Haojin wrote:I was leading 2 warbands on teamspeak [ our personal record ] and coordinating with all pug warband leaders [ 5 or more warbands ]. We create a monster saturday and we should suffer from it because order can't be organized like us. Well, we'll accept our fate..
Its so hilarious that you think you achieved that thanks to "organizing"
There hasnt been 5+ warbands on order, in like, ever.
as I said before, it was a record for a long time for destruction and yes this was order's fault for prefering 6 maning, soloing, pugging, not communicating. funny thing is: we have aao most of the times in eu prime time and you'll be punished with DR soon. just be online in thursday 1/12 in eu prime time and we'll show.
Marsares wrote: It's interesting to see how none of the SHs every spoke out for the WL pet, which suffers the same issues as a SH pet but where it is significantly exacerbated because they have to be in melee range (i.e. suffer much more from pet pathing, unresponsiveness to commands, CC, etc).
Having a more significant CD is fair, and a degree of nerfing the SH was long overdue.
THIS.
SHs dps was crazy, the bug abuse crazy as well, moreso with the ranged pet's attacks, and not a single word ever came from them when WL had the same problems (moreso with the nerfed pounce). Now feel the nerfbat, which was long waited from 90% of the server.
Re: Changelog 29/11/16
Posted: Tue Nov 29, 2016 6:54 pm
by Marsares
blaqwar wrote:
Marsares wrote:
blaqwar wrote:As much as I like the change and hate SHs, reading what the sensible SH players have to say I can't help but feel that this change was too big of a nerf. I agree with Aza's assesment of Spiked Squig being a skirmishing tool, tied to the appropriate stance, having appropriate range. But is a wounds debuff really needed when accompanied with the range/damage change?
If the counter-play of killing the squig is here to stay (in the form of a wounds nerf), could perhaps the squig being killed be less punishing? Would mirroring the summoning to the WL lion summoning be too much (15 sec cd on a squig getting killed and being able to do it while moving)? I never understood why SHs have the most punishing pet resummon spell in the whole game.
Because they are ranged pets and thus more difficult to kill then a WL pet, which has to go in melee range and thus the danger zone?
It's interesting to see how none of the SHs every spoke out for the WL pet, which suffers the same issues as a SH pet but where it is significantly exacerbated because they have to be in melee range (i.e. suffer much more from pet pathing, unresponsiveness to commands, CC, etc).
True, I'd never argue for such a change before this patch. But with the current HP on the squigs a WL pouncing on one can kill it in 1, maybe 2 abilities along with an AA. Meanwhile, if I'm not mistaken lions got a slight buff to survivability this patch?
Again, that's fair given that they are melee pets. Try taking a WL into a medium-sized fight and see how quickly your pet dies. There is a reason why WLs have absolutely zero place in WB-sized fights, whilst SHs are much more forgiving as they can stand on the edges.
Re: Changelog 29/11/16
Posted: Tue Nov 29, 2016 6:55 pm
by Thelen
Gachimuchi wrote:
Thelen wrote:That harsh of a wounds debuff is a gamechanger. I'm not going out into the lake if other side has any siginificant AAO. I would change to the other faction, but with the way the Orvr is now, the faction AAO will probably have swapped.
The solution to population imbalance shouldn't be to give incentive one side NOT to play, but the other way around. Increase AAO rewards. Make it more lucrative to switch over to the other side. Make reverse AAO buff where zerging side gets less renown from Orvr.
Wouldn't this do the exact same thing? Instead of "I don't want to RvR on zerging side because I die in 2 hits" becomes "I don't want to RvR on zerging side because it's not worth my time"
The difference being, you aren't going to be 3-shot by every DPS if you really want to stay on a certain side. Wounds debuff is absolutely crippling in its current form. A renown debuff? Not so much.
Re: Changelog 29/11/16
Posted: Tue Nov 29, 2016 6:55 pm
by Theseus
Hm it seem as if my White Lion now does the same damage with his Auto Attack as with his damage from Coordinated Strike and he does almost the double damage with his own abitlities than with his part of the coordinated strike. (I have a screenshot to my comment, but i dont know how to import it here. Never worked with screenshots. So if someone would tell me I would edit the post so you can see it.) Its only tested on one mop as the patch came, but I will grap me a destro and try itout some more later.
Re: Changelog 29/11/16
Posted: Tue Nov 29, 2016 6:57 pm
by Marsares
Theseus wrote:Hm it seem as if my White Lion now does the same damage with his Auto Attack as with his damage from Coordinated Strike and he does almost the double damage with his own abitlities than with his part of the coordinated strike. (I have a screenshot to my comment, but i dont know how to import it here. Never worked with screenshots. So if someone would tell me I would edit the post so you can see it.) Its only tested on one mop as the patch came, but I will grap me a destro and try itout some more later.
Upload pics to http://tinypic.com/ or some similar server, then stick URL in your post.
Re: Changelog 29/11/16
Posted: Tue Nov 29, 2016 6:59 pm
by roadkillrobin
bloodi wrote:
roadkillrobin wrote:We ran into 5 warbands of Order in KV a week ago.
Haojin wrote:I was leading 2 warbands on teamspeak [ our personal record ] and coordinating with all pug warband leaders [ 5 or more warbands ]. We create a monster saturday and we should suffer from it because order can't be organized like us. Well, we'll accept our fate..
Its so hilarious that you think you achieved that thanks to "organizing"
There hasnt been 5+ warbands on order, in like, ever.
HAHAHA so much this ^
Its like this : " I have 3 (possibly more , depending on the levels of cowardice) healers focusing me , and i pretend to be a strategist overlord "
Don't - Penril
Re: Changelog 29/11/16
Posted: Tue Nov 29, 2016 7:00 pm
by NoRKaLKiLLa
I'd like to suggest the AAO wounds debuff be limited only to the areas directly around the keep, and scaled back slightly.
Even then, taking a keep in KV is currently a crapshoot and never a sure thing even if the enemy has 100 AAO. Now If I see the enemy faction has 100+ AAO, heading to a keep which has walls to hide behind, siege cannons to deploy, respawns without an arduous run, postern doors to duck within and I have reduced health.. Not a chance.
This is not to say I'm vigorously looking for reasons to tear apart any and all changes made. The best part about this project is that things can be tweaked quickly if they don't work or celebrated when they do.
Re: Changelog 29/11/16
Posted: Tue Nov 29, 2016 7:00 pm
by Theseus
Marsares wrote:
Theseus wrote:Hm it seem as if my White Lion now does the same damage with his Auto Attack as with his damage from Coordinated Strike and he does almost the double damage with his own abitlities than with his part of the coordinated strike. (I have a screenshot to my comment, but i dont know how to import it here. Never worked with screenshots. So if someone would tell me I would edit the post so you can see it.) Its only tested on one mop as the patch came, but I will grap me a destro and try itout some more later.
Upload pics to http://tinypic.com/ or some similar server, then stick URL in your post.