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Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:45 pm
by Bozzax
Isn't the hit being avoided/migrated/absorbed ... before damage is made to guard hit (raw damage)?

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:46 pm
by Azarael
Yes, it is raw damage.

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:47 pm
by Tesq
Do you ppl really see how much damages are in game currently?

Tank stay alive? --> what's the problem they are tank--> they suppose to die last being eable to keep being focused by the whole realm in the front lines.
What you call them tank for otherswiese the name point to be durable not to be supporters (which is something they are but this is not league of legends)

Unkillable ppl under guard----> bring 50% heald debuffin sc and 25% heal debuff in wb/ stag enemy healers.

Then there are currently problem with 2h tanks guard and you want make em take EVEN more damages?

It's alredy absurd that tank cannot reduces damage by guard you then even want make it badder?
A 50% damage remove component is needed as logn there is a so low TTK st and so much strong Aoe spam in game.

ANY guard nerf will kill wb play ---> or make it even more FULL retarded more damages burst eliminating every strategic components from the game.

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:48 pm
by Bozzax
Azarael wrote:Yes, it is raw damage.
My point is off/def stats, avoidance, migration, absorbs modify the "initial" hit on the guarded target before it turns to damage and is affected by guard.

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:49 pm
by Soulcheg
Azarael wrote:
Soulcheg wrote:Oh nice. You just actually said "ok, i agree, let's nerf guard".

Go, kill the half-rotten corpse of WHO again. Make it session game, like LoL or DotA. Sorry.
If you have nothing constructive to post, go away.
What constructive one can say in a absurd thread like this? You want that i start to suggest in which way we should nerf core tank abilitie, on which based almost whole gameplay of this game? I have already posted every construtive arguments i had - you can deal with guarded target in dozens ways, it's not guard, it's people who can't understand abilities they have. What can i say more? Why we start this discussing this thread at all? I truly don't understand. Guard was from the closed beta-tests of EU WHO, why you suddenly want to change it? That' really disturbing.

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:50 pm
by ThePollie
Tesq wrote:It's alredy absurd that tank cannot reduces damage by guard you then even want make it badder?
What?

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:52 pm
by Soulcheg
Tesq wrote: ANY guard nerf will kill wb play ---> or make it even more FULL retarded more damages burst eliminating every strategic components from the game.
It's sad that people "i'm-a-proud-solo-player" can't understand it, i guess they want pure deathmatch, with insta respawn, where they can run like headless chickens, and get their "fun"

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:52 pm
by Tesq
not only that guard is something very warhammer specific, you just end change the whole system....

fix and improvement are welcome and also class balance and more class cyrcle around the party/wb set up but not change of core funtionality of the game which make it called warhammer.

Something must remain from the original direction of the game otherwise is just like anyother pvp game around >(which suck exatly cos there is no "guard" skill).

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:55 pm
by Azarael
Bozzax: I'm not talking about making Guard's DAMAGE scale - I'm talking about allowing the attacker's strikethrough and offensive stat to affect its defense chance.

Re: [Suggestion] Making guard less OP

Posted: Mon Feb 22, 2016 1:57 pm
by Druin
ThePollie wrote:
Tesq wrote:It's alredy absurd that tank cannot reduces damage by guard you then even want make it badder?
What?
I think he wants guard damage to be mitigated by the tanks armor/ resistances.