Recent Topics

Ads

Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Share, discuss, and get help with addons for Return of Reckoning.
For most available addons, visit Idrinth's Addons site.
Forum rules
Before posting in this forum, please read the Terms of Use and visit Idrinth's Addons site for most available addons.
User avatar
Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#81 » Sun Oct 05, 2014 12:57 am

Gitznik wrote:
Okay the Error messages have gone. But Norsca still looks like a sepia picture =D Is it supposed to look like that? (I don't think so =D)

Anyone has a picture of Norsca to compare?
Originally, it did look a little dark for myself. So I played with the in-game settings (brightness/contrast). Try it.

Image

Incidentally, the kitties are back :3 Meow!

Ads
User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#82 » Sun Oct 05, 2014 12:34 pm

Gorwe wrote:A question:

Could a version of this only with darker filter be possible? I mean, WAR's art is superb as it is(even without this-GFX otoh...), but I always felt the lighting was too bright, colours too vibrant for a Warhammer game. I don't want the Witcher bleak either, but something in between would be awesome.

With your modification, the colours are even more intense and, I feel, that is the opposite way than we should be heading.

p.s. I am not for MEGGGAAA GIGGGAAA D.A.R.K. approach that GW uses lately because I feel like it doesn't become Warhammer Fantasy. Like at all. 40k? Who cares, that's the other franchise. WHFB should be Dark Fantasy with a healthy dose of Black Humour that is detailed yet semi real. 40k? I don't even know how to name the genre of that one. Hopeless fiction? Would it include GoT(Game of Thrones) and the like as well then?

edit: I found the word I was looking for! YAY! :D
I think it actually makes the whole atmosphere quite darker (but yes it also does increase warhammer's color as it felt quite washed out to me)
Gitznik wrote:
Elven wrote: I'm sure it will work fine, still. I personally bloody hate Geforce experience. It is useless to me and it constantly crashes when searching for driver updates.
Okay the Error messages have gone. But Norsca still looks like a sepia picture =D Is it supposed to look like that? (I don't think so =D)

Anyone has a picture of Norsca to compare?
Since the mod chances everything (every region) it's likely possible that some places looks quite weird. However Norsca looks quite fine on my Monitor, pretty different compared to the original but I thought it would fit in as it's a dark and rough place over there.
Image

User avatar
Gitznik
Posts: 12
Contact:

Re: Sildur's Enhanced graphics

Post#83 » Sun Oct 05, 2014 12:45 pm

Sildur wrote: Since the mod chances everything (every region) it's likely possible that some places looks quite weird. However Norsca looks quite fine on my Monitor, pretty different compared to the original but I thought it would fit in as it's a dark and rough place over there.
For me, Norsca looks not dark but very orange (rotstichig ^-^)
Additionaly changing brightness ingame does not seem to work out for me. Any idea why brightness changes do not apply?
(Running in fullscreen)

User avatar
Gorwe
Posts: 219

Re: Sildur's Enhanced graphics

Post#84 » Sun Oct 05, 2014 6:22 pm

If you ask me, the perfect colour scheme for a Warhammer Fantasy game would be like in the Kingdom of Heaven. Especially during those beggining/end scenes(Normandy or where was it). Also, the colours of Gladiator would suffice-again the colour pallete used in the beggining in that frosted forest and in the afterlife would work perfectly for a Warhammer game.

I am more interested in how your mod will look in the places with naturally enhanced colours. I am talking about Ulthuan-most notably Saphery. I have a bad feeling that colours will look extreme there. Again, if one used an external program to enhance shadows/AA and such while desaturating colours...that would be quite lore friendly.

All imo ofc!


edit: this font colour is the example of what I'm talking about. Now compare that with the above ;)

User avatar
Sheindo
Posts: 18

Re: Sildur's Enhanced graphics

Post#85 » Mon Oct 06, 2014 12:12 pm

Very nice, going to try that today :)
Image

User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#86 » Mon Nov 03, 2014 3:13 pm

Can't try it currently, but the very latest version of the Nvidia Drivers (344.48) should fix the issues with Enbseries and Sweetfx at the startup..So you can update your GeForce Experience now..
Image

User avatar
warhammer1995
Posts: 284

Re: Sildur's Enhanced graphics

Post#87 » Thu Nov 27, 2014 1:39 pm

i can't use fullscreen,what problem ?
if i use Fullscreen my screen start doing weird thing.
RP - Pavoss :idea:

User avatar
warhammer1995
Posts: 284

Re: Sildur's Enhanced graphics

Post#88 » Thu Nov 27, 2014 1:41 pm

Without Fullscreen i can't use brightness :( so game graphic looks really bad.
RP - Pavoss :idea:

Ads
User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#89 » Sat Nov 29, 2014 2:14 am

Fullscreen should work fine, if not you could still use borderless window I guess...It's basicly the same as fullscreen.
Image

User avatar
Bazil
Posts: 23

Re: Sildur's Enhanced graphics

Post#90 » Mon Dec 01, 2014 1:50 pm

Can't use it with launcher, it crash if I don't delete d3d9.dll from game folder.
Any tips how to fix this?
Specs: Nvidia GTS450 GFExperiens 2.1.0.4 Driver 344.75, core i5@650, 4gb DDR, win7 sp1 32bit.
Image
PS. MSE doesn't prevent WH from launching.
Image

Who is online

Users browsing this forum: No registered users and 1 guest