One does not need to squeeze aoe skills in every spec.jonathanmurphy3 wrote:
Daemonology = up-close AoE dmg/utility
Change = Mid-range AoE (Dissolving Mist, Panda, GM); IFOC only exception
Havoc = Single-target nuke, but had Firestorm and a tactic that made FRF hit more than one target...
Ability Rework Progress
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Re: Ability Rework Progress
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Re: Ability Rework Progress
Your tables are basically saying nothing.Bozzax wrote:I also sort of have problems understanding why AM / Shammy has +130 leach / 10 second. Sure Havoc spam is a tad cheaper but we are talking about minor differences if you ask me (1-2 spells per 250 AP). Never touched those 2 classes thoughjonathanmurphy3 wrote:Magi were AP starved (and they're an actual DPS archetype!): let's give them an AP-drain spell, too!
Oh this is only damage abilities and I hope I adjusted per second cost correctly
Heal Shaman and DPS AM lack AP regen, when they use hots/dots. AM because they have 4 dots in a single rotation and Shaman because they hot each target 2 times, while keeping it up on more than one target.
Magus single target rotation on the other hand has only 2 dots, not hard to manage.
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Re: Ability Rework Progress
Shows exactly what they were ment to do. Average AP burn rate for classes and spec trees.
Lets gets som basics down. You regenerate 25 AP / second unless you GCD, Channel or cast. Thus your rotations or number of things in it don't change the fact that you have 0 regeneration when you pressing keys. Ofc average is average but it is good enough to prove the point.
So any class doing any sequence of abilities will run out of AP roughly the same time +/- 1-2 GCDs and AM is no exception.
The claim that AMs are AP starved compared to example Magus looks inaccurate. Maybe I've missed something though.
(Don't see what AA has to do with this at all but a small observation. AA is roughly 30% of your damage as MDPS so it is hardly "it". AA and melee also has downtime when out of range)
Lets gets som basics down. You regenerate 25 AP / second unless you GCD, Channel or cast. Thus your rotations or number of things in it don't change the fact that you have 0 regeneration when you pressing keys. Ofc average is average but it is good enough to prove the point.
So any class doing any sequence of abilities will run out of AP roughly the same time +/- 1-2 GCDs and AM is no exception.
The claim that AMs are AP starved compared to example Magus looks inaccurate. Maybe I've missed something though.
(Don't see what AA has to do with this at all but a small observation. AA is roughly 30% of your damage as MDPS so it is hardly "it". AA and melee also has downtime when out of range)
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Re: Ability Rework Progress
more dots in rotation = longer time without ap regenBozzax wrote: The claim that AMs are AP starved compared to example Magus looks inaccurate. Maybe I've missed something though.
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Re: Ability Rework Progress
it could depend from the fact that switching target or re-up more times dots is not what am does, since while apply dot in between am also heal, make his natura regen basicaly equal to 0.
It happen to my dok too atm every 1 min i have to stop cos i finished both essence and heal ( cos i spam like a damned).
While atm http://waronlinebuilder.org/ is gone offline for no know reason so i cannot confirm what i remember, am/sh aoe heal should cost a lot. But it seems strange to me too that with sov proc am/sh had problem. I remember guild mates playing shammy that never mentioned having ap problem. Maybe those problem surf out again with 1.4.0 cos if not remember badly doom/warp didn't had the ap set proc.
It happen to my dok too atm every 1 min i have to stop cos i finished both essence and heal ( cos i spam like a damned).
While atm http://waronlinebuilder.org/ is gone offline for no know reason so i cannot confirm what i remember, am/sh aoe heal should cost a lot. But it seems strange to me too that with sov proc am/sh had problem. I remember guild mates playing shammy that never mentioned having ap problem. Maybe those problem surf out again with 1.4.0 cos if not remember badly doom/warp didn't had the ap set proc.

Re: Ability Rework Progress
No all numbers are normalised to per second in the tables as I wanted any rotation using any combination of long casts, channels or instal (GCDs) to be comparable.Sulorie wrote:more dots in rotation = longer time without ap regenBozzax wrote: The claim that AMs are AP starved compared to example Magus looks inaccurate. Maybe I've missed something though.
You don't regen in a cast (channel) or on a GCD. So 2 dots with a 1,5s GCD from spec X with avg cost 22 / second would have same impact as a 3s cast with average cost 22 / second.
