Hargrim wrote: ↑Thu Sep 06, 2018 5:42 pm
Darosh wrote: ↑Thu Sep 06, 2018 5:30 pm
Did the Spider (and other NPCs by extension) receive a little tweak to combat reset-'tactics' that were fancied at the time of Gunbad's release and onwards?
I am rarely getting to run Gunbad, so I am a tad out of the loop as far as progression/tweaks go (e.g.: I can't for the life of me remember the last boss spawning these bone giants...).
There were some changes to the way aggro behaves, most recent one should go live on next patch.
Also, what period are you talking about? Last week? Last month? Last year?
Works been a bitch lately, so I can only give a very vague span of the past two-three months.
I know for certain that (in particular) the spider - and trash for that matter - has been a cakewalk before, even with pick up groups.
The only wing that was consistently a mess during the past few months was the right wing, the left wing had a rather fluctating nature to it - at times things were randomly oneshotting party members or behaved rather erratic aggro-wise, whereas at other times it behaved 'normal' (as in: as one would expect from a dungeon in a MMO.
Mid wing used to be the most stable, neither a consistent mess nor fluctating - 'normal'ish bar very rare inexplicable oneshots from trash, atleast in my experience.
All in all the dungeon is manageable, even with the issue I've encountered ... provided the party's moral isn't easily crushed by inexplicable incidents.
I used to run Gunbad semi-semi-regularly with a pocket-Slayer of mine, and even tho we managed to bring a group of atleast four regulars the runs were quite a struggle depending on when we ran (= when the last patch dropped), we eventually called it indefinitely upon encountering left wing's oneshot-shenanigans in two consecutive runs.
Mind you, I don't mean to trash your efforts to reinvigorate PvE in this game, it's just that, in my experience so far things have been rather difficault to calculate ('[have to] spend <???> in a dungeon that might spazz out or spend <personally fancied time> pewpew'ing in the lakes'); e.g.: the wounds debuff thing forced us to call the mid wing run early this week, in PvP this issue is manageable ~ in instanced PvE it's gamebreaking.
May I inquire as to whether it's possible to split the backend of things for PvP and PvE respectively? It appears to me that most of the effort you folks put into the PvE bits are indirectly, unintentionally undone every few patches in.