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Changelog 15/11/16

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Arbich
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Posts: 788

Re: Changelog 15/11/16 (Pending)

Post#81 » Tue Nov 15, 2016 4:26 pm

I am so eager to see the changes. When will the .ab ex mode be available?

On short question:
It seems that an anytimer core ability (sigmars radiance) is vastly superior to a "melee" AoE-heal-ability which required 14 points invested in AoE-heal-tree and has a cooldown (martyrs blessings). Intended?
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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Twyxx
Posts: 934

Re: Changelog 15/11/16 (Pending)

Post#82 » Tue Nov 15, 2016 4:29 pm

I can get cutting the armor... just maybe not the the value of armor talismans in Tenacity (I think that's what the text was saying). Gonna try the ab ex when I get home, thanks for the constant updates.
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Azarael
Posts: 5332

Re: Changelog 15/11/16 (Pending)

Post#83 » Tue Nov 15, 2016 4:31 pm

hellagen182 wrote:As braendir wrote in a previous post wp/dok got no cc apart from that aoe kb which it's weak if you compare it to rune/am or zeal/sham one..
so from my pov forcing wp/dok (with debuffed armor) to stay in frontline in order to heal it's something that I can't understand..
the lack of cleansablity from wp/dok in reference to sh/ib heal debuff makes it even worse for them to stay in the middle of the fight.
Also for wp it won't be such a big problem when it will face rdps in rvr/sc etc because its detaunt works different than the dok one (which will detaunt just one target and not the target + enemies within 30ft from it)
You're not forced to stay in the frontline. Once you have 3 stacks (which you can get on DoK from using Devour Essence as well, btw), you can position wherever you want for 12 seconds, then flit forward to refresh them.
Twyxx wrote:I can get cutting the armor... just maybe not the the value of armor talismans in Tenacity (I think that's what the text was saying). Gonna try the ab ex when I get home, thanks for the constant updates.
Bear in mind that it cuts both ways: your armor talismans are worth 50% less in Tenacity, but any armor debuffs also affect you 50% less.

kryss
Posts: 456

Re: Changelog 15/11/16

Post#84 » Tue Nov 15, 2016 4:38 pm

I like the changes on paper, so much versatility but I'm a little worried about the growing uselessness of WHs/WEs, why would you want to bring them on the mdps train at this point? Prolly gonna find their spot in soloing/small scale guerrilla, but nothing more if not addressed too.

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Theseus
Posts: 526

Re: Changelog 15/11/16

Post#85 » Tue Nov 15, 2016 4:46 pm

kryss wrote:I like the changes on paper, so much versatility but I'm a little worried about the growing uselessness of WHs/WEs, why would you want to bring them on the mdps train at this point? Prolly gonna find their spot in soloing/small scale guerrilla, but nothing more if not addressed too.
Which I would think is fine, at least for Open, it makes for a more spreaded arsenal of tactics I think. On SCs, that might be a problem. But it would be something the guilds can work out I think.
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katroulitsa
Posts: 342

Re: Changelog 15/11/16

Post#86 » Tue Nov 15, 2016 4:52 pm

A KD on dok while stance dancing from tenacity to something else + armor debuff + silence/stagger on other healer + optional punt on hypothetical guard and dok is dead.
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Semya

Penril
Posts: 4441

Re: Changelog 15/11/16

Post#87 » Tue Nov 15, 2016 4:55 pm

katroulitsa wrote:A KD on anything that is not a tank + armor debuff + silence/stagger on other healer + optional punt on hypothetical guard and anything that is not a tank is dead.
ftfy. Sounds about right!

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katroulitsa
Posts: 342

Re: Changelog 15/11/16

Post#88 » Tue Nov 15, 2016 5:05 pm

Penril wrote:
katroulitsa wrote:A KD on anything that is not a tank + armor debuff + silence/stagger on other healer + optional punt on hypothetical guard and anything that is not a tank is dead.
ftfy. Sounds about right!
Not rly, maybe check ur current spec or choose more wisely the healers you re playing with :roll:

Anyways, we will see how it goes.=)
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Semya

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Penril
Posts: 4441

Re: Changelog 15/11/16

Post#89 » Tue Nov 15, 2016 5:12 pm

katroulitsa wrote:
Penril wrote:
katroulitsa wrote:A KD on anything that is not a tank + armor debuff + silence/stagger on other healer + optional punt on hypothetical guard and anything that is not a tank is dead.
ftfy. Sounds about right!
Not rly, maybe check ur current spec or choose more wisely the healers you re playing with :roll:

Anyways, we will see how it goes.=)
Tell me which non-tank can survive a 3s KD while focused by a premade, unguarded and not receiving heals (you mentioned that very specific situation). Then you mention "check your healers" even though your example clearly stated the other healer was silenced/staggered.

:roll:

Sure, let's see how it goes. People need to test it and see for themselves.

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davispeed
Posts: 392

Re: Changelog 15/11/16 (Pending)

Post#90 » Tue Nov 15, 2016 5:24 pm

lastalien wrote:Hopefully soon I will see to developers nerf characters for destro, because during the last few patches are nerf only characters of the order. Good thing I wore my slayer, and can now put it on the shelf.
What about the radius at the magus and engineer them it is completely at odds with the possibility to throw detaunt, as I recall, one of the first SW nerf was due to the fact that the purpose of dying without being able to throw detaunt.
What about epic KB tanks, which by one of skill can win a fight 6 * 6 or more, pushing the tank or heal or dd in the unfathomable distance, is not the ultimate skill?
What about a unique combination of skills from the maras in the same tree, the reducing armor and reducing wounds and heal debaff? It is not too much for a single character?
lol, Typical order, keep living in your bubble. :lol:
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