(3s without regen and 66 AP cost)
|-Cast-+-Cast-+-Cast-| 1 x 3s damage spell
|---GCD---|---GCD---| 2 x insta dots
Next step would be to add values for average AP-refund (abilities, tactics) for the different classes and the we can actually compare them on AVERAGE AP net use
(Ofc average is average and sort of "good enough" values but taking it further would be to compare exact rotations.)
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- jonathanmurphy3
- Posts: 266
Re: Ability Rework Progress
By the time a Magus has started his AoE rotation of DOTs (and a Magus is designed more for AoE damage than it is ST damage; just one quick glance at the trees and you'll see that), you have very little AP left. GM, Panda, IB (if in range), Dissolving Mist/Aegis/Agonizing/Firestorm.Sulorie wrote:more dots in rotation = longer time without ap regenBozzax wrote: The claim that AMs are AP starved compared to example Magus looks inaccurate. Maybe I've missed something though.
Spoiler:
Re: Ability Rework Progress
That's what I am saying, the more dots you use, the faster you run out of AP.jonathanmurphy3 wrote:By the time a Magus has started his AoE rotation of DOTs (and a Magus is designed more for AoE damage than it is ST damage; just one quick glance at the trees and you'll see that), you have very little AP left. GM, Panda, IB (if in range), Dissolving Mist/Aegis/Agonizing/Firestorm.Sulorie wrote:more dots in rotation = longer time without ap regenBozzax wrote: The claim that AMs are AP starved compared to example Magus looks inaccurate. Maybe I've missed something though.
With the same logic you could say Runepriests are designed for AoE heal. Even Sorc/BW have aoe spells in most trees. But this is just one way to spec them. Healers obviously always use both. Magus has effective ST specs and rotations. You don't need to push for AoE, just because it is possible.
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Re: Ability Rework Progress
There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs 
Re: Ability Rework Progress
AP refund is 13/s – 10/s on most it seems
Engi / Magus has worst AP refunds because of it being next to turret only and AM/Shammy has the best refund simply cause it is a a tad stronger as well as non tactic or defensive ability. BW/Sorc has lots of options but most aren't viable as other tactics or morales are must haves. Of those two BW has a small edge IMHO simply because the tactic improves damage and is less random.
AM/Shammy
13/s refund from offensive ability can be cleansed (180 drain)
(tactics on heal crits)
BW
8/s refund from defensive ability Burnout
2,5/s refund from tactic + offensive ability Burning Iron
(M2 Siphon Power*)
(Power From The Ashes tactic**)
Sorc
8/s refund from defensive ability Reckless Gathering
~2-3,75/s refund from tactic (25% refund 30AP internal CD 2s)
(M2 Siphon Power*)
(Recover Energy tactic**)
(Empowered Dhar tactic**)
Magus
10/s tactic + summon and 30 feet range only*****
(M2 Siphon Power*)
(Indigo Fire of Change on killing blow***)
Engi
10/s tactic + summon and 30 feet range only*****
(M1 Autoloader inc regeneration 7,5/s ****)
* FM simply was a must have
** Another tactic just not viable
*** Simply to random to be of use
**** Increases regen so you must pause
***** Really should have been 100ft
(not sure if I missed something but well most should be there)
EDIT: added "can be cleansed"
Engi / Magus has worst AP refunds because of it being next to turret only and AM/Shammy has the best refund simply cause it is a a tad stronger as well as non tactic or defensive ability. BW/Sorc has lots of options but most aren't viable as other tactics or morales are must haves. Of those two BW has a small edge IMHO simply because the tactic improves damage and is less random.
AM/Shammy
13/s refund from offensive ability can be cleansed (180 drain)
(tactics on heal crits)
BW
8/s refund from defensive ability Burnout
2,5/s refund from tactic + offensive ability Burning Iron
(M2 Siphon Power*)
(Power From The Ashes tactic**)
Sorc
8/s refund from defensive ability Reckless Gathering
~2-3,75/s refund from tactic (25% refund 30AP internal CD 2s)
(M2 Siphon Power*)
(Recover Energy tactic**)
(Empowered Dhar tactic**)
Magus
10/s tactic + summon and 30 feet range only*****
(M2 Siphon Power*)
(Indigo Fire of Change on killing blow***)
Engi
10/s tactic + summon and 30 feet range only*****
(M1 Autoloader inc regeneration 7,5/s ****)
* FM simply was a must have
** Another tactic just not viable
*** Simply to random to be of use
**** Increases regen so you must pause
***** Really should have been 100ft
(not sure if I missed something but well most should be there)
EDIT: added "can be cleansed"
Last edited by Bozzax on Fri May 15, 2015 9:39 am, edited 1 time in total.
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