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Ability Rework Progress

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Bozzax
Posts: 2650

Re: Ability Rework Progress

Post#761 » Fri May 15, 2015 8:16 am

noisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs :o
There was only a handfull active Magi on live so I assume they no valid specs. Was so funny in the events with kill X of Magus / Engie :)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Sulorie
Posts: 7461

Re: Ability Rework Progress

Post#762 » Fri May 15, 2015 9:01 am

Too much theory crafting here.

The Sorc/Bw skills to recover 160 AP are great, you don't need anything else.

The Sham/AM 130 drain are useful and needed, but they are not instant and you can cleanse them. Nevertheless a very good skill.
The numbers might be higher but the point is, it's not instant. You want AP when you need it and you want it fast. An AP over time skill is useless, when not attacking constantly - because at this time you need no AP anyway.

I assume pet classes simply got fewer/worse AP regen skills, because they have a pet. Same goes for WL or SH.
The turret/demon-based AP regen for Engi/Magus was added later and is only useful for Pullbots and PvE Specs.

You are right with your "***"-remarks.


PS: There are very valid ST specs for Magus.
Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies. Or had no dignity at all and spend their existence as pullbot.
Dying is no option.

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jonathanmurphy3
Posts: 266

Re: Ability Rework Progress

Post#763 » Fri May 15, 2015 10:11 am

noisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs :o
Of course, when you're RR100, with WF procs, Magus Boc + svf (with 20% pet, elemental resist, and WS DOT) did pretty sexy damage.
Spoiler:
Sanguish
Magus
R12/RR20

Ungoliante
Witch Elf
R12/RR20

Ancalagorn
Chosen
R12/RR20

Maedhros
White Lion
R12/RR20
Leader of Lupus Deus Est (Destro) - a competitive small-scale PvP Guild

Zxul
Posts: 1890

Re: Ability Rework Progress

Post#764 » Fri May 15, 2015 2:46 pm

Sulorie wrote: Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies.
Pfft and you still hadn't met my dps zealot and ranged dok (both actually worked fine).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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noisestorm
Posts: 1727

Re: Ability Rework Progress

Post#765 » Fri May 15, 2015 2:58 pm

jonathanmurphy3 wrote:
noisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs :o
Of course, when you're RR100, with WF procs, Magus Boc + svf (with 20% pet, elemental resist, and WS DOT) did pretty sexy damage.
even before the rr80+ patch there were quite some speccs possible. ppl just never bothered to think about what would work and what not. if you adapt your team to some 'curios' speccs they can work extremely well - its a teamgame after all.

Aza any news on maybe an upcoming update on the skills even before T2 ? : >

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Azarael
Posts: 5332

Re: Ability Rework Progress

Post#766 » Fri May 15, 2015 3:05 pm

noisestorm wrote:Aza any news on maybe an upcoming update on the skills even before T2 ? : >
A couple of things will need to be fixed before that can happen.

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noisestorm
Posts: 1727

Re: Ability Rework Progress

Post#767 » Fri May 15, 2015 3:07 pm

If you ever perhaps need Help in testing anything on your local server, just call me <3

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Tesq
Posts: 5713

Re: Ability Rework Progress

Post#768 » Fri May 15, 2015 3:18 pm

noisestorm wrote:
jonathanmurphy3 wrote:
noisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs :o
Of course, when you're RR100, with WF procs, Magus Boc + svf (with 20% pet, elemental resist, and WS DOT) did pretty sexy damage.
even before the rr80+ patch there were quite some speccs possible. ppl just never bothered to think about what would work and what not. if you adapt your team to some 'curios' speccs they can work extremely well - its a teamgame after all.

Aza any news on maybe an upcoming update on the skills even before T2 ? : >

yes that's definetly true, back in time when sov was the bets set around and order gone around with onyl wb slottet in wbs we had to get head of the fact that we had few sorc, lot of choppa and lot of squigs, so my old old old guild came up with somekind of frontal AOE gameplay based on squig with less radius but more powerfull. It worked well.
Azarael wrote:
A couple of things will need to be fixed before that can happen.
if you even need just a training puppets that stay in front of you i'm available
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Azarael
Posts: 5332

Re: Ability Rework Progress

Post#769 » Fri May 15, 2015 3:34 pm

Thanks, but I can log multiple clients :)

Sulorie
Posts: 7461

Re: Ability Rework Progress

Post#770 » Fri May 15, 2015 4:00 pm

Zxul wrote:
Sulorie wrote: Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies.
Pfft and you still hadn't met my dps zealot and ranged dok (both actually worked fine).
Nowhere near the damage a shaman or archmage can deal, only big numbers on the scoreboard due to aoe damage. Well, I don't really care about it, play it if it makes fun.

... but RANGED DOK :shock: What a perversion. Like playing AM as melee dps.
Dying is no option.

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