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Re: Ability Rework Progress

Posted: Fri May 15, 2015 4:41 pm
by Tesq
Azarael wrote:Thanks, but I can log multiple clients :)
ç_ç

Re: Ability Rework Progress

Posted: Fri May 15, 2015 5:36 pm
by Zxul
Sulorie wrote:
Zxul wrote:
Sulorie wrote: Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies.
Pfft and you still hadn't met my dps zealot and ranged dok (both actually worked fine).
Nowhere near the damage a shaman or archmage can deal, only big numbers on the scoreboard due to aoe damage. Well, I don't really care about it, play it if it makes fun.

... but RANGED DOK :shock: What a perversion. Like playing AM as melee dps.
Hahaha.

Dps zealot is about AoE dmg yep. However, its is AoE dmg better then sorc AoE for many situations. In addition, it was very decent for solo roaming as well- I still remember running solo as 60 sh zealot into 90+ slayer, and killing him solo in under 10 sec (all the dots/instacasts, then Winds of Madness and Chaotic Agitation).

As for ranged dok, Fist of Khaine scales off strength, and it activates all the procs- snare+dps Covenant proc, Khaine's Imbuement tactic dot proc, snare proc from epic quest/city swords that I used, and in addition it is spirit damage. With a spec that I used, it was more or less a ranged Ravage dmg vise. Which solved one of the biggest problems of dok- being kited by sws/ams.

Actually I killed quite a few sws on dok without ever getting into melee range from them- was always fun. Also made kiting am vs dok from delayed death to a very equal fight.

Edit: also forgot that I used that tactic which gave extra 15% chance for a Covenant to trigger, so more ranged dmg. Also went high up heal tree since Fist dmg scales with it.

And to make it even more fun- I actually used a LoTD chalice in offhand (with toughness and melee power) instead of sword- the free Soul Essence from chalice made surviving while being kited much easier.

So it wasn't just a ranged dok- it was a ranged dps dok with a chalice :p Made it so much more fun for order being killed by me.

Re: Ability Rework Progress

Posted: Tue May 19, 2015 1:05 pm
by Halhammer
I was wondering, are melee/range bonus on weps supposed to be workin properly at this stage? Can't really tell from dmg log

Re: Ability Rework Progress

Posted: Tue May 19, 2015 1:30 pm
by Telen
Sulorie wrote: Nowhere near the damage a shaman or archmage can deal, only big numbers on the scoreboard due to aoe damage. Well, I don't really care about it, play it if it makes fun.
The aoe maybe abit fluffy but that aoe healdebuff does give it a group niche that other dpshealers dont really have.

Re: Ability Rework Progress

Posted: Tue May 19, 2015 1:34 pm
by Telen
Zxul wrote:Actually I killed quite a few sws on dok without ever getting into melee range from them- was always fun. Also made kiting am vs dok from delayed death to a very equal fight.
Any skilled rdps will tell you a dps dok/wp is a free kill too susceptible to cc. Top 5 on my dk on both am and sw were all dps doks unguarded they were always first to go.

Re: Ability Rework Progress

Posted: Wed May 20, 2015 4:28 pm
by Zxul
Telen wrote:
Zxul wrote:Actually I killed quite a few sws on dok without ever getting into melee range from them- was always fun. Also made kiting am vs dok from delayed death to a very equal fight.
Any skilled rdps will tell you a dps dok/wp is a free kill too susceptible to cc. Top 5 on my dk on both am and sw were all dps doks unguarded they were always first to go.
Not really- in a spec that I used.

1. Most dps doks relied to parry for defense, which doesn't helps vs ranged. I didn't had any parry on dok- went for toughness instead, which works vs ranged just fine.

2. Most dps dok healing sucked, apart from Rend Soul- in addition to -20% healing from Divine Fury, most also used Murderous Intent which gave additional -20% healing. I didn't used it.

3. In addition, dps doks usually didn't had any points in the heal tree, loosing healing abilities from it- making most of their healing melee based. I had those.

4. Dps doks used 2 swords (for 10% parry bonus, and dmg)- loosing Soul Essence from chalice, meaning them running out of Soul Essence while being kited. I used chalice in offhand.

5. And in addition- kiting doesn't really works vs ranged opponent, which is what my dok was. Works even less vs ranged opponent which can self heal- especially while as sw you can't. And works even less vs opponent who has a ranged cc- and on my dok I had 35% chance for -20% run speed debuff on hit, 10% for -70% run speed debuff on hit (proc from sword)- both of which proc of Fist, + snare pots. And once I got into melee range from am/sw, I had the melee snare to keep them there, as well as AP drains/melee dps abilities to make sure they didn't survived for long.

6. In addition vs am specifically- since Fist only costs 15 AP, I could spam it just fine with am AP drain on me- meaning both all the procs going off, drain or not, and meaning getting back Soul Essence and being able to heal- in other words AP drains affected me much less then they affected most other classes.

Re: Ability Rework Progress

Posted: Wed May 20, 2015 4:40 pm
by Tiggo
dok was so overpowered, it didnt even matter if you pressed any button...

Re: Ability Rework Progress

Posted: Wed May 20, 2015 6:22 pm
by Zxul
Tiggo wrote:dok was so overpowered, it didnt even matter if you pressed any button...
Healing dok ya, was pretty impossible to kill solo, but its not like he could kill anybody solo as well.

Dps dok from other hand was killable just fine- usual parry spec was very killable by am/sw for example.

Re: Ability Rework Progress

Posted: Fri May 22, 2015 3:41 pm
by jonathanmurphy3
DPS DoK was hard to play effectively in end-game, and only a handful ever actually did.

Re: Ability Rework Progress

Posted: Sat May 23, 2015 7:16 pm
by taccr
My chosen Guard ability is not working in SCs. What am I doing wrong? (Can't apply the buff to anyone)
It works just fine outside in a regular party.