Re: Overarching balance changes
Posted: Fri Jul 15, 2016 5:49 pm
Sorry i had to!Jaycub wrote:responding to sarcasm
Warhammer Online
https://returnofreckoning.com/forum/
Sorry i had to!Jaycub wrote:responding to sarcasm
Well, you are the one who talked about the burst, i was just merely pointing out how their burst is irrelevant to the conv when its not bigger than what other classes can do on average damage.Penril wrote:Again: I don't think their crit damage should be nerfed. Just that the drawback of being at 100% should be bigger. Can you not see the difference?
At this point is not about balance anymore, i would welcome a change to that and RKDs just so they can stop bringing it up.Jaycub wrote:What exactly is making the drawback of their mechanic going to accomplish though? Does BW/Sorc really need a nerf?
peterthepan3 wrote:I don't get where you're going by posting level 35 videos when we're talking about level 40...? Unless you're trying to bait (the second tank is (was) 11 years-old, we were trying a completely new setup and missed 3/4 of our main players).
As said already: level 40 gives way to pulls, adding another factor into the mix.
The prob is drawback in the form of more damage taken/backlash is that it is inherently horrible to balance between scenarios where melee can sit on you ( like 6v6 or even 12v12) and higher numbers where you can hide behind lines . And even in bombing it tends to be less of an issue due to noone explicitly targeting you to abuse that fact.Penril wrote: Again: I don't think their crit damage should be nerfed. Just that the drawback of being at 100% should be bigger. Can you not see the difference?
Be careful, you may break the space time continuum with that level of irony.grumcajs wrote:no point to argue with these when they do not see the bigger picture
dontcomplainx wrote:peterthepan3 wrote:I don't get where you're going by posting level 35 videos when we're talking about level 40...? Unless you're trying to bait (the second tank is (was) 11 years-old, we were trying a completely new setup and missed 3/4 of our main players).
As said already: level 40 gives way to pulls, adding another factor into the mix.
PPl dont care if you q for sc's with a 60 years old lady or a kid, you q with a MDPS ( theoretically stronger than RDPS) group and CCM with RDPS group, theoretically weaker group only cuz they play with RDPS, that's what everybody is saying, they are weaker and they have no place on 6x6.
I talked about the burst because you were comparing average DPS from other classes to BWs. Which is a bad comparison since BW/Sorc excel at burst damage and not sustained.bloodi wrote:Well, you are the one who talked about the burst, i was just merely pointing out how their burst is irrelevant to the conv when its not bigger than what other classes can do on average damage.Penril wrote:Again: I don't think their crit damage should be nerfed. Just that the drawback of being at 100% should be bigger. Can you not see the difference?
.
The idea is to play with the mechanic and not just ignore it. Something that i didn't mention (because I just thought about it) was also buffing Dhar Wind/Meltdown so players actually use those skills. The biggest problem for a BW/Sorc is survivability? Dhar Wind will increase heals on you by X% for 10 seconds (variable on Combustion/Dark Magic). Something like that could be interesting.Jaycub wrote:What exactly is making the drawback of their mechanic going to accomplish though? Does BW/Sorc really need a nerf?