Re: Ability Rework Progress
Posted: Tue May 12, 2015 11:36 pm
When I was playing the other day I noticed Oath Friend won't build from your Oath Friend getting hit..
cheers
cheers
Magi use less dots in their rotation, therefore more time to regen. Magus AP management is not worse than SH's.jonathanmurphy3 wrote:Magi were AP starved (and they're an actual DPS archetype!): let's give them an AP-drain spell, too!
Depends what environment you're talking about. Given that Magi were designed to be more AoE-centered pressure damage, I would GM, Panda, IB (if in range), BT a few targets, and then Firestorm. Decent damage (provided there was a Chosen to reduce resists, and make Firestorm hit like a truck), but AP-starved.Sulorie wrote:Magi use less dots in their rotation, therefore more time to regen. Magus AP management is not worse than SH's.jonathanmurphy3 wrote:Magi were AP starved (and they're an actual DPS archetype!): let's give them an AP-drain spell, too!
I beg to differ. They were designed for different roles, based on the spec you choose.jonathanmurphy3 wrote:
Depends what environment you're talking about. Given that Magi were designed to be more AoE-centered pressure damage, I would GM, Panda, IB (if in range), BT a few targets, and then Firestorm. Decent damage (provided there was a Chosen to reduce resists, and make Firestorm hit like a truck), but AP-starved.
Bozzax wrote:The AOE armor debuff + Slayer would have caused 1000s of whine pages on forum. Choppas basically are ST so it was EPIC fail in design.Deadpoet wrote:Going back to my initial suggestion, I really don't have an informed opinion on how good or bad the 1.4.9. changes were
Reliable self heals on tanks .. don't get me started on this this like the worst thing ever.
Daemonology = up-close AoE dmg/utilitySulorie wrote:I beg to differ. They were designed for different roles, based on the spec you choose.jonathanmurphy3 wrote:
Depends what environment you're talking about. Given that Magi were designed to be more AoE-centered pressure damage, I would GM, Panda, IB (if in range), BT a few targets, and then Firestorm. Decent damage (provided there was a Chosen to reduce resists, and make Firestorm hit like a truck), but AP-starved.
This is not a choppa issue, it's slayer one, none character should be able to do more damage than single target, do more damage than single target mean as your character count as 2 + player that's not fair, also it's not skilled.Coryphaus wrote:Bozzax wrote:The AOE armor debuff + Slayer would have caused 1000s of whine pages on forum. Choppas basically are ST so it was EPIC fail in design.Deadpoet wrote:Going back to my initial suggestion, I really don't have an informed opinion on how good or bad the 1.4.9. changes were
Reliable self heals on tanks .. don't get me started on this this like the worst thing ever.
It simply dosnt make as to why slayers are able to do both amazing damage 1v1 and in zergs but choppa are forced to be single target, especially considering the fact that their already is a strong destro single target in WE
I also sort of have problems understanding why AM / Shammy has +130 leach / 10 second. Sure Havoc spam is a tad cheaper but we are talking about minor differences if you ask me (1-2 spells per 250 AP). Never touched those 2 classes thoughjonathanmurphy3 wrote:Magi were AP starved (and they're an actual DPS archetype!): let's give them an AP-drain spell, too!