Page 8 of 13

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 10:23 am
by hordak774
Devs is there any future plans on rankeds or they was completly removed ?

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 10:45 am
by arEntropic
Not sure if it's intended or not, but SW's grim slash ability doesn't make your next range attack undefendable, it just gives you 100% dodge strikethrough, so half of enemy's dodge still can't be bypassed. I assume the idea was to make Shadow Sting apply guaranteed after the grim slash, but then it doesn't really work. You still spam it in melee range like a fool getting two dodges in a row, ruining a go.

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 11:46 am
by rorswar
arEntropic wrote: Sat Aug 08, 2026 10:45 am Not sure if it's intended or not, but SW's grim slash ability doesn't make your next range attack undefendable, it just gives you 100% dodge strikethrough, so half of enemy's dodge still can't be bypassed. I assume the idea was to make Shadow Sting apply guaranteed after the grim slash, but then it doesn't really work. You still spam it in melee range like a fool getting two dodges in a row, ruining a go.
Am out and about so can’t try to replicate it in my SW, but best to submit a bug report here:

https://bugs.returnofreckoning.com/my_view_page.php

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 12:13 pm
by Rydiak
fatelvis wrote: Sat Aug 08, 2026 9:33 am
Rydiak wrote: Sat Aug 08, 2026 3:34 am Just wanted to give all of you ranged physical DPS players a heads-up of an upcoming change (pending next server restart):

- Based on player feedback, procs have been swapped between ranged slot weapons and main hand weapons for Sniper's and Sentry's scenario weapons for Squig Herder, Shadow Warrior, and Engineer.
This will allow you to use your Bloodlord main hand weapon instead of ranged slot weapon in order to maximize your DPS output.

Keep this in mind before you spend your War Emblems!
Wait wat? I already purchased the first 2 steps of the main hand because of this proc. So I get a refund then?
There are no weapon trade-ins. Just simply buy what you want in the next tier.

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 12:59 pm
by Keula
Yea the armour talisman nerf in addition to armour potion buff is really weird as they seem to be going opposite of one another. The armour potions now have double the value when considering itemisation rules vs stats, as a stat potion with same value would be 165/206.25 and even liniments are only 110/120(btw gonna normalize them anytime soon?).
But even ignoring stats if you want to treat them differently, which fine you do you, since we have 660/825 armour potions back does that imply that we will get 220/275 all res potions that stack with res buffs then? Cause that's the same value with the itemisation rules, yet the resist liniment is just 180 all res and only 30mins on top of it, so why is that?

Also other random notes, a bit of selfish one since I now have +100 Triumphant insignias, bump the ilvl of the the temporary ranked event slot items bought with insignias. They used to have almost double stats to the normal weekly event ones, now it's "just" 1 extra crit, cause for some reason they are only ilvl 50, they should be minimum ilvl 65 to line up with triumph, maybe even more.
About the weapons in general, why is there no high ilvl no proc weapons with 2 crit?
This Power=real stat in terms of cost also gotta go, for magic power there is some argument, maybe, but not for others since you have WS or def stats to go, should cost 0.9 or 0.8.

And I'm still going to be repeating my point that crit should cost more item points and the formula to be adjusted that 2 crit items(4 for 2h ofc) don't lose any stats, but lesser crit items gain some as currently if you see an item without maxed crit it just feels like you're being robbed of stats, you know when you see 1 crit item with 15 power...

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 3:52 pm
by Rydiak
arEntropic wrote: Sat Aug 08, 2026 10:45 am Not sure if it's intended or not, but SW's grim slash ability doesn't make your next range attack undefendable, it just gives you 100% dodge strikethrough, so half of enemy's dodge still can't be bypassed. I assume the idea was to make Shadow Sting apply guaranteed after the grim slash, but then it doesn't really work. You still spam it in melee range like a fool getting two dodges in a row, ruining a go.
Per the balance team, this is intended. Notice how it says the "chance of being defended is reduced" instead of "becomes undefendable."

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 7:01 pm
by Nameless
Can we make champions marks account bounded. Give us freedom to do pve with whatever character is needed

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 8:16 pm
by Tusakano
Nameless wrote: Sat Aug 08, 2026 7:01 pm Can we make champions marks account bounded. Give us freedom to do pve with whatever character is needed
Yes pls

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 8:26 pm
by Nameless
Rubius wrote: Thu Aug 06, 2026 10:56 pm
Nameless wrote: Thu Aug 06, 2026 8:54 pm I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl
Thanks for spotting and reporting! This was a bug, and fix should already be live for it.
No idea if fix is live but check reikland factory, just had 18v18 which is pretty zergy at that map

Re: Patch Notes 6/8/2026

Posted: Sat Aug 08, 2026 9:57 pm
by fatelvis
Rydiak wrote: Sat Aug 08, 2026 12:13 pm
There are no weapon trade-ins. Just simply buy what you want in the next tier.
You're right, had the old anathema system in mind, thanks.