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Increase Winner AND Loser Emblems from Isha/EC SC

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Aisha
Posts: 292

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#81 » Fri Jan 19, 2018 7:31 pm

Yaliskah wrote:i don't see any problem with actual reward system in Sc.

It is the same story about : merged tier : Why not set directly players 40?

Let say we do it. How many time before : "Meh... i'm 40 but gear is a pity to reach, give free top gear!!!"

Let say we do it. How many time before:"MEEEEEEHHHHH i'm 40 but my enemi is RR80 !! too unbalanced!!!!, give free renown level"

Let say we do it. How many time before : "Maah... this game is boring, always the same thing to do... you ruined this beautifull game, ror team susks."

Thank you.
Isha/EC is design for 6vs6 yet it pops every full moon, actually it would worth a try since force team play and more premades will be created for it (more pops), perhaps with the incentive will decrease the complaints about "getting perma rekt as a pug bc X premade decided to do scs" . Also Penril i think Dok has to do scs aswell, weaps is a must, is hard to get subj weap in RvR.

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wargrimnir
Head Game Master
Posts: 8415
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#82 » Fri Jan 19, 2018 7:34 pm

Fallenkezef wrote:
peterthepan3 wrote:whole point was just to get people queuing up against eachother, and avoiding pug farming. at least I thought I'd try to instigate something, instead of moaning about it yet never offering any solutions. Meh.
You need to drop this fantasy that you can make everyone adopt YOUR ideal of how to play this game.
That's a bit harsh.
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peterthepan3
Posts: 6509

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#83 » Fri Jan 19, 2018 7:36 pm

Fallenkezef wrote:
peterthepan3 wrote:whole point was just to get people queuing up against eachother, and avoiding pug farming. at least I thought I'd try to instigate something, instead of moaning about it yet never offering any solutions. Meh.
You need to drop this fantasy that you can make everyone adopt YOUR ideal of how to play this game.
Actually I think I speak on behalf of a great many people, but np. Keep hitting me with those negative vibes.

(truth be told, I thought you'd be all for measures to tackle pug farming)
Last edited by peterthepan3 on Fri Jan 19, 2018 7:40 pm, edited 1 time in total.
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dansari
Posts: 2524

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#84 » Fri Jan 19, 2018 7:37 pm

Fallenkezef wrote:
peterthepan3 wrote:whole point was just to get people queuing up against eachother, and avoiding pug farming. at least I thought I'd try to instigate something, instead of moaning about it yet never offering any solutions. Meh.
You need to drop this fantasy that you can make everyone adopt YOUR ideal of how to play this game.
To be fair to peter, all he tries to do is stick up for the way he plays the game and thus what he cares about...
<Salt Factory>

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Darosh
Banned
Posts: 1197

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#85 » Fri Jan 19, 2018 7:41 pm

Playing in a group, in a massive multiplayer online game no less - who the **** does he think he is? Bring the pitchforks folks, we gotta chase this elitist out of our village.

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GodlessCrom
Suspended
Posts: 1297

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#86 » Fri Jan 19, 2018 7:41 pm

Peter is true premade justice warrior, defending proud, independent group players (who dont need no man) against encroachment of PUG privilege and casual supremacist soloarchy.

(I agree with his points as well. WoW took away pvp gear rewards this expac and pvp participation hit an all time low even though objectively more comps are viable than in last expac).
Rush in and die, dogs - I was a man before I was a king!

bloodi
Suspended
Posts: 1725

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#87 » Fri Jan 19, 2018 7:43 pm

GodlessCrom wrote: WoW took away pvp gear rewards this expac and pvp participation hit an all time low even though objectively more comps are viable than in last expac).
Well, as someone who last played in wotlk, i didnt hear anything but dreadful thigns about how it progressed since then so i am not entirely sure that is the sole thing to blame for that.

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Fallenkezef
Posts: 1492

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#88 » Fri Jan 19, 2018 7:54 pm

peterthepan3 wrote:
Fallenkezef wrote:
peterthepan3 wrote:whole point was just to get people queuing up against eachother, and avoiding pug farming. at least I thought I'd try to instigate something, instead of moaning about it yet never offering any solutions. Meh.
You need to drop this fantasy that you can make everyone adopt YOUR ideal of how to play this game.
Actually I think I speak on behalf of a great many people, but np. Keep hitting me with those negative vibes.

(truth be told, I thought you'd be all for measures to tackle pug farming)
Don't mistake my meaning. I know you are passionate about teamplay and organised groups but I have played enough mmo's to know that literaly NOTHING works to create it.

Carrot or stick, it always fails because each individual has to evolve towards it.

Any idiot can see that organisef play is inherently better, you don't need rewards to make that point. A straw is weak, a bundle unbreakable.

Thing is it takes time and an individual journey to go from solo loner to team playet and that will happen if you reward it or not.

But the majority never make that step, in any game.
Alea iacta est

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dansari
Posts: 2524

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#89 » Fri Jan 19, 2018 7:57 pm

Fallenkezef wrote:A straw is weak, a bundle unbreakable.
But I have a sawzall?
<Salt Factory>

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Fallenkezef
Posts: 1492

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#90 » Fri Jan 19, 2018 8:03 pm

dansari wrote:
Fallenkezef wrote:A straw is weak, a bundle unbreakable.
But I have a sawzall?
There is always one....
Alea iacta est

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