with the amount of Blood Lust they have. Since they don't need to ever use a finishing move, they are able to literally use Pierce Armor (100% armor pen), and then spam Agonizing Wound forever (100% armor pen). Do you see the difference now? Witch Elves are rewarded for spamming an ability that does the highest possible damage per gcd. Now let's compare that to the Witch Hunter. Let's say they have a standard build with Burn Away Lies. The Witch Hunter finishers are mitigated by armor. So unless you are on a squishy target, it is a huge dps loss vs simply spamming Agonizing Wound. Allowing this kind of gameplay for Witch Elves opens up their viable targets to just about ANYTHING except sword and board toughness build tanks. This is why Witch Elves will often double the damage of everyone else in the group with a vast majority of the killing blows in any typical scenario. Compare the killing potential of somebody like Slaa (Witch Elf) vs another good Witch Hunter (Nadril). It's incomparable. Since nearly anything is a viable kill target for a Witch Elf, they scale with a Guard much more efficiently than the target-limited Witch Hunter.
Since you have explained this, let's call it fiction and be honest with ourselves, let me explain the truth.
So, by blessing you mean bullets and kisses, yeah? So, you think that bullets only fire on 5 accusation? Your post seems to imply this and, I must say, this just isn't correct. Bullets fire 100% of the time on all targets of a finisher for Witch Hunters. Kisses on the other hand only fire 25% of the time, but since they do NOT ignore global cooldowns, they don't fire a true 25% of the time.
I can see you are confused by this so let me bring my friend math into this.
Let's take 8 attacks by a Witch Elf. Let's split those up over 5 attacks in one global cooldown and 3 in another. Those 5 in the first bit will only proc once. I know, it doesn't seem fair, does it? But it's true. Then, regardless of whether or not they proced in the first global cooldown, they only have 3 chances in the next bit.
Bullets also do double the damage of kisses per proc. Did I mention that? I probably should since it feels relevant to you crying about how overpowered kisses are.
Fun fact: Most Witch Elves slot Frenzied Mayhem for the better chance to crit because their finishers are poop. If Witch Elves had access to Burn Away Lies...well you'd be here whining about it with many other Order players I'm sure, but Witch Elves would use that finisher all the time, just like Witch Hunters.
If spamming Agonizing Wounds is so powerful, why don't Witch Hunters just Abso spam? You know, Torment, Absolution...repeat. Why do Witch Hunters seem to always use Burn Away Lies and Repel Blasphemy all the time? Just get in there and spam Torment.
Also, you realize Kisses don't do a ton of damage. I hope you do because you're making it seem like kisses just obliterate order which, ha, just isn't how the class runs.
So most of your post is saying how awesome Agonizing Wounds is, and ignores the fact that Witch Hunters can spam Torment while Burn Away Lies is ticking and do the same thing. Again, if you think Agonizing Wounds is so wonderful, use your version of it. It does the same thing. Promise.
And also remember, bullets do double the damage of kisses so over the course of a fight, you're likely doing the same damage. Unless you abso spam. Then you're doing more. Meanwhile Witch Hunters gain access to a baseline parry tactic which synergizes with riposte which synergizes with Repel Blasphemy for some nice defense.
I hope you can see the differences between the classes here.