They have a 1.6k armor debuff, a strong self-heal, and, of course, they have a heal debuff; almost no one uses it since everything pops so fast.lumpi33 wrote: Tue Jun 09, 2026 10:26 pmIt actually hits harder. btw: WL has no heal debuff and no strong 150 stats debuffs and no self punt stagger and no 100% armor ignore and no 600 absorb after crit and no stealth and no disappear in front of everyone. They only thing they have over WEs is the pull on a buggy pet and medium armor. That's it. Bad deal. There are people saying "WE is the better loner WL".Lescargo wrote: Tue Jun 09, 2026 10:13 pm it proves what we're saying: a stealth DPS hits as hard as a true DPS while having all the advantages of a stealth class and more.
Nerf WH/WE into the ground
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- Yellowemperor
- Posts: 10
Re: Nerf WH/WE into the ground
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Re: Nerf WH/WE into the ground
lol at these other low-quality posters not having a clue. It's just the usual new lvl 28 SW's that were late to the seige.Krima wrote: Tue Jun 09, 2026 9:10 pm Solater
[youtube]https://youtu.be/ILWlqcwlYh8?si=FXSnhUDMXu6vhg7m[/youtube]
Killsattva
[youtube]https://youtu.be/QdErLxo3bao?si=Bk7_DAhIqkCCzRHX[/youtube]
All I see is balance, equal skilled players. WL just tears WE apart.
WL has that heal now which is about 4 times stronger than the tactic is replaced. I like the WL having the heal, it fits the class and race. However, I do have a problem (as I've stated before the weapon tweaks) with some classes having access to a particular enchantment for absolutely no logical reason, while others get redundant 5% damage procs across the board. I love the variety of enchantments in the game, but I can't see a reason for their distribution. Those fights are down to the preservation proc + the heal. I don't blame the WL; I've used that axe for a long time. While most good solo weapons were nerfed, WE suffered a huge nerf on their solo weapons in the same patch. I'm not complaining about the patch, just stating the results. The changes were a consistency patch and that's what was accomplished.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
Re: Nerf WH/WE into the ground
It's a relatively minor point, but the punt on full Sov for WE/WH feels bad man. Stealthing into a keep, and then punting someone off is just too much shenanigans. It is pretty funny though.
They already get so many tools on the kit, punt on a 2-minute CD just too much imo.
They already get so many tools on the kit, punt on a 2-minute CD just too much imo.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
Re: Nerf WH/WE into the ground
recent kills don't look much different:Yellowemperor wrote: Tue Jun 09, 2026 10:49 pm That was before the def WL buff last year and the Witchbrew nerf
https://killboard.returnofreckoning.com/kill/65949792
Re: Nerf WH/WE into the ground
No WL uses that heal debuff. It is outgoing and 14 points deep in the tree. What you want is incoming heal debuff. WE has both. That armor debuff is nice but 100% armor ignore is betterYellowemperor wrote: Tue Jun 09, 2026 10:56 pm They have a 1.6k armor debuff, a strong self-heal, and, of course, they have a heal debuff; almost no one uses it since everything pops so fast.
- Yellowemperor
- Posts: 10
Re: Nerf WH/WE into the ground
He killed a rp and?lumpi33 wrote: Tue Jun 09, 2026 11:31 pmrecent kills don't look much different:Yellowemperor wrote: Tue Jun 09, 2026 10:49 pm That was before the def WL buff last year and the Witchbrew nerf
https://killboard.returnofreckoning.com/kill/65949792
Re: Nerf WH/WE into the ground
BIS WE killing Sent/Vanquisher RP. Whats your point ?lumpi33 wrote: Tue Jun 09, 2026 11:31 pmrecent kills don't look much different:Yellowemperor wrote: Tue Jun 09, 2026 10:49 pm That was before the def WL buff last year and the Witchbrew nerf
https://killboard.returnofreckoning.com/kill/65949792
Krima - WE RR 88
Carnage
Carnage
- Yellowemperor
- Posts: 10
Re: Nerf WH/WE into the ground
Curiously, they have a similar burst slightly higher for WL even.lumpi33 wrote: Tue Jun 09, 2026 11:43 pmNo WL uses that heal debuff. It is outgoing and 14 points deep in the tree. What you want is incoming heal debuff. WE has both. That armor debuff is nice but 100% armor ignore is betterYellowemperor wrote: Tue Jun 09, 2026 10:56 pm They have a 1.6k armor debuff, a strong self-heal, and, of course, they have a heal debuff; almost no one uses it since everything pops so fast.WE is basically the better loner WL.
And a WE on a normal crit build doesn't have an incoming heal debuff either.
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