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Re: WElf Nerf

Posted: Fri Feb 27, 2026 1:56 pm
by nat3s
SuperStar wrote: Fri Feb 27, 2026 11:31 am
salazarn wrote: Fri Feb 27, 2026 10:54 am Zealot are just as op as welf are

Shaman aren't far behind.

Other classes need buffs liek SW and engi ( in roam )
Dps zealot as far as i know is a tipical
High risk high reward game. They are glass cannon and many amibilites casted and stacioner. Finally they can do some dmg.
Rdps rebalace patch didnt happened yet so i cant tell about anything but
Imo
Def welf and def wl is not ok, not fair too much free base dmg there welf do coporal, wl do armor break and her pet do brtal dmg with zero offensive stat.

Shield dok and shield wp i think not good at all.
The dps is high the heal is not useless in wb they need guard and heal to keep them alive. They usually just heal themself idk i think its a wrong direction. I loved the old idea they should do almost zero dmg but while they do this zero dmg they heal the party. Mhealer dont need dmg at all they just have to hit the target to heal. They need proper def set to survive without guard. And the counterplay aganiat them is cc slow punt kd so they cant heal but they have to get a very low dmg i mean 50 dmg max 100 you know capped dmg. Their mission would be stay on target and hit the 50 dmg amd heal the party with 1000 group heal.

No that's not how you build a solo roaming Zeal. It's how Stink does it, but its sub-optimal. You want to go 750 tough or armour talis. Absorb tactic. With the 50% damage reduction shield wall, the heal leach tactic, shield, hot, 1.5k wounds heal and def Sov set (important) you're just an unkillable killing machine.

I roam with dps toggled off so im running around with 900 WP and 32% heal crit with the above tough/armour tankiness, then toggle to dps for 980 int, 32% mag crit. WH opens, no worries, detaunt -> hot -> shield -> place ritual -> cast shield wall -> go ham.

I also use m1 heal over m1 resist debuff for this reason. Throw in heal pot, rejuv pot and absorb pot and ability to toggle back to healing stats and you're just impossible to take down.

RP plays the same way, def Sov again, but has armour tactic and tough tactic so can go way more dps geared for capped int and 37% mag crit. Just an absolute beast.

RP is top of the tree right now, def WL in 2nd. Zeal / AM around 3rd/4th. Def WE and parry WH thereafter.

Re: WElf Nerf

Posted: Fri Feb 27, 2026 5:09 pm
by SuperStar
nat3s wrote: Fri Feb 27, 2026 1:56 pm
SuperStar wrote: Fri Feb 27, 2026 11:31 am
salazarn wrote: Fri Feb 27, 2026 10:54 am Zealot are just as op as welf are

Shaman aren't far behind.

Other classes need buffs liek SW and engi ( in roam )
Dps zealot as far as i know is a tipical
High risk high reward game. They are glass cannon and many amibilites casted and stacioner. Finally they can do some dmg.
Rdps rebalace patch didnt happened yet so i cant tell about anything but
Imo
Def welf and def wl is not ok, not fair too much free base dmg there welf do coporal, wl do armor break and her pet do brtal dmg with zero offensive stat.

Shield dok and shield wp i think not good at all.
The dps is high the heal is not useless in wb they need guard and heal to keep them alive. They usually just heal themself idk i think its a wrong direction. I loved the old idea they should do almost zero dmg but while they do this zero dmg they heal the party. Mhealer dont need dmg at all they just have to hit the target to heal. They need proper def set to survive without guard. And the counterplay aganiat them is cc slow punt kd so they cant heal but they have to get a very low dmg i mean 50 dmg max 100 you know capped dmg. Their mission would be stay on target and hit the 50 dmg amd heal the party with 1000 group heal.

No that's not how you build a solo roaming Zeal. It's how Stink does it, but its sub-optimal. You want to go 750 tough or armour talis. Absorb tactic. With the 50% damage reduction shield wall, the heal leach tactic, shield, hot, 1.5k wounds heal and def Sov set (important) you're just an unkillable killing machine.

I roam with dps toggled off so im running around with 900 WP and 32% heal crit with the above tough/armour tankiness, then toggle to dps for 980 int, 32% mag crit. WH opens, no worries, detaunt -> hot -> shield -> place ritual -> cast shield wall -> go ham.

I also use m1 heal over m1 resist debuff for this reason. Throw in heal pot, rejuv pot and absorb pot and ability to toggle back to healing stats and you're just impossible to take down.

RP plays the same way, def Sov again, but has armour tactic and tough tactic so can go way more dps geared for capped int and 37% mag crit. Just an absolute beast.

RP is top of the tree right now, def WL in 2nd. Zeal / AM around 3rd/4th. Def WE and parry WH thereafter.
I dont know this def zealot build. Does it have any burst? Or if you press flee they cant do anything because all of his dmg abilities ar stacioner cast?

Can you send me some fight on killboard plz? What is shield wall?

Wh dont have sustain yeah but how you handle a def wl? Or a good burst one with a pocket healer?

I heard the dos rp zelot has dmg but i heard nobody complain about them. Maybe its rare

Re: WElf Nerf

Posted: Fri Feb 27, 2026 6:30 pm
by nat3s
It still has 980 int and 32% mag crit, mag power... Yes it bursts, much much more so than a def WL, def WE, armour AM etc... The power is in being able to switch from a tanky healer to a high dps caster on-the-fly (Harbinger of Doom). That def sov set with willpower, suddenly becomes int, mag crit and mag power. It converts all heal stats from all gear / talis to magic dps stats and back again (a toggle). Only thing it doesn't convert is buffs and renown stats.

I'm sure you know how impossible it can be for a single dps to kill a single sov geared healer right? Now imagine that sov healer can switch all their stats to dps stats at the touch of a button. HUGELY op, like several orders of magnitude more powerful than WH, WE, WL, AM, Sham. Players are beginning to catch on, I see their numbers rise.

Here's my prediction, 3-6months from now, the lakes will be dominated by solo roaming RPs/Zeals, a bit like when AMs/Shams dominated the solo meta and it was basically the only thing you ever saw.

Harbinger and Run of Breaking (RP equivalent) are the single most overpowered abilities in the game and it's not even close!