Re: Hotfix 21/08/16
Posted: Mon Aug 22, 2016 7:39 pm
I disagree that the sovereign sets were well balanced myself. Not a relevant point but god damn, those tiers of gear were too much.
This is very interesting from certain point:Torquemadra wrote:Yeah we could leave a few people to have a massive renown advantage over the majority of the players by virtue of an exploit but given there are significant benefits to RR points we choose not to allow this and to bring them back down. We are genuinely sorry for the very, very few people players who got caught in this who didnt exploit the siege but funnily enough they are the ones going "no big deal, will just go out and get more".Arena wrote:If that's so, then why wipe all 50+ rr down to 50 in the first place? If experience not matter, then make few people upset is don't make sence. You could leave it as is and just continue make server better without mentioning or reacting on this aftermath of issue.Natherul wrote: - This server is development first, player experience second.
Unlike other games, balance and fairness is paramount to us and whats best for the majority will always override the whims and the preferences of the few.
So... You don't care about my assumptions that pointed at the problem (I didn't know the formula of why, and still don't know the renown formula so I still wouldn't be able to report it). 2½ months later you punish a specific group of players, which are in no way directly connected to the issue. What those players all had in common was that they played the game a lot.Torquemadra wrote: I dont care what assumptions you made [...]
Noone even ever explained how siege RR was bugged. You didn't get 1k renown for killing a dude with a cannon behind a wall. You got like a 100-150RR (with no AAO) but you got it like 30x times for 30 dudes that died, making the AoE cannon overpowered in terms of renown.Torquemadra wrote:We dont need to "label" something for it to be an exploit, common sense works pretty well just people like to ignore it in the hope of maintaining an advantage and then act all indignant when their actions come home to them in a way they dont like.Danielle wrote: ***Lots and lots of words***
Lets see, "I get 250 renown for killing a dude with my sword yet 1000 renown for killing someone in safety behind a wall using a aoe siege cannon" yep seems legit and fully intended right? You did it, you lost it, deal with it.
Just a FYI, I would personally be happy with full wipes back to 1/1
oh and heres something for you all
viewtopic.php?f=52&t=16391&p=180033#p180033
I am under no illusion that I have any power here except that of my argument. Since I have clearly failed to convince you, or even engage you in a conversation about the matter succesfully, that's that for what I can and can't do.Torquemadra wrote:Again, I dont care about your whines, it was obvious to everyone the gains were massively out of whack and Im sorry you didnt have the sense to see it wasnt an acceptable state. I value you as a player and a tester but thats it, you dont get special treatment and ultimately if you stopped playing tomorrow this game wouldnt miss a beat, we certainly dont want to lose a single player but we would manage somehow.Danielle wrote:Noone even ever explained how siege RR was bugged. You didn't get 1k renown for killing a dude with a cannon behind a wall. You got like a 100-150RR (with no AAO) but you got it like 30x times for 30 dudes that died, making the AoE cannon overpowered in terms of renown.
Accusing me of being a riskless player when I was probably the most risk taking order player that exists out there is hillarious. Even the oils I used were generally super risky. I have had enough. Clearly you are not going to reverse this nor are you open to others opinions, so keep telling yourself all the people you wiped are evil exploiters so that you can feel good about yourself doing it and wasting hundreds upon hundreds of players legitimate play time. I guess anyone who used siege since release exploited. A dev even wrote somewhere that the problem was with how renown was regularly calculated and that this was the same for siege.
Why should I not be upset that I am getting punished together with 29 other players for a so called exploit almost everybody used? While everyone else gets to keep everything, where's the logic in that? Nowhere. If you roll people back, roll back everybody.
Also take a good look at the link I provided twice now, (here it is for a third time viewtopic.php?f=52&t=16391&p=180033#p180033) because you seem to have ignored it, then take some deep breaths and gain a little perspective and also you dont get to tell us what to do. If you would care to join the team applications can be found here viewforum.php?f=45
You have said your piece, we are all aware of it, we are not undoing the action, I would advise leaving it at that.
Iam not defending any exploits or exploiters. Thanks to minimum time to play I dont join parties/warbands,because of my fast and unpredictable quiting,because of our little son(1 month old). When siege happens during my online time,I have 2 options. 1) help to defending keep and as a WE withoit any ranged options and nearly no AOE in melee range in my spec I use siege engines. 2) try to gank those,who want to join attackers,but lakes are full of premades and warbands with minimum soloers.peterthepan3 wrote:It's not about punishing those who use siege weapons because that would be stupid; it's about reverting the insane renown/inf/xp gained from one-shotting people with them. A marauder in t3 literally made a video of his 'progression' through the xp/rr ranks in insane time from just using the bugged oil.
It's cute how people are trying to defend it ^^ Maybe if people focused more on pvp and not using these exploitative mechanics there'd be less salt.