Re: Changelog 08/11/16
Posted: Tue Nov 08, 2016 8:37 pm
Some good points there. I would argue that on live I had a base of 45% crit (13% now) and could kill more efficiently (LoTD weapons and talis were LoL funny), but no one was ever complaining about magus damage =P. That is due to the fact that dot damage is super easy to cleanse and that burst skills took forever to cast. Also, that they had other things to worry about that were much more dangerous (I'm looking at you slayer, marauder, etc. - another lol at the buff slayer post).Renork wrote:I don't disagree with you, stationary fights are not very common outside of keep fights. I never petitioned for a damage buff or range increase; rather I advocated for utility but a different route was taken and ultimately it made the class even more stationary. However, the damage/range buff was/is quite significant, so it would be rather hard to justify giving the class anything else. There are several reasons why people don't play the class....such as looks, some people don't like to be stationary, bad stigma, not good at 6v6 fights (again, stationary, w/little utility) etc... The class is by no means perfect, but if we had sovereign, people would be crying about getting killed "too fast" by magi. The burst potential is quite significant, especially if you have 8 ticks.Tankbeardz wrote:Stationary DPS...seems like an invalid argument for an archetype that is not useful in any other place other than on a keep wall. There aren't many fights where you sit still the entire time and magus is always a prime target so you have to move to stay alive or to kill. I don't care enough to post a long argument in the balance forum to buff magus nor do I need buffs to play my class efficiently...and I usually test my builds 100x in a style that works for me. I work with what I have and I always have. If magus is so amazing, why are there still so few? Of those few, why are there are only a few worth mentioning at all? You can , literally, swap ANY rdps for a better return than you get from magus. The damage and range was never an issue with magus imho...it's the lack of utility in a so-called utility class.Renork wrote:
You could argue that every ability in this game was overly godly near release since not a lot of people knew the basics of the game, lacked armor, resists, etc... you could spam cleave soul on a DoK and things would die.
Magus is now "officially" a stationary dps class and is far from being gimped at this point. My personal preference was to orient the class towards utility but having BoC on a 5cd and a total of 40% extra damage + 40% extra range means that the class should not receive any more significant buffs (plus demons are working as intended now). Believe me, If crit was easier to access, then people would not be happy with the magus class :^)
1. 2 GCDs and a tactic slot for an "instant" KD
2. Morale 1 for a range snare - melee snare is fun but not useful since you are snared if you are in range of, pretty much, any class
3. No heal debuff
3. 2 second cast disarm
4. 3 second cast for burst damage...BOC should be 3...but that is it
5. The added anti stagger buff they received on live is generally useless right now - and I actually used it on live.
Changes to any of those (no not all) would make a better impact imo. Don't get me wrong...I'm not crying. I just disagree with the changes...leave it at that.
I also disagree with the range change to engi...but I'm not going to go into all of that.
People whine more about engies because the turrets have the armor debuff (not an insignificant amount either). On live it was the other way around due to how easy it was to stack armor. It's always interesting to see how different the game is without LOTD (no one, literally almost no one complained about pounce, people were too busy getting murdered by torment spamming wh's).