Re: Overarching balance changes
Posted: Fri Jul 15, 2016 6:01 pm
hehe
Warhammer Online
https://returnofreckoning.com/forum/
I thought you are the master of irony here. Your post where you shared your knowledge about mechnics of other classes should prove that.bloodi wrote:Be careful, you may break the space time continuum with that level of irony.grumcajs wrote:no point to argue with these when they do not see the bigger picture
If you are referring to this:Penril wrote:I talked about the burst because you were comparing average DPS from other classes to BWs. Which is a bad comparison since BW/Sorc excel at burst damage and not sustained.
It talks about the burst vs your sustained and how the average sustained damage is equal to what a BW can do on a burst.Bloodi wrote:The point is that you cant keep pointing to the crit number without seeing the number when its not a crit, if you can average 350 damage and i can get to 400 in 70% of my attacks, i still will lose to average damage to you, just like happens now. You constantly pointing out that i have more crit damage is stupid when its the crit damage the only thing that ever keeps me close to you. .
Man, you are bad even at talking ****.grumcajs wrote:...
Numerically? Yes. However sustained damage is much more easy to heal than CW/WoP/DB/ID/HoR in 1-2 seconds. Which is ok i guess (third time I say that Sorc/BW damage should not be nerfed, do i need to say it a fourth time?). Specially since one or 2 cleanses **** up your rotation anyway.bloodi wrote:If you are referring to this:Penril wrote:I talked about the burst because you were comparing average DPS from other classes to BWs. Which is a bad comparison since BW/Sorc excel at burst damage and not sustained.
It talks about the burst vs your sustained and how the average sustained damage is equal to what a BW can do on a burst.Bloodi wrote:The point is that you cant keep pointing to the crit number without seeing the number when its not a crit, if you can average 350 damage and i can get to 400 in 70% of my attacks, i still will lose to average damage to you, just like happens now. You constantly pointing out that i have more crit damage is stupid when its the crit damage the only thing that ever keeps me close to you. .
Is not a bad comparison, is the issue at hand.
Why does a risk reward mechanic NEED to be balanced though? Like I said what is that going to accomplish balance wise for the class or game as a whole? Do BW/Sorc need to be more squishy?grumcajs wrote:making their mechanic drawback to be on same level as rewards isnt nerf. its called balance. hard to explain to BW player I guess. but it was always hard to nail it to their heads when all they can do is just to avoid direct answers and come with inrelevant excuses.
no point to argue with these when they do not see the bigger picture
Or you could change how decay works aswell at the same time, instead of being able to constantly keep it at max , you could balance certain abilties so that they consume combustion (and have higher base damage) instead of generate (and have lower damage). And you can fiddle with the decay rate as to ensure that you need to keep a proper balance between generation and consumption.roadkillrobin wrote:The way they build mechanic is what i would look over if anything. They have the lowest base damage of all rdps But they have it so damn easy to build up mechanic that it doesn't really mather. Maybe abillties that can be casted without target shouldn't build mechanic without actually hitting something.
No, which is why everyone on the old forums suggested different drawbacks for Backlash. But then the devs said "oh **** it, let's just make them take more damage in 1.4.9 depending on renown rank".Jaycub wrote:Why does a risk reward mechanic NEED to be balanced though? Like I said what is that going to accomplish balance wise for the class or game as a whole? Do BW/Sorc need to be more squishy?grumcajs wrote:making their mechanic drawback to be on same level as rewards isnt nerf. its called balance. hard to explain to BW player I guess. but it was always hard to nail it to their heads when all they can do is just to avoid direct answers and come with inrelevant excuses.
no point to argue with these when they do not see the bigger picture
You are not understanding.Penril wrote:Numerically? Yes. However sustained damage is much more easy to heal than CW/WoP/DB/ID/HoR in 1-2 seconds. Which is ok i guess (third time I say that Sorc/BW damage should not be nerfed, do i need to say it a fourth time?). Specially since one or 2 cleanses **** up your rotation anyway.
When you have something to say that is not an attempt of a fallacy, come back and we talk. All you did is pretend that everyone else was wrong because A) They are bws or B) they are not as good as you.grumcajs wrote:...