Vigfuss wrote:foof wrote:Coryphaus wrote:If it is nerfed then tainted claw should be changed to base 50% hdebuff I feel
I think that would be OP unfortunately. What I always advocated for to the devs on live was:
Swap Draining Strike and Tainted Claw.
Change duration of DS to 5 seconds, cooldown to 10 seconds. Appropriately nerf the damage/debuff to be a core ability.
Make tainted claw a 50% base. Keep everything else the same.
Remove the Deadly Clutch tactic completely and put something new in there.
Also at the same time,
Make Thin the Herd (WL debuff), a 50% incoming with no positional requirement for parity.
There you go. Now the Marauder has a 50% heal debuff that doesn't require a tactic, but just like the WL, they have to commit and spec for it. It makes Savagery Marauders better overall (have an extra tactic slot). But makes those who do not spec high in Sav to have no heal debuff. Essentially it creates parity between the MDPS classes (everyone has a specced heal debuff), parity between the cross faction archetypes (WL and Mara now both have an incoming 13 point heal debuff), as makes the Marauder better overall (which may not be needed, but I advocate for extensive changes to every single class, so tweaks to everyone, including the Marauder).
A straight up nerf to the deadly clutch tactic would be awful for the Marauder.
Even that would be a buff. 50% Hdebuff while being able to slot one more damage tactic.
IMO mara bugs need to be fixed before considering further changes to the class. Piercing Bite tactic was bugged and was applied to all skills, even AA. If you have to spec enough wep skill to make up the damage it would be difficult for a mara to soft cap strength or you lose another damage tactic. Also, Feeding on Fear was not applying a 10% chance to be crit, making it a free 20% crit with no drawbacks. With FoF fixed it will affect survivablity enough that it might offset Deadly Clutch anyways.
Beyond that Mara and Slayer should be carefully adjusted together. As long as both realms have a top tier MDPS, you can't nerf one without also thinking about the other.
It would be a buff, I know that. That is the actual purpose of the suggestion. Having to use a tactic to get a 50% heal debuff is something no other MDPS has to do. It has always been pretty gimp every since the initially changed DC from a 75% heal debuff.
And yes, all bugs should be fixed, I agree with that 100%. I was pretty sure they fixed the Piercing bite and Feeding on Fear bugs during live at some point, but maybe not, my memory isn't perfect.
Regardless, all classes need to be balanced and adjusted properly. There is little reason to tie the Marauder in with the Slayer though, as their direct mirror is the White Lion who also needs some love (esp when it comes to their heal debuff as well). If the slayer is seen as that much better then the choppa, then its the choppa/slayer mirror that needs to be discussed. If we want to talk about Marauder balance, we frame it in a different number of venues:
Overall Archetype Parity (both in-faction and both factions) - For instance, MDPS classes vs other MDPS classes.
Direct Mirror Parity - For instance, BW vs Sorc, Mara vs WL, etc...
Both of these things are equally important and require thinking of balance in a variety of connections.
This is why I proposed the suggestion I did. It would create both archetype parity (all MDPS would have a specced, 50% heal debuff), and direct mirror parity (buffs the Marauder slightly, and the White Lion massively).