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Re: Proc meta
Posted: Mon Oct 10, 2016 10:25 am
by Niky
1652 dmg from your skill xD.
2374 dmg from procs.
Damage incresed to 143% KARL! xD
Re: Proc meta
Posted: Mon Oct 10, 2016 10:28 am
by zumos2
No I guess we did a pretty good theory crafting ty

Re: Proc meta
Posted: Mon Oct 10, 2016 10:36 am
by Kazekiri
01:59:01 => from texi's skull thumper :
AA critical hit procing cov vitality + cov celerity + frozen touch + skull thumper + war below dmg (loudmouth) procing cov celerity + frozen touch
lol
1 aa = vital + celerity + FT + ST + loudmouth + cele + FT
First thing to change, dunno if it's a bug, but a proc (loudmouth) shouldnt proc others procs
Re: Proc meta
Posted: Mon Oct 10, 2016 10:41 am
by zumos2
Kazekiri wrote:First thing to change, dunno if it's a bug, but a proc (loudmouth) shouldnt proc others procs
Already fixed, that is an old screenshot.
Re: Proc meta
Posted: Mon Oct 10, 2016 10:58 am
by Smellybelly
zumos2 wrote:Smellybelly wrote:70 attacks recieved (not counting your own ID procs) in 4 seconds. But hey, CLEARLY this is about bad healers who cannot keep up. The self delusions of some people...
I said that in the light of a defensive tank with a guard being killed, although some slayers are practically equally tanky

Cant argue with that, damn armor racial
Re: Proc meta
Posted: Mon Oct 10, 2016 3:33 pm
by Caffeine
I don't know if D&D came up with the idea originally but they certainly have perfected their method of capitalizing on the proc rate so props to them for trying something new and thinking outside of the box.
I was the WP in a
screenshot Niky referenced earlier in this thread. This was the second CW we played against D&D that day. As Danielle noted we only had one death during the second game which was mostly due to both tanks using Destroy Confidence to remove FT. Of course, as Loengrin pointed out, it doesn't take much effort for the sorc to reapply his buffs. Either way with Destroy Confidence having been removed this pathway is now closed.
Those watching last nights stream probably noticed that it's now common to bring a sorc/bw instead of a second mdps just for the proc tactic. As more and more people are jumping on the bandwagon the choice is essentially to either bring your own procs or hope to somehow survive the damage and wait for the enemy to make a mistake.
I think at any given time there will always be "The One" group composition that is more efficient than others. The question on everyone's mind now is wether proc meta is the new status quo. So far the only people who appear in favor of the idea are members of D&D who are arguing their best to keep things the way they are in an obvious attempt to stay relevant. Azarael hinted at planned changes but at this point it's unclear what (if anything) will be done about the situation.
It will be interesting too see where this goes next.
Re: Proc meta
Posted: Mon Oct 10, 2016 4:32 pm
by Arconnn
I've fought against Proc Meta comps and have been able to out heal the damage if not executed correctly
It's funny how a lot of people in this thread tried to run the proc comp and lost every time and stopped playing it, and are now complaining it's overpowered when in fact you didn't execute it right / didn't reapply procs. And there are counters even to the Proc Set up, I've fought against them.
this is an "l2p" issue
Re: Proc meta
Posted: Mon Oct 10, 2016 4:32 pm
by Azarael
And I think this ^^^^ is the point at which a balance forum topic is made. I strongly recommend filing a proposal.
Re: Proc meta
Posted: Mon Oct 10, 2016 4:54 pm
by Jaycub
>I strongly recommend filing a proposal.
this is a thing?
Re: Proc meta
Posted: Mon Oct 10, 2016 5:00 pm
by Azarael
Balance forums were opened yesterday, with a caveat sticky. The proposals forum allows you to post topics and edit them but does not allow replies. Have a ball.